Button City Pitch Deck (2020): 23-Slide Breakdown

See all 23 slides of the Button City pitch deck — a 2020 deck in Gaming — with a slide-by-slide teardown of what the deck does well and where it falls short.

The Button City pitch deck is a specialized gaming presentation designed to secure late-stage 'add-on' financing. Unlike traditional SaaS decks that lead with problem/solution, this deck leads with aesthetics and gameplay mechanics, reflecting the content-driven nature of the gaming industry. With 23 slides, it provides an exhaustive look at the game's features, including three internal mini-games, technical specifications using Unity 2018.4LTS, and a clear localization strategy costing approximately $4,550 per language. The deck successfully leverages social proof from the 'Wholesome Direct'…

Key takeaways

The Narrative and Aesthetic Hook

The Button City pitch deck begins not with a market problem, but with an invitation into a world. For indie games, the 'problem' is often a lack of high-quality content in a specific sub-genre. Subliminal addresses this by immediately establishing the tone and visual identity of the project.

Slides 1-2: Summary and Key Features

Slide 1 introduces Button City as a "narrative adventure about a fox and his friends." The primary conflict is established: saving a local arcade from a "greedy fat cat." This narrative simplicity is paired with high-contrast, pastel-colored 3D dioramas. Slide 2 lists the key features, emphasizing the "Saturday morning cartoon" inspiration and the inclusion of three full-featured arcade games within the main game. This 'game-within-a-game' structure is a significant value proposition, suggesting a higher depth of content than a standard narrative walker.

Slides 3-4: Gameplay Mechanics

Slide 3 details the 3D world navigation, describing levels as "dioramas with buildings and rooms to explore." This is a critical technical distinction for investors, as it defines the scope of asset production. Slide 4 breaks down the mini-games and puzzles, including a 'Lemonade Stand' and a 'Goba Academy' visual novel. By diversifying the gameplay types, the developers show they are targeting a broad engagement loop beyond just dialogue trees.

Deep Dive into the Arcade Mini-Games

A significant portion of the deck is dedicated to the internal arcade games, which function as the core 'fun' loop of the Button City universe.

Slides 5-6: Gobabots, rEVolution Racer, and Prisma Beats

Slide 5 introduces Gobabots , a 4v4 action game. The deck specifies that this is an "arena-style gameplay" crafted for a single-player experience with AI teams. Slide 6 covers rEVolution Racer (a drift-racing game) and Prisma Beats (a rhythm game). By including three distinct genres—action, racing, and rhythm—the developers demonstrate a high level of technical versatility and a robust content offering for the $19.99 price point mentioned later in the deck.

Technical Specifications and Platform Strategy

For a game to be a viable investment, it must be portable and performant. The deck spends several slides addressing the 'how' of the development process.

Slide 7: Technical and Platform Fit

There are four variations of Slide 7 in this deck, likely used for different pitch targets. The core message across them is the use of Unity 2018.4LTS . The "LTS" (Long Term Support) designation is a signal to investors that the game is built on a stable version of the engine, reducing the risk of breaking changes during the porting process. The deck also highlights that the low-poly art style is "optimized" to run on both low-end and high-end hardware, maximizing the total addressable market (TAM).

Slide 8: Development Status

Slide 8 provides a transparent look at the project's timeline. The game is described as "nearing beta phase" and "feature complete." The distinction between "feature complete" (all mechanics are in) and "content complete" (all levels/story are in) is vital in game development. The developers state they need access to development kits in the August/September timeframe to begin porting for a Q1 2021 target release .

Budgeting and Localization

The deck transitions from the creative to the operational, providing a breakdown of how the add-on financing will be utilized.

Slides 9-10: Budget and Localization

Slide 9 is a budget table with placeholder figures ($XX,XXX). It categorizes expenses into Production, Music and Sound, Administrative, and PR. Slide 10 is perhaps the most impressive slide for a savvy investor: a detailed Localization breakdown. It estimates a 35,000-word count at $0.13 per word, totaling $4,550 per language . This level of granularity shows the team has moved past the 'dreaming' phase and into the 'execution' phase.

Market Validation and Projections

To justify the investment, the deck provides a comparative analysis of the indie gaming landscape in 2020.

Slides 11-12: Comparable Games and Trends

Slide 11 lists 'Comparable Games' to provide a valuation and sales benchmark. It cites Night in the Woods (417,000 sales) and Arcade Spirits (10,000 sales). By using a formula (Steam reviews x 50), they provide a transparent methodology for their data. Slide 12 leverages the "Wholesome Games" trend, noting that Button City started the Wholesome Direct showcase, which had 120,000+ views. This social proof is used to back a 100,000-unit sales projection at a $19.99 price point, representing a potential $2M gross revenue opportunity.

The Team and Studio Philosophy

The final section of the deck focuses on the people behind the pixels.

Slides 13-14: About Us and Meet the Team

Slide 13 introduces Subliminal , a studio based in Albuquerque, NM, guided by "hope-punk" ideals. This cultural positioning is relevant in the indie space, where studio identity drives community loyalty. Slide 14 introduces the core team: Shandiin Yazzie Woodward (Co-founder/Artist) with experience at Meow Wolf, and Ryan Woodward (Co-founder/Programmer) with experience at Ideum and the Smithsonian. The team’s background in interactive museum exhibits and high-profile art installations (Meow Wolf) provides strong evidence of their ability to deliver polished visual experiences.

What Works and What is Missing

What Works

Visual Consistency: The deck uses actual game assets and a color palette that mirrors the product, creating a seamless brand experience. · Granular Costs: The localization slide is a masterclass in showing an investor that you understand your unit costs. · Market Alignment: By aligning with the 'Wholesome Games' movement, the team tapped into a specific, growing zeitgeist in 2020. · Technical Realism: Explicitly naming the Unity version and dialogue engines (YarnSpinner) reduces technical due diligence friction.

What is Missing

Specific Ask: While the budget categories are listed, the actual dollar amount requested is obscured in this version of the deck. · Marketing Plan: Beyond mentioning the Wholesome Direct, there is little detail on how they will reach their 100,000-unit goal (e.g., influencer strategy, ad spend, or platform featuring). · Burn Rate: For an add-on round, investors usually want to see the current runway and how the new capital extends it.

Founder's Guide: What to Copy

The 'Comparable Games' Slide: Copy the methodology of using Steam reviews multiplied by a factor (usually 30-50) to estimate competitor sales. It shows you are data-driven. · The 'Technical' Slide: Don't just say "we use Unity." Say which version and why (e.g., LTS for stability). It matters for porting and long-term maintenance. · The 'Localization' Slide: If your game is narrative-heavy, show the word count and the cost-per-word. It proves the project is scoped and ready for international markets. · Platform Specificity: If you are pitching for console kits, list the target platforms clearly (PC, Mac, Switch, PS, Xbox) as seen on Slide 8.

Frequently asked questions

What is 'add-on' financing in the context of this deck?
Add-on financing typically refers to capital raised after the initial development phase to cover final production costs, porting to multiple consoles, marketing, or localization. In the case of Button City, the deck specifies a need for funding to cover development labor, console dev kits, and entry into European and Japanese markets.
How does the deck justify its sales projections?
The deck uses 'Comparable Games' (Slide 11) to benchmark success. It cites 'Night in the Woods' with 417,000 Steam sales and 'Frog Detective' with 35,000. By positioning Button City between these benchmarks and projecting 100,000 units, the founders provide a data-backed middle-ground estimate rather than an arbitrary figure.
Why are there multiple versions of Slide 7 and Slide 8?
The deck includes variations of the same slides likely tailored for different platform holders or investors. For example, one version of Slide 7 focuses on 'Why Platform?' while another is titled 'Perfect for Platform.' This suggests the deck was used for both publisher pitches and console-specific partnership discussions.
What technical information is included for investors?
The deck specifies the engine (Unity 2018.4LTS), the dialogue engine (YarnSpinner), and text support (SuperTextMesh). This level of detail assures investors that the game is built on industry-standard, maintainable architecture that supports easy porting and localization.
Is there a specific 'Ask' in the deck?
While the 'Budget' slide (Slide 9) uses placeholders ($XX,XXX), the 'Development Status' slide (Slide 8) explicitly states the needs: financial support for production, a multiplatform release in 2021, development labor costs, and console development kits.
Cover slide of the Button City pitch deck — 2020
Button City pitch deck, slide 1 (2020)

Button City pitch deck: the facts

Company
Button City
Year
2020
Slides
23
Sector
Gaming

Button City pitch deck PDF

The full Button City deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Button City / Subliminal Gaming pitch deck was used for

This is the 23‑slide **Button City** pitch deck created by indie studio Subliminal Gaming in 2020 to secure late‑stage, add‑on/bridge financing for the release of their narrative adventure game Button City. The deck came after pre‑production funding secured in 2018 and focuses on financing final production, porting to consoles (PS5, Xbox Series X|S, Nintendo Switch), localization, and marketing for a planned Q1 2021 launch. WINGS Interactive is explicitly identified in external sources as the backer that provided additional funding to help launch Button City worldwide on multiple platforms and in five languages. The deck is therefore best understood as a bridge/add‑on financing deck for a nearly‑complete indie game rather than an early‑stage VC raise.

Business model: Premium B2C video game sold via digital distribution (Steam, consoles) at a fixed price point (e.g. $19.99 per unit projected in deck analyses).

Year
2020
Lead investor
WINGS Interactive
Investors
WINGS Interactive
Industry
Video games / Indie game development

Round: Bridge/add‑on financing for late‑stage game development and launch (post‑pre‑production).

Use of funds as presented: Funding development labor, console dev kits, localization into multiple languages, and marketing activities needed to launch Button City across PS5, Xbox Series X|S, Nintendo Switch, and Steam worldwide.

What happened after the Button City / Subliminal Gaming deck

The 2020 Button City pitch deck successfully supported a bridge/add‑on financing process that, alongside pre‑existing 2018 funding and backing from WINGS Interactive, enabled Subliminal Gaming to complete, localize, and launch Button City worldwide in 2021, with subsequent awards and platform support extending the game’s reach.

What the Button City / Subliminal Gaming deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Button City / Subliminal Gaming deck

Button City / Subliminal Gaming pitch deck: common questions

What is Button City?

Button City is a colorful, low‑poly, narrative adventure game about a fox and his friends trying to save their local arcade from being shut down by a greedy cat, presented as a light‑hearted story inspired by Saturday morning cartoons. It combines exploration in a diorama‑style 3D town with animated cutscenes, character quests, three full arcade games, and various mini‑games and puzzles.

What was the purpose of the Button City 2020 pitch deck and who backed it?

The 2020 Button City pitch deck was used after the game had already secured pre‑production funding in 2018, to obtain bridge/add‑on financing needed to finish development, port the game to consoles, localize it into multiple languages, and support marketing ahead of a worldwide launch. Indie studio Subliminal Gaming partnered with WINGS Interactive, an investment fund for diverse indie game teams, which is cited as backing Button City and enabling its multi‑platform, multi‑language release.

When did Button City actually launch, and on which platforms?

According to external press and platform listings, Button City was released worldwide in August 2021 on PS5, Xbox Series X|S, Nintendo Switch, and PC (Steam), following the 2020 bridge financing period. The deck itself targeted console dev kits and a Q1 2021 release, but the actual commercial launch occurred later in Q3 2021.

Who made Button City and what investors or partners are associated with it?

The deck was prepared by Subliminal Gaming, the indie studio behind Button City, and positioned the game for a platform partner/publisher relationship focused on "fun and memorable games for all". External sources describe Subliminal teaming up with WINGS Interactive to release Button City and identify WINGS as an investment fund that finances indie games from teams with women and marginalized genders in key roles.

What are the main elements of the Button City 2020 pitch deck?

The deck is a 23‑slide, late‑stage financing presentation emphasizing game concept, art style, gameplay systems, technical implementation (Unity 2018.4 LTS), localization plans, and conservative financial projections. Analyses of the deck note detailed localization cost calculations (35,000 words at $0.13/word, ~$4,550 per language), a 100,000‑unit sales target at $19.99, placeholder budget tables, and a need for console dev kits and localization funds rather than seed capital.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

Button City pitch deck slides

Button City pitch deck slide 1 of 23
Button City pitch deck — slide 1 of 23
Button City pitch deck slide 2 of 23
Button City pitch deck — slide 2 of 23
Button City pitch deck slide 3 of 23
Button City pitch deck — slide 3 of 23
Button City pitch deck slide 4 of 23
Button City pitch deck — slide 4 of 23
Button City pitch deck slide 5 of 23
Button City pitch deck — slide 5 of 23
Button City pitch deck slide 6 of 23
Button City pitch deck — slide 6 of 23

What each slide of the Button City pitch deck says

Slide 2

Button City Button City is a narrative adventure about a fox and his friends on a high jinks filled escapade to save the local arcade from being shut down by a greedy fat cat. Explore a quirky world of pastel colors. spunky animals. rockin' arcade. games. and floating istands. Make friends. pul some prariks, play arcade games, solve puzzles and complete quests around town as you follow story about friendship, growing up. and saving the things that are important to you. UG pitch Deck Summary

Slide 3

G pitch Deck Summary Key Features ® Explore a funny light-hearted story inspired by Saturday moring cartoons. Featuring animated cutscenes and 'engaging character quests. © Soakin eye-catching low poly art style with cute animal characters. © Play three full-featured arcade games with action, racing, and rhythm gameplay. © Collect items that unlock enhanced ways to play arcade 'games, new characters, costumes, and additional challenges. o Engagein high jnks filled mini-games, puzzles, and side quests.

Slide 4

Gameplay Button City is & narrative-focused adventure game that tells s story. through exploration, character interactions, and animated cutscenes. Players explore a 3D world with istands that float n the sky and use & unique sty of navigation to zoom in and out of Locations. Each level is 'setup like a diorama with budings and rooms to explore, characters: 10 talk o, and interactable items. Throughout the narrative, the game has mini-games, environmental puzzles, and side quests. The story. feels ke a Saturday Morning cartoon adventurel — Atthe Button Ciy arcade. players wil play three full-featured arcade games with diferen sty of gameplay. The arcade games are presented through the narat…

Slide 5

Mini-games and Puzzles Throughout the story the player will encounter ight mini-games and puzztes that they must complete to continue progressing. Lemonade Stand - Cut, squeeze, st and pour as many lemonades as You can at the lemonade stand to make money to save Button City!Sell 5 many lemonades as you can during the time Uit o ear buttons to spend around town and at the Button City arcade. Goba Academy - A "fangame' of Gababots that casts the characters as new students at aprivate academy. Players go thiough 4 storylines i a classic visual novel o help their new friends at Goba Academy. 'Toy Boat Waterway - Deep underground i the town's waterway and a secret entrance to Button City! But Fe…

Slide 6

Gobabots - Arcade Mini Game Gobabols is an action-packed 4va arcade game where teams compete. 1o make the most delicious smoothie n the galaxy. Players wil battie in Gobabots during major lot ponts of the narrative and can challenge. NPCs in the world to collet rewards. The arena-style gameplay is crafed for a single-player experience. with Al teams, exciting rivals. and a tournament story arc that suppor Each Gobabot is based on a diffeent fuit and has unique a stats, A variety of in-game shops and capsule vending machines let players collect them il mix & match, and find thei utimate team configuration to become the best players in the arcade. Gobabots is further enhanced with the additio…

Slide 8

Technical Aesthetically pleasing We use a highly stylish but optimized low poly art style 5o we can have an appealing aesthetic while running great on both low-end and high-end hardware. Made to play your way Made to be able to play with multole dfferent input devices. including controlers. touch interface. keyboard. and mouse. while also being configurable. Built to last Button ity is buit using Unity 2018 4LTS for portabilty. ease: of development. and long-term support. Button City can be 'easiy updated when new platforms and features become availsble. () PitchDeck Development

Slide 9

Why Platform? Button City fts well into Platform's catalog and game philosaphies of fun and memorable games for all. Wide appeal o Bright colorful eye catching graphics. o Family friendly gameplay. Lighthearted comedic story. Memorable characters ® Meet cute animal characters with big personaltes. © Pickafavorite arcade team ke the Fluf Squad ord Tuf Fuffs Unique varied gameplay © Explore the world with unique level stacking mechanics. © Play three fully lecged games in the arcade that span across multiple genres with simple to pick up gameplay. L PitchDeck Development

Slide 10

Perfect for Platform Aesthetically pleasing We use a highy stylish but optimized low poly art stle. This gives an appealing aesthetic whie running great both whie docked and in handheld mode. Built to last Button Cit s buitt using Unity 2018.4LTS for portabiley, 'ease of development. and long time support. Button City can e easily updated when new features become avalable. () Pitch Deck Development

Slide text above is read directly from the Button City deck PDF embedded on this page.

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