“I think it was it was definitely a slow burn because it was a pretty drawn out 4 year process to make mobile work I mean personally for me because I've been doing games since college it was you know I think a realization is maybe for the first time I'm not. Good at what I'm doing and that was very tough because I built my identity around building reallyy great games and for a time period. We're doing really well because of that. So so it brought a lot of introspection and you know a lot of uncertainty and a lot of lack of confidence kind of like ending. 2020 twenty 2015.”