The NSW Service Design Playbook is not a traditional startup pitch deck but rather a 'whole-of-government' impact report and methodology guide. Spanning 24 slides, it details the work of the Service Reform team from February 2015 to June 2016. The deck introduces a bespoke innovation process—mapping Ideate, Prototype, Pilot, Test, Scale, and Run—to private sector agile methodologies. It showcases five prototypes, two open innovation programs, and one major data product. Key projects include a digital Learner Logbook and a domestic violence intervention tool called Aunty’s House. While it lack…
Key takeaways
- The Service Reform team operated as a whole-of-government unit to design and deliver services with citizens, for citizens (Slide 4).
- The innovation process is structured into six stages: Ideation, Seed Idea, Plant Idea, Nurture Idea, Pilot, and Scale/Run (Slide 5).
- Housing disputes were identified as generating 41% of the NSW Civil and Administrative Tribunal's workload, prompting a digital resolution prototype (Slide 6).
- The Aunty's House project aimed to intervene in the 80% of domestic violence cases that occur before a survivor reaches a crisis refuge (Slide 8).
- A digital Learner Logbook was developed to replace inefficient paper books, involving 25 workshop participants and 3 distinct workshops (Slide 11).
- The aNSWer program research found that 54% of participants were driven by social and community change, while only 12% were driven by financial gain (Slide 17).
- The Premier’s Innovation Initiative (PII) uses a seed funding support model specifically for Small to Medium Enterprises (Slide 19).
- The Customer Service Dashboard was built using Tableau and Alteryx to provide instant visibility of government performance to the Premier (Slide 20).
Introduction and Team Mission
Slides 1-2: The Vision for Reform
The deck opens with a clear branding of the NSW Government and the title 'RE-FORM: Service Design in NSW Government 2015-16.' Slide 2 provides a welcome message from Penny Webb-Smart and the Service Reform team, explicitly stating that the playbook is 'open source.' The goal is to share a methodology that reflects private sector approaches to digital design and innovation. A notable detail on Slide 2 is the 'P.S.' stating the playbook itself cost approximately $12 per copy to produce, signaling a commitment to modest spending.
Slide 3: Table of Contents and High-Level Output
Slide 3 provides a roadmap of the deck and a summary of 'What We Made.' The team claims credit for 5 prototypes (Dispute Resolution, Aunty’s House, Learner Logbook, Engage NSW, and Digital NSW), 2 open innovation programs (aNSWers and Premier’s Innovation Initiative), 1 innovation process (Service Reform Methodology), and 1 product (NSW Customer Service Dashboard).
Methodology and Process
Slides 4-5: The Innovation Framework
Slide 4 defines the mission: 'As a whole of government team, we design and deliver services with citizens, for citizens.' It outlines four core principles, including the provision of seed funding for early stages and the requirement for collaboration with relevant agencies. The slide explicitly mentions that the methodology maps to the Digital Transformation Office (DTO) process of Discovery, Alpha, Beta, and Run.
Slide 5 visualizes the 'Digital Innovation Process' across a timeline from Ideation to Business as Usual (BAU). It details the transition of responsibility from the Service Reform team (which provides seed funding and tools) to the Service Owner (who handles implementation and BAU). The process emphasizes 'Prototype Evaluation' where the team assesses assumptions to pivot or refine before scaling.
Project Case Studies: Prototypes
Slides 6-7: Dispute Resolution
This section addresses the Department of Justice's challenge with minor civil justice issues. Slide 6 notes that housing disputes generate 41% of the NSW Civil and Administrative Tribunal (NCAT) workload. The solution involved human-centered design to help citizens resolve disputes faster and cheaper. Slide 7 shows the actual prototypes for rent repayment plans and repair resolutions. The 'What happened' section confirms the project was transitioned to the Justice team for a production roadmap.
Slides 8-9: Aunty’s House
Slide 8 introduces a digital intervention for domestic violence. It identifies a 'wicked problem': 80% of survivors are in the early intervention stage, yet the sector struggles to meet demand for accommodation. The proposed solution (Slide 9) was a volunteer-based 'Aunty' model for temporary accommodation. The deck is transparent about the outcome, stating that while agencies were supportive, 'sponsorship was unable to be secured at the date of publication.'
Slides 10-11: Learner Logbook
Slide 10 identifies the problem with 'old-school' paper logbooks for learner drivers: they are inefficient and do not encourage competency. The solution was an innovation challenge for the startup community. Slide 11 provides hard metrics: 25 participants, 3 workshops, and 2 document outputs. The project was handed over to Transport for NSW and Roads and Maritime Services in March 2016.
Slides 12-13: Engage NSW
This project aimed to increase citizen engagement in policy formation. Slide 12 highlights 'pain points' where citizens felt their views wouldn't be heard. Slide 13 illustrates 'Engagement as a Whole of Government Service,' featuring a digital toolkit and a customer engagement portal prototype. The project was moved into the Innovation Team within the Department of Finance, Services and Innovation (DFSI).
Slides 14-15: Digital NSW
Slide 14 addresses the 'siloed' nature of government digital projects. The solution was a centralized showcase of best practices. Slide 15 shows the prototype and lists 13 different agencies consulted. The site was eventually repurposed to support the government’s broader Innovation Strategy.
Open Innovation Programs
Slides 16-17: aNSWers
Slide 16 describes aNSWers as a program to enable startups and SMEs to solve government problems. It evolved from a hackathon model to a structured innovation approach. Slide 17 provides interesting behavioral data: 54% of participants are motivated by 'Social and community change,' while only 12% cite 'Financial gain.' This data justifies the program's focus on social impact.
Slides 18-19: Premier’s Innovation Initiative (PII)
Slide 18 details a program designed to solve policy problems using private sector solutions. It emphasizes a shift from 'procurement' to 'innovation.' Slide 19 explains the 'Seed Funding Support Model,' which targets Small to Medium Enterprises that have no other funding resources. It uses a Venn diagram to show the intersection of Feasibility, Viability, and Desirability.
Data Products and Team
Slides 20-21: Customer Service Dashboard
Slide 20 introduces a tool built for the Premier to provide 'instant visibility' of government performance. It uses Tableau and Alteryx for scalability. Slide 21 displays the dashboard design principles, emphasizing 'real time data' and a 'one NSW Government snapshot.' It lists nine specific dashboard views, including Health, Education, and Crimes.
Slides 22-23: The Service Reform Team
The deck concludes with a team introduction. It lists eight members with their titles and the specific projects they managed. Roles include Executive Director, Project Manager, Service Designer, Digital Director, Practice Manager, Service Design Co-ordinator, and Product Manager. Slide 23 includes a 'Thank you' to various partners and the Digital Council.
Slide 24: Closing Statement
The final slide reiterates that digital, design, and innovation are now used interchangeably in the NSW government realm. It summarizes the team's operational period (February 2015 to June 2016) and invites the reader to use the playbook to re-imagine public services.
What Works and What is Missing
What Works: The deck is exceptionally strong at defining a repeatable process. By mapping government-specific hurdles (like 'minimum viable governance') to agile methodologies, it provides a realistic blueprint for public sector innovation. The inclusion of failed or stalled projects (like Aunty’s House) adds significant credibility; it demonstrates a 'fail fast' mentality rarely seen in government reporting. The use of specific data points—such as the 41% workload for NCAT—provides a clear 'Why' for each project.
What is Missing: As this is a government playbook rather than a venture pitch, it lacks traditional financial metrics. There is no mention of the total budget allocated to the Service Reform team, nor is there a calculation of the 'Return on Investment' (ROI) in terms of taxpayer dollars saved by these digital interventions. While it mentions 'seed funding,' it does not specify the dollar amounts provided to startups or internal projects. Additionally, there is no long-term roadmap for how these disparate prototypes will be integrated into a single citizen experience.
Founder Takeaways
Founders building for the 'GovTech' space should study Slide 5 (The Innovation Process) and Slide 19 (Seed Funding Model). These slides reveal exactly how government stakeholders think about risk, procurement, and the transition from a 'pilot' to 'business as usual.' The emphasis on 'Service Owners' is a critical lesson: in government, the team that builds the tool is rarely the team that runs it. A founder must identify the eventual 'Service Owner' early in the sales cycle. Furthermore, the data on Slide 17 suggests that when pitching to government-sponsored innovation programs, emphasizing social impact and community change is significantly more persuasive than focusing purely on financial upside.
Frequently asked questions
- What is the primary purpose of this deck?
- The deck functions as a 'playbook' and retrospective for the NSW Government's Service Reform team. It aims to share their methodology, process, and project outcomes from 2015-2016 to encourage other government agencies to adopt digital, user-centered design practices. It is less about raising capital and more about internal advocacy and knowledge sharing.
- How does the team define their innovation methodology?
- The team uses a bespoke process mapped to the Australian Government’s Digital Transformation Office (DTO) approach. It consists of stages: Ideate, Prototype, Pilot, and Test, Scale and Run. Key principles include being user-centered, keeping costs low until evidence of success is found, and utilizing 'minimum viable governance' to maintain speed (Slide 4).
- What were the specific outcomes of the Dispute Resolution project?
- The project produced two prototypes: an online tool for tenants to submit repair requests and a tool for proposing rental arrears repayment plans. The project was transitioned to the Justice team, and a production version was put into procurement for the wider civil justice system (Slide 7).
- What is the 'Aunty’s House' project mentioned in the deck?
- Aunty’s House is a digital intervention designed to facilitate early help-seeking for women in the early stages of domestic violence. It proposed using community resources to provide 'breathing space' accommodation. While it passed government council gates, the deck notes that sponsorship for a pilot was not secured by the publication date (Slide 9).
- What technology stack was used for the Customer Service Dashboard?
- The dashboard was built using Tableau and Alteryx. These tools were selected to ensure the platform remained flexible, scalable, and capable of providing real-time data visibility to the Premier and ministers regarding the performance of key government services (Slide 20).