Edurino Pitch Deck (2021): 16-Slide Seed Deck

See all 16 slides of the Edurino pitch deck — a 2021 Seed deck in EdTech — with a slide-by-slide teardown of what the deck does well and where it falls short.

Edurino raised a €3.8 million Seed round in 2021 using a 16-slide deck that emphasizes the intersection of physical play and digital education. The company addresses the 'screen time' dilemma by providing haptic figurines and an ergonomic stylus that unlock educational content on tablets. The deck is notable for its strong early traction, citing over €55,000 in pre-sales revenue within two months and inbound interest from more than six large retailers. By positioning themselves as a platform rather than just a toy manufacturer, Edurino outlines a path toward personalized tutoring and long-ter…

Key takeaways

Executive Summary and The 'Phygital' Opportunity

Edurino's pitch deck is a masterclass in presenting a 'phygital' (physical plus digital) product to Seed-stage investors. The deck, used to raise a €3.8 million round in 2021, focuses heavily on early market validation and the tension between child play and parental educational goals. By leading with a clear problem-solution set, the founders position their hardware not as a toy, but as a gateway to a comprehensive digital curriculum.

Slides 1-2: The Hook and The Ask

Slide 1 introduces the brand with high-quality lifestyle photography, immediately establishing the target demographic: young children using tablets in a home environment. The tagline, "Teaching children 21st century skills with the power of games," sets a broad but ambitious scope. Slide 2 serves as an Executive Summary and a clear statement of intent. It explicitly states the goal: "We are raising a €3m seed round to meet demand and accelerate growth." This slide is dense with traction metrics, noting a successful crowdfunding campaign that raised ">€41.000" from 500 customers and an additional ">15.000€" in pre-sales. Mentioning the 468 SPAC IPO of Boxine (Tonies) provides immediate market context and a successful exit comparable for investors.

Slides 3-5: Problem, Solution, and Curriculum

Slide 3 identifies the core conflict: kids want to play on screens, while parents are skeptical and want them to learn. Slide 4 introduces the hardware-software bridge. It highlights the "Haptic figurines" and "Ergonomic stylus" as the tools that turn passive screen time into active learning. A footnote on this slide cites participation in a study by Prof. Niklas at the University of Munich, adding academic weight to the product claims. Slide 5 maps out the curriculum, showing a progression from "Preschoolers (Aged 4-7)" focusing on literacy and numbers, to "School stars (Aged 8-10+)" tackling coding and problem-solving. This demonstrates the potential for a high Lifetime Value (LTV) as the product grows with the child.

Slides 6-9: Vision, Traction, and Social Proof

Slide 6 pivots from a toy company to a "Platform approach," aiming to "democratize private tutoring." This is a crucial slide for venture scale, suggesting that the hardware is merely the entry point for a data-driven service. Slide 7 reinforces traction with four key pillars: inbound requests from ">6 large retailers," ">€55.000" in pre-sales, ">20 Kindergartens" using the product, and a "56% improvement" in literacy skills based on a small study. Slide 8 showcases media attention from outlets like Welt and Startup Valley, alongside parental testimonials. Slide 9 is a simple placeholder for a product demo video, which is essential for hardware pitches to prove the tech actually works.

Slides 10-12: Team, Roadmap, and Business Model

The team slide (Slide 10) is strong, featuring founders Franziska and Irene with BCG backgrounds, supported by a core team with deep gaming experience from Kolibri Games and Goodgame Studios . The presence of high-profile advisors like Verena Pausder and Jens Begemann adds significant credibility. Slide 11 provides a roadmap through 2023, focusing on the production of "5-6 figurines" and the launch of the parent dashboard. Slide 12 explains the 'razor and blade' business model: a "Starter-set priced with €44,99" and "Additional characters... priced with €19,99 - €24,99." This clear pricing structure allows investors to easily model the revenue potential.

Slides 13-16: Market, Competition, and Unit Economics

Slide 13 defines the TAM at "€31.8bn" for the European toy market, with a target SOM of ">€100m" by 2026. Slide 14 is a competitive matrix that compares Edurino to incumbents like Tonies and Osmo, specifically highlighting Edurino's "Story-based learning approach" and "Scalability with digital platform approach." Slide 15 is perhaps the most important for a Seed round: a detailed unit economics waterfall. It shows a projected Gross Margin of 62% and a Contribution Margin II of 9% in 2022, scaling to 29% by 2024 as LTV increases. Finally, Slide 16 outlines a multi-channel go-to-market strategy, transitioning from online brand building to large-scale retail distribution in 2022.

What Works in This Deck

Tangible Traction: The deck doesn't just promise interest; it cites specific Euro amounts from crowdfunding and pre-sales (Slide 2 and 7). · Academic Validation: Referencing the University of Munich (Slide 4 and 7) helps overcome the skepticism often directed at educational apps. · Clear Unit Economics: The waterfall charts on Slide 15 provide a transparent look at how the company intends to become profitable, which is often a weak point in hardware decks. · Strategic Comparisons: By mentioning the Tonies (Boxine) SPAC, they anchor their valuation and potential in a real-world success story.

What is Missing

Detailed COGS Breakdown: While Gross Margin is mentioned, a deeper breakdown of manufacturing costs versus shipping and logistics for the physical components would be beneficial for hardware-wary investors. · Churn/Retention Data: Although it is a Seed round, any early data on how long children stay engaged with the first figurine before needing the next would strengthen the LTV claims. · Technology Moat: The deck explains what the product does, but not how the figurines interact with the screen (e.g., capacitive touch, NFC, etc.), which is relevant for assessing technical defensibility.

What a Founder Should Copy

The Executive Summary Slide: Slide 2 is a perfect example of how to summarize the ask, the traction, and the market timing in one glance. · The Curriculum Roadmap: Slide 5 effectively shows how a product can expand its targetable age range, increasing the total addressable market over time. · Advisor Positioning: The way Edurino displays their advisors alongside their core team (Slide 10) shows how to leverage external expertise to bolster a young founding team. · Platform Vision: Even if you are selling a physical widget, always include a slide (like Slide 6) that explains how that widget becomes a scalable platform or data play.

Frequently asked questions

What is the core product offering of Edurino?
Edurino offers a hybrid learning system consisting of haptic figurines, an ergonomic stylus, and a digital app. As shown on slide 4, the figurines act as keys to unlock specific 'learning missions' on a tablet. The system is designed for children aged 4 to 10+, focusing on 21st-century skills like coding, literacy, and emotional intelligence.
How does Edurino plan to monetize beyond physical toy sales?
While the current model relies on hardware sales, slide 6 outlines a long-term 'Platform' vision. This includes using digital profiles to understand user progress and eventually offering coaching and tutoring services. The company envisions future monetization through a tutoring subscription model, leveraging the data collected via the parent dashboard.
What kind of market traction did the company have at the time of the pitch?
According to slide 7, Edurino had significant early momentum: over €55,000 in pre-sales revenue within two months, one signed LOI from a major toy retailer, and established collaborations with over 20 kindergartens in Munich. They also reported 5-10 organic pre-orders per day following their initial crowdfunding campaign.
Who are the primary competitors identified in the deck?
Slide 14 compares Edurino to several players: Lingokids (app-only), Anton (classroom-focused), Osmo (hybrid), and Tonies (hardware-focused). Edurino differentiates itself by claiming a more scalable digital platform approach compared to Tonies and a more story-based learning approach compared to Osmo.
What are the projected unit economics for the business?
Slide 15 provides a detailed breakdown. In 2022, they projected an LTV of €97 with a 62% Gross Margin, resulting in a 9% Contribution Margin II after marketing and sales costs. By 2024, they expect LTV to rise to €158 (based on a starter kit plus 6 figurines), pushing the Contribution Margin II to 29%.
Cover slide of the Edurino pitch deck — Seed 2021
Edurino pitch deck, slide 1 (2021)

Edurino pitch deck: the facts

Company
Edurino
Year
2021
Stage
Seed
Slides
16
Sector
EdTech

Edurino pitch deck PDF

The full Edurino deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Edurino pitch deck was used for

This is Edurino’s **2021 seed pitch deck**, a 16‑slide presentation used to raise a round targeting €3 million and ultimately resulting in approximately €3.35–3.8 million in seed funding. The company offers a hybrid learning system where children aged 4–10+ use haptic figurines and an ergonomic stylus to unlock curriculum-based missions in a tablet app, aiming to make digital learning playful and responsible. At the time of the deck, Edurino emphasized strong early traction from a crowdfunding campaign, pre‑sales revenue, and inbound interest from large retailers and kindergartens as validation for its phygital model. Subsequent coverage confirms that this deck underpinned Edurino’s seed financing and preceded later Series A and Series B rounds.

Business model: Hybrid edtech platform combining physical toy figurines and an app to deliver gamified educational content to children, with potential tutoring/coaching services based on digital learner profiles.

Round
Seed
Lead investor
btov Partners / b2venture
Investors
btov Partners (now b2venture)., Emerge Education., Pirate Impact (Fabian and Ferry Heilemann)., Business angels Jens Begemann, Verena Pausder, Ben Drury, Christian Felgenhauer, Maurice Khudhir.
Founded
2021
Founders
Franziska Steiner (also referenced as Franziska Meyer in some profiles)., Irene Klemm.
Headquarters
Munich, Germany
Industry
Education technology (EdTech), children’s digital learning and toys.

Year: Funding databases list the seed as completed around February 16, 2022, following the 2021 deck and crowdfunding campaign.

Raising: The deck itself states a goal of **€3M seed**; coverage indicates the company ultimately exceeded this, closing around €3.35–3.8M.

Raised: Approximately €3.35–3.8M seed round (reported as €3.35M and $3.8M in different sources).

Total funding: Edurino has raised multiple rounds including seed, Series A and Series B; public tallies put total funding around €30–31 million as of 2024–2026.

Use of funds as presented: To meet strong inbound demand, accelerate growth, expand retail and kindergarten partnerships, and further develop the hybrid learning platform for children aged 4–10+ with a view toward a tutoring subscription model.

What happened after the Edurino deck

The 2021 seed deck successfully secured a seed round above its €3M target, providing capital to turn Edurino’s figurine‑based learning concept into a commercial product. Follow‑on Series A and Series B rounds indicate that the company converted early traction and validation from crowdfunding, pre‑sales and retail interest into sustained growth and investor confidence.

What the Edurino deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Edurino deck

Edurino pitch deck: common questions

How much did Edurino raise with its 2021 seed pitch deck?

Edurino’s 2021 seed deck was used to raise a **seed round of roughly €3.35–3.8 million**, slightly above the €3 million target shown on slide 2. Public databases list a **$3.8M seed** closed around February 16, 2022, which aligns with the deck’s 2021 fundraising push.

Who invested in Edurino’s seed round?

According to funding coverage, Edurino’s seed round was **led by btov Partners (b2venture)**, with participation from **Emerge Education**, **Pirate Impact (Fabian and Ferry Heilemann)** and business angels including **Jens Begemann, Verena Pausder, Ben Drury, Christian Felgenhauer and Maurice Khudhir**. These names match the advisor/investor slide in the deck, which highlights Pausder, Begemann, Ferry Heilemann and Nicolas Colsman among supporters.

What does Edurino’s product actually do, according to the seed deck?

The deck positions Edurino as a **digital learning and play companion** that uses **haptic figurines, an ergonomic stylus and a tablet app** to deliver missions for children aged 4–10+ while giving parents a coach-like interface and learning profiles. This matches the company’s own description as a hybrid learning platform with toy figurines and an app, designed to make early digital learning fun, expert‑designed, and screen‑time aware.

What traction did Edurino highlight in its 2021 seed pitch deck?

The deck cites several traction metrics: a **crowdfunding campaign with over €41,000 in pre‑sales from 500 customers**, **more than €15,000 additional pre‑orders in five weeks** after the campaign, **over €55,000 pre‑sales revenue in two months**, inbound requests from **more than six large retailers**, at least **one signed LOI** with a major toy retailer, and collaborations with **over 20 kindergartens in Munich**. It also references a small study where children improved literacy skills by **56%** over six weeks.

What happened after Edurino’s seed round—did the company keep growing?

Later reports show that after the seed, Edurino raised a **Series A of about €11M in March 2023** and a **Series B of roughly €17–19.8M in 2024–2025**, reaching total funding above €30M. The company has expanded from Germany into other European markets and the UK, continuing to develop its figurine‑based learning ecosystem and adding investors such as DN Capital, Tengelmann Ventures, FJ Labs, G‑Fund and others in subsequent rounds.

Sources

Funding and outcome facts on this page were researched on 2026-08-21 from the pages below.

Edurino pitch deck slides

Edurino pitch deck slide 1 of 16
Edurino pitch deck — slide 1 of 16
Edurino pitch deck slide 2 of 16
Edurino pitch deck — slide 2 of 16
Edurino pitch deck slide 3 of 16
Edurino pitch deck — slide 3 of 16
Edurino pitch deck slide 4 of 16
Edurino pitch deck — slide 4 of 16
Edurino pitch deck slide 5 of 16
Edurino pitch deck — slide 5 of 16
Edurino pitch deck slide 6 of 16
Edurino pitch deck — slide 6 of 16

What each slide of the Edurino pitch deck says

Slide 2

We rethink digital learning through play EDURINO provides a holistic curriculum and grows along with kids from 4-10+ years Executive Summary We are raising a €3m seed round to meet demand and accelerate growth « Overwhelming inbound interest from large retailers, first LOIs signed « Successfully finished 1-month long crowdfunding campaign with >€£41.000 (500 customers) and generated addtl. >15.000€ in presales since campaign (>200 pre-orders in 5 weeks) « EDURINO is a digital learning and play companion and accompanies parents and kids between the ages of 4 to 10+ + Perfectly positioned and strong momentum with digital education on the rise and Boxine going public in 468 SPAC « Raising seed…

Slide 3

Kids are f . I'S LY screens and want to do what od E \ ; ~/ they love most — PLAY a : - r - y > a sf 4 b ¥ P b | : TE spina — looking for ghottal solutions as they want kids to LEARN

Slide 4

Kids unlock exciting learning Parents get a digital missions with our figurines education coach to go * Playful school prep - Kids perceive EDURINO as a game * Support for parents to prepare their kids for school & * High quality content is developed with experts [1] beyond * Adaptive learning experience personalized to each kid * Safe usage of digital media with screen time limit * Haptic figurines come to life in the digital world * Transparent learning profile in dedicated parental gate * Ergonomic stylus to train posture and build the bridge * Network effect with each additional figurine to the digital world * Access to expert recommendations 1. Participation in study from Prof. Niklas…

Slide 5

EDURINO provides a comprehensive 21st century skills curriculum and grows along with kids from 4-10+ years ® @ Da gr ~ Big numbers wing \ = - =H Y= - u. ~ Reading Coding ” A 2 S 3 > ’ wr — A Preschoolers: Aged 4-7 \ Ed \C) ® =n 4 School stars: Aged 8-10+ \ pd Cramiaty / \ Emotions Collaboration / i as ..and many more fq @ 2B Uieracy caang \ 7 Coding Moth \ . ~ - P (To Teda . ®e® LE JORAO rectiv ngish natty \ engin Build & Shape Problem soling Memory training School starters: Aged 6-8 ..and many more ..and many more

Slide 6

EDURINO's long-term vision to democratize private tutoring with a platform approach Figurines « Figurines as digital companions for kids from 4-10+ * Entry point for parents and kids Digital profiles Long-term defensibility through unique digital profile of kids that results in increasingly better understanding of each user and automatic inproduct adaptivity - displayed in advanced descriptive parent dashboard Platform » Democratization of private tutoring market « Based on profiles, offering of coaching & tutoring services % both for parents and kids ED"R'" Platform » Future monetization with tutoring as subscription (far beyond market costs due to digital profiles)

Slide 7

We have been overrun by market demand and are raising a €3m seed to meet inbound Inbound requests from >6 large retailers >€55.000 pre-sales revenue in 2 months Pre-orders from 8 B] >20 kindergartens Kids improved literacy skills by 56% [1] . 1LOI signed, verbal commitment from one of the largest toy retailers and further negotiations with retailers Additional inbound requests from distributors and toy producers Successful crowdfunding campaign with €41.000 pre-sales in September / October + After campaign, already >€15.000 addtl. preorders with minimal marketing expenses (5-10 orders / day over the past 5 weeks) Established Kindergarten collaborations in Munich Cooperation with Rotary and…

Slide 10

The EDURINO team is eager to revolutionize Our advisors playful digital learning for children and supporte [ S "y G ) R Verena Pausder Jens Begemann Founder Fox & Sheep, Co-Founder Wooga = HABA Digitalwerkstatt Franziska Irene Stefan Christina Yannick Anne-Kathrin Co-Founder Co-Founder Head of Unity Art Director Game Design Educational Content Content/Hardware Product/Sales Development - BCG Consumer Goods BCG Marketing, Sales, 10+ years in Game 10+ years in Game Interface designer & Certified language '4' Operations Development Design & Art Unity developer teacher \!'. BCG " BOG .. KOLIERI Suye viomedo . Ferry Heilemann Nicolas Colsman Founder Leaders for MD Zukunft digitale Climate Action…

Slide text above is read directly from the Edurino deck PDF embedded on this page.

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