Gravity Sketch Pitch Deck (2014): 17-Slide Series A Deck

See all 17 slides of the Gravity Sketch pitch deck — a 2014 deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

Gravity Sketch presents a compelling case for the modernization of industrial design by moving from 2D-constrained workflows to native 3D creation. The deck is anchored by significant social proof, featuring testimonials from Ford, Reebok, and Honda, alongside a community of 50,000 users. By quantifying the value proposition—reducing a 3-4 month design cycle to just 2 weeks—the founders move beyond the 'cool factor' of VR into tangible ROI. While the deck excels at demonstrating product-market fit within the automotive and footwear sectors, it lacks specific financial projections and a clear…

Key takeaways

Gravity Sketch: Bridging the Gap Between 3D Thought and 3D Creation

Gravity Sketch is a London-based startup founded in 2014 that aims to revolutionize the industrial design process. This Series A deck focuses on the transition from traditional, fragmented design workflows to a unified 3D environment. With a total of $41.8 million raised to date (according to catalogue facts), this deck represents a pivotal moment where the company moved from a niche VR tool to an enterprise-grade design platform.

The Hook: Immediate Social Proof and Efficiency Gains

Slide 1 to 3: The deck opens with a high-resolution image of designers in a studio using VR headsets to work on a car model. Slide 2 provides a concise definition: 'intuitive 3D design software for cross-disciplinary teams.' However, the real power is on Slide 3, which features a video play button (presumably a demo) and a quote from Michael Smith, Digital Design Manager at Ford. The quote is a founder's dream: 'If you wanted to make an interior and an exterior, you're talking months when using traditional tools... versus approximately 20 hours in Gravity Sketch.' This immediately anchors the value proposition in time-saving and ROI rather than just technology.

Traction and the Problem Statement

Slide 4: Titled 'Building a Strong Brand,' this slide lists impressive stats: 50,000 users, 32 educational institutions, and Tier 1 customers like Ford, Nissan, and HP. It also notes that the company has been 'Cash & Resource Efficient,' having raised £1.5m in grants on top of a £1.25m Seed round. This signals to Series A investors that the team knows how to stretch a dollar.

Slide 5 and 6: These slides use a simple 'Old vs. New' visualization. Slide 5 shows the current 3-4 month process: thinking in 3D, sketching in 2D, modeling on a 2D screen, and finally producing a 3D prototype. Slide 6 shows the Gravity Sketch way: thinking in 3D, creating a digital 3D model at scale, and producing a prototype in just 2 weeks. The visual contrast between the '3-4 months' and '2 weeks' bars is the core of the pitch.

Market Opportunity and Timing

Slide 7: The deck compares 'Graphic Design' ($24bn TAM) with 'Product Design' ($48bn TAM). It lists incumbents like Adobe and Sketch in the graphic space, then positions Gravity Sketch as the 'New' leader in Product Design, standing against 'Old' giants like Autodesk, Dassault Systèmes, and Siemens. This is a bold positioning strategy that suggests a changing of the guard.

Slide 8: Titled 'A Growing demand for 3D designs,' this slide uses external validation from the broader tech ecosystem. It features Mark Zuckerberg announcing the Oculus Quest at $399, arguing that 'Immersive Technology is Driving Demand.' By showing Gravity Sketch featured at Facebook's Developer Conference, the company hitches its wagon to the growth of VR hardware without having to build the hardware themselves.

Product Deep Dive and Workflow Integration

Slide 9 and 10: Slide 9 breaks down the 'Why' into six pillars: Intuitive, Collaborative, Fits into Workflows, Connected, Real Time, and Cross Platform. Slide 10 doubles down on testimonials, featuring James Robbins (Honda USA), Brian Rinella (Reebok), and Saiful Haque (Avatar Sequels). The Reebok quote is particularly specific, noting that the tool 'cuts out 1.5 weeks of back and forth with factories.'

Slide 11: This is perhaps the most important slide for enterprise investors. It shows the 'Product design pipeline' and where Gravity Sketch fits. Instead of claiming to replace every tool, it shows Gravity Sketch owning 'Ideation' and 'Review & Iterate,' with seamless exports to '3D Modeling' (Autodesk, Siemens) and 'Visualization' (Unreal, Unity). This 'Trojan Horse' strategy—entering through ideation—is a classic way to disrupt entrenched enterprise software.

Growth Strategy and Business Model

Slide 12 and 13: Slide 12 highlights 'Teamwork,' emphasizing the 'Co-Creation' feature that allows designers to meet in a virtual studio. Slide 13 outlines the Go-To-Market roadmap. It shows a clear progression: starting with a $0.2bn Auto TAM in 2018, expanding to a $7bn TAM (Aerospace, Entertainment) in 2020, and aiming for a $10bn TAM (Architecture, Apparel) by 2022. This demonstrates a disciplined, phased approach to market domination.

Slide 14: The 'Cloud Subscription' model is detailed here. It follows a standard SaaS tiering: Pro (freelance), Studio (medium enterprises), and Enterprise (multinationals). Each tier adds more 'Co-Creation rooms,' storage, and security features like an Enterprise Security Management Portal. This confirms the company is a pure-play software business with scalable margins.

Vision and Team

Slide 15: 'The Vision' slide describes a suite of products connected through a cloud platform called 'Landing Pad.' This indicates that Gravity Sketch isn't just an app, but an ecosystem for 3D data management, including presentation and publishing tools.

Slide 16: The 'Ambitious Team' slide is strong. It features three co-founders with backgrounds in industrial design (Muji, Land Rover, HP) and theoretical physics (Cambridge). The Head of Engineering is a 'Serial startup software architect' from Improbable, and the Head of Operations brings venture capital and strategy experience. The logos at the bottom (Oxford, Cambridge, Jaguar, Lucasfilm) reinforce the pedigree of the team and their network.

What Works in This Deck

Quantified Value: The deck doesn't just say it's 'faster'; it says it turns months into 20 hours. That is a metric an investor can model. · Strategic Partnerships: Featuring Ford and Facebook (Meta) prominently gives the startup a level of credibility that is hard to ignore for a Series A lead. · Workflow Integration: By showing exactly where they sit in the pipeline (Slide 11), they answer the 'how do we actually use this?' question that plagues many VR startups. · Clear GTM Expansion: The TAM isn't just a big number; it's a roadmap of specific industries they plan to conquer one by one.

What Is Missing

The Ask: There is no slide stating how much they are raising or what the milestones for the next 18-24 months are. · Financials: While they mention a subscription model, there are no charts showing MRR growth, churn, or LTV/CAC ratios. · Competitor Analysis: While they list 'Old' incumbents, they don't address other 'New' startups in the VR design space, which would be a standard requirement for a Series A due diligence process. · Unit Economics: There is no mention of the cost of sale or the length of the enterprise sales cycle, which is crucial for a company targeting OEMs like Ford and Nissan.

Founder Lessons: What to Copy

The 'Old vs. New' Slide: Slide 7 is a masterclass in positioning. If you are entering a crowded market, clearly define the 'Old' guard and why you are the 'New' standard. · Testimonial Placement: Don't bury your best quotes at the end. Gravity Sketch puts their strongest validation (Ford) on Slide 3. · Process Mapping: If your product changes how people work, you must visualize the 'Before' and 'After' as clearly as they did on Slides 5 and 6. · Ecosystem Thinking: Show that you aren't just a feature. Slide 15 (The Vision) shows how the core product expands into a platform, which justifies a higher valuation multiple.

Frequently asked questions

What is the primary value proposition of Gravity Sketch according to the deck?
The primary value proposition is the radical compression of the design pipeline. Slide 5 and 6 illustrate that traditional workflows involve moving back and forth between 3D thinking and 2D communication, taking 3-4 months. Gravity Sketch allows designers to 'stay in 3D' from concept to prototype, reducing that timeline to 2 weeks. This is supported by a Ford testimonial on Slide 3 claiming 20 hours of work replaces months of traditional labor.
How does Gravity Sketch position itself against industry giants like Autodesk?
Gravity Sketch positions itself as a 'New' innovator that complements rather than immediately replaces the entire legacy stack. Slide 11 shows the 'Product design pipeline' where Gravity Sketch owns the Ideation and Review phases, then exports data to 'later phases' handled by Autodesk Alias, Siemens, or Rhino. This 'fits into workflows' approach reduces friction for enterprise adoption.
What evidence of market traction is provided?
Traction is demonstrated through three pillars on Slide 4: Tier 1 Enterprise customers (Ford, Nissan), a community of 50,000 professionals, and 32 educational institutions. The deck also mentions raising £1.25m in Seed funding and £1.5m in grant funding, showcasing capital efficiency before the Series A round.
What industries is the company targeting for growth?
The Go-To-Market slide (Slide 13) outlines a phased expansion. In 2018-19, the focus was strictly on Automotive ($0.2bn TAM). By 2020-21, they expanded into Aerospace, Consumer Products, and Entertainment ($7bn TAM). The 2022+ vision includes Engineering, Architecture, and Apparel, targeting a $10bn TAM with logos like Apple, H&M, and Zaha Hadid.
Is there a clear 'Ask' or financial roadmap in this deck?
No. The deck is notably missing a slide detailing the specific amount of capital being raised, the valuation, or a breakdown of how the funds will be spent. It also lacks detailed financial projections or unit economics, focusing instead on market opportunity, product utility, and high-level growth milestones.
Cover slide of the Gravity Sketch pitch deck — Series-A 2014
Gravity Sketch pitch deck, slide 1 (2014)

Gravity Sketch pitch deck: the facts

Company
Gravity Sketch
Year
2014
Stage
Series-A
Slides
17
Sector
Enterprise Software

Gravity Sketch pitch deck PDF

The full Gravity Sketch deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Gravity Sketch pitch deck was used for

This deck is a Gravity Sketch fundraising presentation used to raise institutional capital for its 3D design and collaboration platform, which lets industrial designers create and review 3D concepts in VR and other interfaces. It positions Gravity Sketch as an enterprise-focused tool that integrates into industrial design workflows, highlighting partnerships with Tier 1 automotive OEMs (e.g., Ford and Honda) and hardware players like Wacom, along with Oculus/VR ecosystem momentum. The deck emphasizes a reduction of design cycles from months to weeks and a growing demand for immersive 3D design workflows, and it was associated with an early institutional round prior to Gravity Sketch’s later, larger Series A in 2022.

Business model: Gravity Sketch provides a 3D creation and collaboration platform, using VR and other interfaces to let product and industrial designers create, review, and iterate on 3D designs collaboratively in real time.

Round
Series A
Year
2022
Raised
$33,000,000
Lead investor
Accel
Investors
Accel, GV (formerly Google Ventures), Kindred Capital, Point Nine Capital, Forward Partners, Tony Fadell, Will Smith (Dreamers VC), Kevin Durant
Founders
Oluwaseyi Sosanya, Daniela Paredes, Daniel Thomas
Headquarters
London, United Kingdom.
Industry
3D design and collaboration software / enterprise VR design tools.
Total funding
More than $40 million in total funding as of April 2022.

Use of funds as presented: To expand the functionality of the 3D design and collaboration platform, with particular focus on enhancing LandingPad and collaboration features, and to scale go-to-market efforts with enterprise customers.

What happened after the Gravity Sketch deck

Following the pitch deck associated with its early institutional fundraising, Gravity Sketch continued to grow its 3D design and collaboration platform, securing successive funding rounds including a $3.7 million seed and a $33 million Series A led by Accel and GV, and establishing itself as a leading VR-enabled enterprise design tool provider.

What the Gravity Sketch deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Gravity Sketch deck

Gravity Sketch pitch deck: common questions

What does Gravity Sketch do?

Gravity Sketch is a London-based 3D design and collaboration platform that allows designers and other stakeholders to create, review, and iterate on 3D concepts using VR headsets and other interfaces in real time, particularly for industrial and automotive design workflows.

How much funding has Gravity Sketch raised and from whom?

Gravity Sketch has raised over $40 million in funding, including a $3.7 million seed round in 2020 led by Kindred Capital with participation from Point Nine Capital and Forward Partners, and a $33 million Series A round in 2022 led by Accel with participation from GV, Kindred, Point Nine, Forward Partners, and several angel investors.

What are the details of Gravity Sketch’s Series A round?

Gravity Sketch’s major institutional round publicly identified as its Series A is a $33 million financing announced in April 2022, led by Accel, with participation from GV and existing investors Kindred Capital, Point Nine Capital, and Forward Partners, along with individual investors including Tony Fadell, Will Smith’s Dreamers VC, Kevin Durant and Rich Kleiman’s Thirty Five Ventures, Soleio, Paul Robson, and Supercell.

What key value proposition does the Gravity Sketch pitch deck emphasize?

The deck highlights Gravity Sketch’s role in helping large enterprises—especially Tier 1 automotive OEMs—shorten design cycles from months to weeks by enabling real-time collaborative 3D design in VR, with secure enterprise deployment options and integrations into existing industrial design workflows.

Is Gravity Sketch focused on enterprise customers?

Yes. Gravity Sketch’s platform is positioned for enterprise deployment with on-premise server infrastructure for security, integrations with existing design tools, and collaborative features enabling distributed teams to work together in a shared digital space, all of which are particularly attractive to large automotive and industrial companies.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

Gravity Sketch pitch deck slides

Gravity Sketch pitch deck slide 1 of 17
Gravity Sketch pitch deck — slide 1 of 17
Gravity Sketch pitch deck slide 2 of 17
Gravity Sketch pitch deck — slide 2 of 17
Gravity Sketch pitch deck slide 3 of 17
Gravity Sketch pitch deck — slide 3 of 17
Gravity Sketch pitch deck slide 4 of 17
Gravity Sketch pitch deck — slide 4 of 17
Gravity Sketch pitch deck slide 5 of 17
Gravity Sketch pitch deck — slide 5 of 17
Gravity Sketch pitch deck slide 6 of 17
Gravity Sketch pitch deck — slide 6 of 17

What each slide of the Gravity Sketch pitch deck says

Slide 1

gravity — ag sketch x Design & Collaborate A 3D Design and Team Working Platform for Industry 4.0

Slide 2

Gravity Sketch is an intuitive 3D design software for cross-disciplinary teams to create, collaborate, and review in an entirely new way. Express 3D ideas in real-time, at any scale, from initial concepts through to detailed 3D models using an extensive array of digital creative tools. " = (Fy » [ot : a

Slide 3

= re “If you wanted to make an interior and an exterior, you're talking months when using - traditional tools and workflows, versus - = approximately 20 hours in Gravity Sketch” 5 « Michael Smith, Digital Design Manager

Slide 4

Building a Strong Brand For over two years we've focused on bulicing a toof that can seamisssly Erlegrates into the indusirial design warkfiow, We have done this through partnerships with universities, creative professionals, hardware OEMs, and flagship customers. As a result we have perfectly pesitianed ourselves 1o take the lead in the 30 creative space, G S @ wacom @ vArao Tier 1 Enterprise Customers Our by sccouns s sutormotivg DEMS, using the taols 10 smperwer ther design Seams N addilion 10 streamiinang thew design pipeiine. Key Industry Partnerships We have made strategic partnershipn with key hardwade playsis in the SPace &3 Software provider Sor Best in A1 Ntograson 32 Educational…

Slide 5

How we develop 3D products SLI SOUR STOR OS APSR ARE I pT POND 0 THR pee > me = c Hz BE «= [] 3D 2D 2D 3D We think in 30 Represent our ideas Make dgtal 30 models Produce 30 with sketches. thicugh screens prototypes. ®

Slide 6

How we want to work ‘We all think in 30 and would like to bring our thoughts 10 reality directly through more direct 3D methods. 3D 3D 3D We think in 30 Create a dhginl 3D Produce a 30 Model a1 scale protatype ®

Slide 8

P Oculus Quest srmws 201y $399 Decutus Connect 5, 2018 Headsets at 1/2 price of smartphone Facobooks Worldwide Developer Conference 2010 0 FUTURE A Growing demand for 3D designs Immersive Technology is Driving Demand W are playing a foey robe in Facebook's massion 10 get 1 Billion pecple o VR, Over the past two years we have built strong relationships between our customens and the industry's top hardware players in order 1o delvor an enterprise solution.

Slide 9

Why Gravity Sketch? 'We have created the first real time collaborative 3D design tool developed specifically for creative industrial workflows. 5 Intuitive Tha tood vess budt from the ground wp with gestural Interaction ae the foundation, making i uitive 10 ubers with radiional desagn shills and offerng & Tarmibhar feed wthout the requsnement of learming Pew Recheical processes @y Connected Onr chonsd 85 O prem sefver Isfrasiruchse o enteprie Qrisde, Keeping work secure and acoesuible from anywhene amyime & Collaborative Users from detlersnt Searmis secund the werld can wodk logether in the same Sgital space 10 eteate, communicate and shate ideas at scale ® Real Time All content crestad in…

Slide text above is read directly from the Gravity Sketch deck PDF embedded on this page.

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