Button City Pitch Deck: All 23 Slides + Teardown

See all 23 slides of the Button City pitch deck — a 2020 deck in Gaming — with a slide-by-slide teardown of what the deck does well and where it falls short.

The Button City pitch deck is a highly visual, 23-slide document (8 slides analyzed here) that prioritizes art style and gameplay variety to attract investors or publishers. Developed by Subliminal Gaming LLC, the game centers on a 'Saturday Morning cartoon' narrative style combined with three distinct arcade mini-games: rEVolution Racer and Prisma Beats. The deck excels at defining its technical stack (Unity 2018.4LTS) and development roadmap, targeting a Q1 2021 release across five major platforms. While it provides specific sales benchmarks for comparable titles like Night in the Woods (41…

Key takeaways

Button City: A Visual and Narrative Deep Dive

The Button City pitch deck is a prime example of how indie game developers can communicate both creative vision and technical readiness. The deck, produced by Subliminal Gaming LLC, covers the period between 2018 and 2020. It uses a vibrant, low-poly aesthetic that mirrors the game itself, ensuring that the 'vibe' of the product is felt on every slide. This teardown focuses on the 8 key slides provided, which cover gameplay, development status, market comparables, and team biography.

Slide 1 and 23: The Aesthetic Bookends

Slide 1 serves as the title card, featuring the game's logo and a cast of animal characters. The branding for 'Subliminal' is visible in the top left corner. This slide immediately establishes the target audience: fans of cozy, character-driven games. Slide 23 acts as a closing visual, showing four main characters in a shop environment, reinforcing the 'diorama' feel mentioned later in the deck. These slides are light on text but heavy on brand identity, which is crucial for a creative project seeking funding.

Slide 3: Defining the Gameplay Loop

Slide 3 is the most text-heavy slide in the gameplay section. It defines Button City as a 'narrative-focused adventure game.' Key features listed include:

Exploration: A 3D world with floating islands and diorama-style levels. · Navigation: A unique style that allows players to zoom in and out of locations. · Mini-games: The inclusion of environmental puzzles, side quests, and specifically, three 'full-featured' arcade games.

The slide also introduces the economy of the game, mentioning a 'special prize currency' earned through arcade play that can be spent at in-world shops for enhancements and new characters. This demonstrates a clear understanding of player retention and progression mechanics.

Slide 6: The Mini-Game Showcase

Slide 6 breaks down two of the three arcade games mentioned previously. rEVolution Racer is described as a drift-racing game where players charge a battery to speed past rivals, featuring a global leaderboard. Prisma Beats is a rhythm game inspired by classic arcade titles, allowing players to unlock songs and costumes. By detailing these mini-games, the developers show that Button City isn't just a walking simulator; it has mechanical depth and variety that can appeal to different player archetypes.

Slide 7: Technical Foundations

Slide 7, titled 'Perfect for Platform,' addresses the technical feasibility of the project. It notes the use of Unity 2018.4LTS . The choice of an 'Long Term Support' version of Unity is a signal to investors that the team values stability and portability. The slide explicitly mentions that the low-poly art style is 'optimized' to run well in both docked and handheld modes, a clear nod to the Nintendo Switch, which is a primary target for indie titles of this genre.

Slide 8: Development Status and The Ask

Slide 8 provides the 'Where we're at' and 'What we need' breakdown. At the time of the deck, the game was 'nearing beta phase' and was 'feature complete.' The target release was set for Q1 2021 . The 'What we need' section is specific about the utility of the funds but vague on the amount. They require support for:

Finishing production and content. · Multiplatform release costs. · Development labor. · Console development kits. · Localization for European and Japanese markets.

For a venture capital pitch, the lack of a specific dollar amount would be a red flag, but for a publisher pitch, this often serves as a conversation starter for a larger publishing deal.

Slide 11: Market Validation through Comparables

Slide 11 is a strong 'Comparable Games' slide. It doesn't just name games; it provides data. The team uses a formula (Steam reviews x 50) to estimate sales, a common industry heuristic. They list:

Night in the Woods: 417,000 sales at $19.99. · The Haunted Island, a Frog Detective Game: 35,000 sales at $4.99. · Arcade Spirits: 10,000 sales at $19.99.

By including both 'breakout successes' and 'moderate successes,' the team presents a realistic view of the market, showing that even a mid-tier performance can justify the development costs of an indie project.

Slide 14: The Team

The 'Meet the Team' slide (Slide 14) focuses on four key members. The co-founders, Shandiin Yazzie Woodward and Ryan Woodward , bring significant prestige. Shandiin’s work with Meow Wolf (a major immersive art installation company) and Ryan’s work for the Smithsonian and National Portrait Gallery suggest a high level of professional execution. The inclusion of Benjamin Hanken (Programmer) and Valentina Hawes (Artist) rounds out the core competencies needed to ship a game: art and code.

What Works in This Deck

The Button City deck succeeds because it is visually cohesive . The art style of the slides matches the art style of the game, which reduces the cognitive load on the reader and reinforces the brand. Furthermore, the technical transparency regarding the Unity version and the optimization for handheld platforms shows that the team isn't just 'dreaming'—they are building with hardware constraints in mind. Finally, the comparable sales data provides a grounded financial context that many indie decks lack.

What Is Missing

The most glaring omission in these slides is a specific financial ask . While they list what they need the money for, they don't state if they are looking for $50,000 or $500,000. Additionally, there is no marketing or community plan shown in these slides. For an indie game, the 'wishlist' count on Steam is a vital metric that is absent here. Lastly, while they mention 'three full-featured arcade games,' only two are detailed in the provided slides, leaving a gap in the product description.

Founder's Playbook: What to Copy

Founders should emulate the 'Comparable Games' structure on Slide 11. Instead of just saying 'we are like Animal Crossing,' this deck finds smaller, realistic indie comps and provides estimated sales numbers and price points. This shows a sophisticated understanding of the market. Additionally, the Team Slide is excellent; it focuses on 'award-winning' work and 'museum-grade' interactives, which elevates the team's status from 'hobbyist' to 'professional creators.' If you have worked for a recognizable brand or institution, even outside of gaming, highlight it as this deck does with the Smithsonian and Meow Wolf.

Frequently asked questions

What is the core gameplay loop of Button City?
According to slide 3, the game is a narrative adventure where players explore a 3D world composed of floating islands and diorama-style levels. The loop involves character interaction, exploration, and playing three 'full-featured' arcade games that support the story. Players earn a special prize currency in these mini-games to unlock new characters and gameplay enhancements in various in-world shops.
Which platforms did the developers target for release?
Slide 8 explicitly lists the target platforms as PC, Mac, Nintendo Switch, PlayStation, and Xbox. The deck emphasizes that the game's low-poly art style is optimized for both docked and handheld modes, specifically catering to the Nintendo Switch's hardware constraints while maintaining an 'aesthetically pleasing' look (Slide 7).
How does the deck justify the market potential for this game?
Slide 11 uses a 'Comparable Games' analysis. It cites 'Night in the Woods' with 417,000 Steam sales at a $19.99 price point as a breakout success. It also lists 'The Haunted Island, a Frog Detective Game' (35,000 sales) and 'Arcade Spirits' (10,000 sales) to show a range of outcomes within the narrative adventure genre, using a formula of 'Steam reviews x 50' to estimate sales.
What specific needs does the funding request cover?
Slide 8 outlines four primary needs: finishing production, covering development labor costs, purchasing game console development kits, and localizing the game for European and Japanese markets. While the deck mentions needing 'financial support,' it does not state a specific investment goal or valuation, which is common in publisher-facing pitch decks.
What is the background of the founding team?
Slide 14 highlights co-founders Shandiin Yazzie Woodward and Ryan Woodward. Shandiin's background includes graphic and interactive design for Meow Wolf, while Ryan has created award-winning interactives for the Smithsonian. This emphasizes a pedigree in high-end interactive art and museum-grade software, lending credibility to the game's aesthetic and technical execution.
Cover slide of the Button City (Subliminal Gaming LLC) pitch deck — Late Development / Beta 2020
Button City (Subliminal Gaming LLC) pitch deck, slide 1 (2020)

Button City (Subliminal Gaming LLC) pitch deck: the facts

Company
Button City (Subliminal Gaming LLC)
Year
2020
Stage
Late Development / Beta
Slides
23
Sector
Gaming / Indie Games
Deck type
Investment / Publisher Pitch
Outcome
Released Feb 2021
Headquarters
New Mexico, USA

Button City (Subliminal Gaming LLC) pitch deck PDF

The full Button City (Subliminal Gaming LLC) deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Button City (Subliminal Gaming LLC) pitch deck was used for

This is a 2020 pitch deck for Button City, a narrative adventure game from Subliminal Gaming LLC. The deck describes a late-development / beta-stage fundraise for bridge financing after most of the game was already complete, with the goal of getting the game ready for release. Public sources indicate the game later launched with WINGS Interactive support, but the 2020 deck itself was used to seek additional funding rather than to announce a finished outcome.

Business model: Indie video game studio / premium game release

Round
Late Development / Beta
Year
2020
Lead investor
WINGS Interactive
Investors
WINGS Interactive
Founded
2018
Founders
Shandiin Yazzie Woodward, the Subliminal Gaming team (founding individuals not fully verified in retrieved sources)
Industry
Gaming / Indie Games

Raising: bridge financing / additional funds to finish and launch the game

Use of funds as presented: Finish development and support launch of Button City

What happened after the Button City (Subliminal Gaming LLC) deck

The deck’s fundraising objective was to secure extra capital in 2020 after the game was already substantially developed. Public sources later tie the project to WINGS Interactive funding and the August 2021 release.

What the Button City (Subliminal Gaming LLC) deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Button City (Subliminal Gaming LLC) deck

Button City (Subliminal Gaming LLC) pitch deck: common questions

What was this deck used to raise?

The 2020 deck was used to seek bridge financing after most of the game was complete, before launch. Public coverage later described WINGS Interactive as the funding partner behind the release.

What is Button City?

The deck was for Button City, a narrative adventure game about a fox and friends trying to save a local arcade, built around exploration, dialogue, puzzles, mini-games, and three arcade subgames.

When was the deck made and what stage was the company at?

The deck is from 2020 and was presented at a late-development / beta stage. It emphasizes that the game was already far along and needed extra funds to finish and ship.

Who invested in this round and how much was raised?

The available sources do not verify the full investor list or a precise amount for this specific 2020 bridge round. They do show that WINGS Interactive funded the game and that WINGS could invest up to $500,000 in projects.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

Button City (Subliminal Gaming LLC) pitch deck slides

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Button City (Subliminal Gaming LLC) pitch deck — slide 1 of 23
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Button City (Subliminal Gaming LLC) pitch deck — slide 2 of 23
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Button City (Subliminal Gaming LLC) pitch deck — slide 3 of 23
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Button City (Subliminal Gaming LLC) pitch deck — slide 4 of 23
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Button City (Subliminal Gaming LLC) pitch deck — slide 5 of 23
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Button City (Subliminal Gaming LLC) pitch deck — slide 6 of 23

What each slide of the Button City (Subliminal Gaming LLC) pitch deck says

Slide 2

Button City Button City is a narrative adventure about a fox and his friends on a high jinks filled escapade to save the local arcade from being shut down by a greedy fat cat. Explore a quirky world of pastel colors, spunky animals, rockin' arcade games, and floating islands. Make friends, pull some pranks, play arcade games, solve puzzles and complete quests around town as you follow a story about friendship, growing up, and saving the things that are important to you. Welcome to the Fluff Squad. Uy PitchDeck Summary BUTTON aTY

Slide 3

Key Features o Explore a funny light-hearted story inspired by Saturday morning cartoons. Featuring animated cutscenes and engaging character quests. e Soak in eye-catching low poly art style with cute animal characters. N e Play three full-featured arcade games with action, racing, and rhythm gameplay. o Collect items that unlock enhanced ways to play arcade games, new characters, costumes, and additional challenges. e Engage in high jinks filled mini-games, puzzles, and side quests. uyu PitchDeck Summary BsuTTON OTY

Slide 4

Gameplay Button City is a narrative-focused adventure game that tells its story through exploration, character interactions, and animated cutscenes. Players explore a 3D world with islands that float in the sky and use a unique style of navigation to zoom in and out of locations. Each level is set up like a diorama with buildings and rooms to explore, characters to talk to, and interactable items. Throughout the narrative, the game has mini-games, environmental puzzles, and side quests. The story feels like a Saturday Morning cartoon adventure! Are you ready for the challonge? At the Button City arcade, players will play three full-featured arcade games with different styles of gameplay. Th…

Slide 5

Mini-games and Puzzles Throughout the story the player will encounter light mini-games and puzzles that they must complete to continue progressing. Lemonade Stand - Cut, squeeze, stir, and pour as many lemonades as you can at the lemonade stand to make money to save Button City! Sell as many lemonades as you can during the time limit to earn buttons to spend around town and at the Button City arcade. Goba Academy - A "fangame" of Gobabots that casts the characters as new students at a private academy. Players go through 4 storylines in a classic visual novel to help their new friends at Goba Academy. Toy Boat Waterway - Deep underground is the town's waterway and a secret entrance to Button…

Slide 6

Gobabots - Arcade Mini Game Gobabots is an action-packed 4v4 arcade game where teams compete to make the most delicious smoothie in the galaxy. Players will battle in Gobabots during major plot points of the narrative and can challenge NPCs in the world to collect rewards. The arena-style gameplay is crafted for a single-player experience, with Al teams, exciting rivals, and a tournament story arc that supports the narrative. Each Gobabot is based on a different fruit and has unique attacks and stats. A variety of in-game shops and capsule vending machines let players collect them all, mix & match, and find their ultimate team configuration to become the best players in the arcade. Gobabots…

Slide 7

rEVolution Racer - Arcade Mini Game rEVolution Racer has players drift-racing cool electric cars down a mountain pass. Drift to charge up your battery around tight corners and unleash that power to speed ahead of your rival. Matches are head-to-head with an Al opponent in a time-based three-lap challenge with best times going onto a global leaderboard. Prisma Beats - Arcade Mini Game Take to the arcade dance floor and dance the night away in Prisma Beats. Dance as Fennel and friends to heart-pumping songs. Inspired . o ° by classic rhythm arcade games, players can unlock new songs, - PERFECT! 7 PRISMA Uy Pitch Deck Gameplay BUTTON CITY Gy © (bl Gamg 11 3014 - 2030 6 costumes, backgrounds, a…

Slide 8

Technical Aesthetically pleasing We use a highly stylish but optimized low poly art style so we can have an appealing aesthetic while running great on both low-end and high-end hardware. Made to play your way Made to be able to play with multiple different input devices including controllers, touch interface, keyboard, and mouse while also being configurable. Built to last Button City is built using Unity 2018.4LTS for portability, ease of development, and long-term support. Button City can be easily updated when new platforms and features become available. Uy Pitch Deck Development BUTTON CITY

Slide text above is read directly from the Button City (Subliminal Gaming LLC) deck PDF embedded on this page.

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