Overtime Pitch Deck (2016): 20-Slide Breakdown

See all 20 slides of the Overtime pitch deck — a 2016 Later deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

Overtime’s pitch deck focuses heavily on the 'Gen Z' demographic, positioning the company as the primary gateway for brands to reach younger sports fans. The deck highlights a massive audience of 45 million followers and 1.6 billion monthly video views, achieved with zero marketing spend. A key strategic pillar is their avoidance of expensive live sports rights, opting instead for proprietary content and a network of 7,000 creators. The deck successfully transitions from a pure media play into a diversified business model involving apparel, live events, and their own sports league, Overtime E…

Key takeaways

The Gen Z Sports Disruption

Overtime’s pitch deck is a aggressive statement of market capture. In an era where traditional sports networks are struggling to retain younger viewers, Overtime presents itself as the definitive solution. The deck is less about 'what we might do' and entirely about 'what we have already conquered.' With a total of $215.1 million raised according to catalogue facts, this deck represents the mid-to-late stage transition from a content creator to a diversified sports empire.

Slides 1-4: The Hook and the Audience

Slide 1 is a high-energy title slide featuring a basketball player in mid-air, setting the tone for a brand built on 'Building the biggest sports community in the world.' It immediately establishes the company's identity: sports, energy, and community.

Slide 2 delivers the 'wow' metrics. It claims 45 million fans grown in 1,000 days with '$0 spent on marketing.' This is a critical point for investors; it proves organic product-market fit and a viral loop that doesn't require heavy CAC (Customer Acquisition Cost). The slide also lists 1.6 billion monthly video views and 400 million monthly minutes watched, asserting their position as #1 in engagement.

Slide 3 outlines the strategic 'moat.' Overtime explicitly states they have 'No Live Rights.' This is a counter-intuitive strength. By avoiding the multi-billion dollar bidding wars for NBA or NFL broadcast rights, they remain 'Cost Efficient.' Instead, they are 'Tech-Driven,' fueled by proprietary camera technology across basketball, football, soccer, and gaming.

Slide 4 defines the demographic. 88% of their audience is between ages 13-34, with a median age of 21. For brands looking to reach Gen Z, these numbers are the primary selling point.

Slides 5-9: Global Scale and Content Dominance

Slide 5 focuses on international expansion, claiming 15 million international followers and the title of the 'most recognized and beloved basketball media brand in Europe.' This suggests the model is geographically agnostic.

Slide 6 explains the 'how.' Overtime employs a network of 7,000 people globally to capture highlights. This decentralized production model is their 'proprietary tech stack,' which they claim would take competitors years to replicate. This slide moves the company from a 'media company' to a 'platform company.'

Slide 7 and 8 showcase their original programming. Slide 7 lists shows like 'OT Challenge' and 'Ma Route a la NBA,' noting that original content is consumed by 30 million people monthly. Slide 8 claims they are #1 on YouTube, Snapchat, and TikTok versus all major competitors, specifically mentioning they have 4 of the top 15 sports accounts on TikTok.

Slide 9 highlights 'The Takeover,' a competitive basketball event that garnered 150M+ views. They use a specific comparison here: their girls' event movie had 5x more viewership than the best performing WNBA Finals game that year. This is a bold use of comparative metrics to show the power of their distribution over traditional broadcast.

Slides 10-14: The Pivot to Owned IP and Financials

Slide 10 introduces 'Overtime Elite.' This is a pivotal shift in the deck. The company is no longer just reporting on sports; they are creating their own league. They describe it as a basketball community that puts the 'athlete first,' signaling a move into owning the primary IP rather than just the highlights.

Slide 11 sets a massive goal: +$200M in revenues in the next 3 years. They attribute this to their unique audience ownership and the ability to 'reformat traditional categories' for Gen Z.

Slide 12 introduces the 'Executive Talent.' They highlight a CRO from Bleacher Report/Pluto TV, an Adidas exec, and former leadership from the NBA G-League and MLB. This slide is designed to prove that the 'kids' running the social media accounts are backed by industry veterans who know how to scale to hundreds of millions in revenue.

Slide 13 provides historical and projected financials. Revenue grew from near-zero in 2017 to approximately $13M in 2020. The projections for 2025 show a massive leap to nearly $300M, with 'Overtime Elite' (the dark teal bars) expected to account for a significant portion of that growth starting in 2023.

Slide 14 shows the 'Apparel' business. With a +$65 Average Order Value and 3x YoY growth, they demonstrate that their fans aren't just watching; they are buying. They also note 150,000 opt-in phone numbers, which is a high-value direct marketing asset.

Slides 15-20: Resilience and The Ask

Slide 15 addresses the COVID-19 pandemic. While traditional sports were cancelled, Overtime saw a 39% increase in watch time. This proves the 'anti-fragility' of their digital-first, highlight-driven model.

Slide 16 breaks down the revenue streams: Direct Brand Sales, Social Commerce, and Programmatic. They explicitly state they are 'not just an ad dependent media company,' which reduces the perceived risk of platform algorithm changes.

Slide 17 focuses on 'Co-ed Content,' claiming 14 million female followers. This is a 'funnel widener' strategy, showing they aren't just a 'boys' club' and have a massive untapped market in female sports fans.

Slide 18 highlights the team's diversity and youth. With an average age of 26, they argue that their staff is the target demographic, giving them an authentic edge in content creation.

Slide 19 is the 'Logo Slide' for brands. It features heavyweights like Nike, Gatorade, McDonald's, and Netflix, proving that blue-chip advertisers already trust the platform.

Slide 20 concludes with their funding history. They have raised $50M+ to date (at the time of this deck) from Andreessen Horowitz, Spark Capital, and athletes like Kevin Durant and Carmelo Anthony. This provides the 'social proof' necessary to close a later-stage round.

What Works

The 'No Live Rights' Argument: Turning a potential weakness (not owning the games) into a strength (cost efficiency and tech focus) is brilliant positioning. · Demographic Dominance: The deck repeatedly hammers home their ownership of the 13-34 age bracket, which is the 'holy grail' for modern advertisers. · Diversified Revenue: By showing apparel, events, and a new league, they move away from the 'risky media company' label and toward a 'conglomerate' valuation. · Social Proof: Listing Andreessen Horowitz and Kevin Durant on the final slide leaves the investor with the impression that the 'smart money' is already in.

What is Missing

Unit Economics: While they show revenue growth, there is no mention of Gross Margins or the cost of acquiring the 7,000 creators. · Burn Rate: For a company raising such large sums, there is no indication of their current burn or path to profitability. · Platform Risk: They mention being #1 on TikTok and Snapchat, but they don't detail how they would survive if those platforms changed their monetization or distribution algorithms. · Overtime Elite Details: The league is a massive undertaking. The deck is light on the actual logistics, costs, and legalities of starting a professional sports league for minors.

What a Founder Should Copy

The 'Traction First' Approach: Lead with the 45 million followers and 1.6 billion views. If you have scale, make it the first thing they see. · Comparative Metrics: Comparing their girls' event to the WNBA Finals (Slide 9) is a powerful way to provide context to large numbers. · The Talent-to-Revenue Map: Slide 12, which maps specific executive hires to specific revenue goals (Brand, Commerce, Sports IP), is a great way to show that you are hiring for a reason. · Visual Consistency: The deck uses a high-contrast, 'street' aesthetic that perfectly matches the brand they are building. The deck feels like the product.

Frequently asked questions

How does Overtime monetize its audience?
According to slide 16, Overtime moves beyond simple ad dependency. Their revenue model includes direct brand sales (sponsorships), social commerce through lifestyle apparel, and programmatic advertising revenue shared by platforms like Snapchat and YouTube. They also leverage owned IP, such as the Overtime Elite league, to drive media rights and sponsorship revenue.
What is Overtime's competitive advantage in content creation?
Slide 6 highlights a network of 7,000 people worldwide paid to capture highlights. This 'breadth and depth' is powered by a proprietary tech stack and camera technology built over three years, which the company claims would take competitors years to replicate. This allows them to capture high-volume, high-engagement content without the overhead of traditional broadcast crews.
Who is the target demographic for Overtime?
The deck explicitly targets Gen Z. Slide 4 notes that 88% of their 45 million followers are aged 13-34, with a median age of 21. Slide 11 emphasizes that their 'unique ownership' of this specific demographic is a primary driver for their projected $200M+ revenue growth.
What is 'Overtime Elite' mentioned in the deck?
Slide 10 introduces Overtime Elite as a 'first-of-its-kind basketball community' and sports property. It is positioned as an alternative to the traditional high school basketball system, focusing on athlete health, education, and development while creating a 'lucrative financial opportunity' for the company through owned IP.
How did COVID-19 impact Overtime's growth?
Slide 15 shows that 'quarantine months' were record-breaking for the company. They saw a 39% increase in watch time and projected that revenues would nearly double despite the challenging year, illustrating the resilience of digital-first media compared to traditional live sports.
Cover slide of the Overtime pitch deck — Later 2016
Overtime pitch deck, slide 1 (2016)

Overtime pitch deck: the facts

Company
Overtime
Year
2016
Stage
Later
Slides
20
Sector
Sports Media
Deck type
Growth/Series C
Outcome
$215,100,000 Raised
Headquarters
NYC

Overtime pitch deck PDF

The full Overtime deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Overtime pitch deck was used for

This is Overtime’s 2016 later-stage fundraising deck for a sports media company built around Gen Z engagement and proprietary content technology. The deck emphasizes audience scale, zero marketing spend, global follower growth, creator/influencer-style capture infrastructure, and original programming rather than expensive broadcast rights. The slide text suggests it was being used to raise capital for scaling distribution, content production, and the company’s technology-enabled media operation.

Business model: Digital sports media company focused on short-form content and original programming for Gen Z sports fans; later expanded into sports leagues and events.

Round
Series A
Year
2018
Raised
$9.5M
Lead investor
Andreessen Horowitz
Investors
Andreessen Horowitz, Afore Capital, Correlation Ventures, Greycroft, Kevin Durant, David Stern
Founded
2016
Founders
Dan Porter, Zack Weiner
Headquarters
Brooklyn, New York, United States
Industry
Sports media

Total funding: At least $250M by 2022; a later report said over $215M by 2023

Use of funds as presented: Scaling the sports media brand and content operation for younger fans

What happened after the Overtime deck

The deck was part of Overtime’s early capital-raising story and helped frame the company as a high-growth sports media brand for Gen Z. Subsequent financing reports show the company went on to raise multiple larger rounds, indicating the market accepted the audience-led thesis.

What the Overtime deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Overtime deck

Overtime pitch deck: common questions

Who founded Overtime and when?

Overtime was founded in 2016 by Dan Porter and Zack Weiner. Multiple sources describe it as a Brooklyn-based digital sports media company aimed at younger fans.

What was this deck used to raise?

The deck is from 2016 and is marked as later-stage; the deck text itself focuses on scale metrics, global followers, and proprietary technology, which indicates it was used to raise growth capital rather than to explain the basic product.

What traction did the deck claim at the time?

The deck claims 45 million fans, 1.6 billion monthly video views, 13 million international followers, a 7,000-person creator network, and 30 million monthly consumers of original programming.

What funding rounds are externally verified for Overtime around this deck?

A 2017–2018 fundraising sequence is externally documented for Overtime, including a seed round in February 2017 and a $9.5M Series A led by Andreessen Horowitz, followed by later rounds in 2019, 2021, and 2022.

Did Overtime stay a pure media company?

The slide text says Overtime relied on proprietary technology and community-based growth rather than paid marketing, but later reporting shows the company became much broader, adding events and leagues such as OTE and OT7.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

Overtime pitch deck slides

Overtime pitch deck slide 1 of 20
Overtime pitch deck — slide 1 of 20
Overtime pitch deck slide 2 of 20
Overtime pitch deck — slide 2 of 20
Overtime pitch deck slide 3 of 20
Overtime pitch deck — slide 3 of 20
Overtime pitch deck slide 4 of 20
Overtime pitch deck — slide 4 of 20
Overtime pitch deck slide 5 of 20
Overtime pitch deck — slide 5 of 20
Overtime pitch deck slide 6 of 20
Overtime pitch deck — slide 6 of 20

What each slide of the Overtime pitch deck says

Slide 2

WE TURNED NEWS AND SPORTS CONTENT ON ITS HEAD, AND WON IN 1,000 DAYS OVERTIME USED @ #1 ENGAGEMENT TECHNOLOGY AND A UNIQUE COMMUNITY BASED APPROACH TO GROW TO 45 MILLION FANS WITH +1.6 BILLION Monthly Video Views $0 SPENT ON MARKETING + WE'VE PERFECTED A PROPRIETARY "AU"E'M!'!.J'JUN GROWTH STRATEGY FOR CORNERING THE GEN Z MARKET AND WE'RE ;fliflM APPLYING IT EVERYWHERE OC0dAYEOD

Slide 5

OUR BRAND EXTENDS ACROSS THE GLOBE 13MM INTERNATIONAL FOLLOWERS WE ARE FOCUSED ON SCALING OUR PRESENCE GLOBALLY WE ARE LEVERAGING OUR TECH TO SCALE QUICKLY AND COST EFFICIENTLY IN THE LAST YEAR WE'VE BUILT THE MOST RECOGNIZED AND BELOVED BASKETBALL MEDIA BRAND IN EUROPE

Slide 6

WE LEVERAGE TECHNOLOGY T0 ALLOW THOUSANDS OF YOUNG SPORTS FANS T0 BECOME OVERTIME CREATORS We have a network of 7,000 people around the world who we pay to capture highlights We have the breadth and depth that is unmatched anywhere and would take a competitor years to replicate All of this is powered by a proprietary tech stack and camera technology that has been built and refined by our team over the past three years OVERTIME

Slide 7

WE LAYERED IN ORIGINAL PROGRAMMING CATERED FOR GEN Z THAT BRANDS LOVE. OUR ORIGINAL CONTENT IS CONSUMED BY OVER 30 MILLION PEOPLE EVERY MONTH ' BETES wFcCy

Slide 9

QUR EVENTS HAVE ALREADY BEEN WATCHED BY MILLIONS The Takeover - a competitive basketball event held last year which we filmed as a movie garnered 150M+ views TAKEOVER We had a full girls event at The Takeover and our movie of the game amassed 5x more viewership than the best performing WNBA Finals game that same year

Slide text above is read directly from the Overtime deck PDF embedded on this page.

Related fundraising guides (24)

This deck's categories (2)

Decks from the same year (1)

Decks with a similar raise (1)

Browse companies alphabetically (1)

Decks in the same category (12)

More pitch deck teardowns (16)

Recently published pitch deck teardowns (12)

Browse by topic (1)

Fundraising library · Pitch deck examples · Investor directory · Founder database