“Definitely, programmers were the bulk of it. We had a few operational people to support the customers that we had. Then we had mostly engineers. In the early days, there were three or four of us. Then it grew to six or seven. Then we raised a little money, and you go from 10 to 20 pretty quickly. But generally speaking, it was mostly engineers. At one point, I had a part-time finance person because we were running out of money, and I needed to figure how to go and raise capital. That was nothing I had ever done. We were living off the money we were making off the consulting work doing for the video game distributor.”