Oomf (now Crew) Pitch Deck (2014): 18-Slide Seed Deck

See all 18 slides of the Oomf pitch deck — a 2014 Seed deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

Oomf’s 2014 Seed deck is a textbook example of positioning a marketplace through curation. In an era dominated by low-cost bidding sites like Elance and oDesk, Oomf (which later became Crew) focused on the 'premium' segment of mobile and web development. The deck uses a high-contrast design to highlight a massive disparity in project value: while the industry average was $500, Oomf projects averaged $5,000. With 30% month-over-month growth and a clear narrative of 'the talent picks the work,' the founders successfully argued that the future of work wasn't about the cheapest labor, but the bes…

Key takeaways

The Narrative: Quality Over Quantity

Oomf’s pitch deck is a masterclass in minimalist design and high-impact messaging. In 2014, the freelance market was perceived as a 'race to the bottom,' with platforms like Elance and oDesk (now Upwork) facilitating low-cost bidding wars. Oomf took the opposite approach. By branding themselves as 'The future of work' on Slide 1, they set the stage for a narrative centered on premium talent and high-value outcomes. The deck doesn't just promise a better platform; it promises a better class of work.

Slides 1-4: The Hook and the Anti-Thesis

Slide 1 is a standard title slide featuring the Oomf logo and the tagline 'The future of work.' It identifies Mikael Cho as the founder. Slide 2 immediately dives into the problem without using the word 'problem.' It shows a screenshot of a typical low-quality job posting: an iOS developer requested for '$250 or less' with a 'no negotiations' demand. Next to it, three bidders (Jeff, Harry, Mary) are shown undercutting each other down to $100. This visualizes the 'race to the bottom' perfectly.

Slide 3 delivers a punchy, four-word manifesto: 'Average is over.' This acts as the philosophical bridge to Slide 4 , which defines Oomf as 'A premium marketplace of the best mobile & web talent where the talent picks the work.' This is a critical distinction—in Oomf’s world, the power resides with the high-quality supply, not just the demand.

Slides 5-6: The Traction and the Multiplier

Slide 5 provides the 'why now' for investors. It displays a steep growth curve from February 2013 to August 2013. The key figures are '$950,000 in projects in 6 months' and '30% month-to-month growth.' For a Seed stage company in 2014, these numbers were exceptionally strong, proving that there was significant demand for their curated approach.

Slide 6 is perhaps the most important slide in the deck for establishing the business's unit potential. It compares the 'Industry avg.' project budget ($500) against the 'oomf' average project budget ($5,000). By showing a '10x' difference, Oomf argues that they aren't just a slightly better version of existing sites; they are playing in an entirely different financial league. The inclusion of logos like Google, Apple, and Path adds immediate social proof, suggesting that top-tier companies already trust the platform.

Slides 7-10: Product and Process

Slide 7 introduces the user flow: '1. PITCH YOUR INSPIRATION.' The screenshot shows a clean interface where users select the platform (iPhone, iPad, Android) and set a budget range (shown as $3,000 to $20,000). Slide 8 highlights a specific feature: 'AUTOMATIC BUDGET RECOMMENDATION.' This is a clever piece of product design that helps anchor client expectations and prevents the low-balling seen on Slide 2. The slider in the screenshot is set between $13,000 and $17,000.

Slide 9 shows the result: 'THE SINGLE BEST PRO COMES TO YOU.' Instead of a list of 50 bidders, the user sees one high-quality profile (Edward Scherf, UI Designer). The profile lists impressive credentials, such as a '2008 Apple Design Award' and work for 'Apple, Path, Google, Github.' This reinforces the 'premium' branding. Slide 10 summarizes the operational benefits: 'no bidding, no spam, no price wars,' and a staggering efficiency metric: '99% of projects match within 24 hours.'

Slides 11-12: Market and Vision

Slide 11 addresses the Total Addressable Market (TAM). It uses two circles to show the growth of 'Online Contractor Billings' from $1B in 2012 to a projected $4B in 2014. It explicitly mentions competitors oDesk, Elance, and 99designs, positioning Oomf as the premium layer on top of this rapidly expanding sector. Slide 12 defines the long-term goal: 'The most trusted, collaborative labor marketplace in the world.'

Slides 13-14: The Team and Backing

Slide 13 introduces the four core team members: Mikael, Steph, Angus, and Luke. The slide leads with '15+ years experience working as independent creative professionals,' which is essential for a marketplace—the founders understand their supply side. Specific achievements are noted: Mikael built a blog to 40,000+ readers in 3 months; Steph started a profitable business at 16; Angus graduated university at 19; Luke built a product with 25,000+ monthly downloads.

Slide 14 lists 'INVESTORS & ADVISORS,' featuring Real Ventures and BDC. It also highlights Adam McNamara, whose mobile development studio was acquired by Shopify. This indicates that the company already had institutional backing and high-level mentorship before this specific pitch.

Slides 15-18: Social Proof and the Big Goal

Slide 15 and Slide 16 use a case study approach. 'MEET MILAN,' an iOS developer with a 5-star rating, who earned '$15k in one month' through the platform. Slide 16 provides a quote: 'oomf changed the way I work and with that how I live.' This humanizes the platform and proves that it provides life-changing value to the talent side of the marketplace.

Slide 17 ends on a high note with a bold projection: 'On track to book $100MM in projects by 2015.' This is a classic 'big vision' slide designed to leave investors thinking about the scale of the opportunity. Slide 18 is a repeat of the title slide, providing the founder's contact information and the website URL.

What Oomf Does Well

Visual Contrast: The deck uses the 'before and after' or 'us vs. them' strategy very effectively. By showing the messy, low-value bidding of competitors on Slide 2 and contrasting it with the clean, high-value matching on Slide 9, the value proposition becomes undeniable. · Metric Focus: They don't just say they are growing; they cite '30% month-to-month' and '$950k in 6 months.' They don't just say they are fast; they cite '99% match within 24 hours.' These specific numbers build credibility. · Supply-Side Empathy: Most marketplaces focus on the customer (the buyer). Oomf focuses on the talent. By proving they can make life better for the best developers, they ensure they will always have the supply that buyers actually want.

What is Missing

The Ask: There is no slide detailing how much money is being raised or what the milestones for the next 18 months are. While this is common in 'teaser' decks, a full pitch usually requires a clear capital request. · Unit Economics: While we see the project budgets ($5,000), we don't see Oomf's take rate. Investors would want to know if they are taking 10%, 20%, or a flat fee to calculate the actual Net Revenue. · Retention Data: The deck shows growth in new projects, but it doesn't show if customers come back. In a marketplace, 'Gross Merchandise Volume' (GMV) is great, but repeat usage is what builds a moat.

What You Should Copy

The '10x' Slide: If your product serves a higher-value segment of an existing market, create a slide like Slide 6. Comparing your average transaction value to the industry average is a powerful way to show you are building a 'quality' moat. · Manifesto Slides: Use short, bold statements like 'Average is over' (Slide 3) to signal a shift in market sentiment. It helps investors categorize your startup as a leader of a new trend rather than a follower of an old one. · Feature-Benefit Screenshots: Don't just show a screenshot of your app; label it with the benefit it provides, like 'Automatic Budget Recommendation' (Slide 8). This tells the investor why the feature matters for the business model.

Frequently asked questions

What was Oomf's primary competitive advantage?
Oomf’s advantage was curation and high-intent matching. Unlike 'bidding' sites where freelancers compete on price, Oomf focused on 'premium' talent and projects. Slide 10 explicitly lists 'no bidding, no spam, no price wars' as their core value proposition, which allowed them to maintain an average project budget of $5,000—ten times the industry average of $500 shown on Slide 6.
How did Oomf demonstrate product-market fit?
They used a combination of growth and speed. Slide 5 shows $950,000 in projects booked over a six-month period with 30% month-over-month growth. Furthermore, Slide 10 highlights that 99% of projects find a match within 24 hours, proving that their supply-side (talent) was highly engaged and the matching algorithm was effective.
Who was the target customer for Oomf?
Based on the logos on Slide 6 (Google, Apple, Path, Mailbox) and the product screenshots on Slide 7, the target customers were tech-forward companies looking for high-quality mobile (iPhone, Android) and web development. They weren't looking for 'cheap' labor, but for 'the single best pro' (Slide 9) to build specific, high-stakes applications.
What is missing from this pitch deck?
The deck is notably missing a 'The Ask' slide. There is no mention of how much capital they are raising, the valuation, or the specific use of funds. It also lacks a detailed 'Business Model' slide explaining their take rate or commission structure, though the 'Marketplace' designation in the catalogue facts implies a transaction-based revenue model.
What happened to Oomf after this raise?
Following this $2.1M Seed round in 2014, Oomf rebranded to Crew. The company continued to grow its marketplace for designers and developers. Eventually, the founders spun off a side project—Unsplash—which became a massive success in its own right, while the core Crew marketplace was acquired by Dribbble in 2017.
Cover slide of the Oomf (now Crew) pitch deck — Seed 2014
Oomf (now Crew) pitch deck, slide 1 (2014)

Oomf (now Crew) pitch deck: the facts

Company
Oomf (now Crew)
Year
2014
Stage
Seed
Slides
18
Sector
Art, Productivity, Marketplace
Deck type
Seed Pitch Deck
Outcome
$2.1M Raised
Headquarters
Montreal, Canada

Oomf (now Crew) pitch deck PDF

The full Oomf (now Crew) deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Oomf (now Crew) pitch deck was used for

This is the 2014 **seed-stage** investor deck used by Ooomf, a Montreal-based freelancer marketplace that rebranded as **Crew**, to raise approximately **$2.1M** in new funding. The company had previously been an app discovery startup before relaunching as a curated marketplace connecting mobile and web developers with high-quality projects, and the deck positioned Crew against low-cost, race-to-the-bottom freelancer platforms. The round described in the deck was led by Fred Destin of Atlas Venture (later Accomplice), with participation from Naval Ravikant (AngelList), Real Ventures, iNovia Capital, Boldstart Venture Capital and others. The capital was intended to scale the curated marketplace, automate matching, and grow the team following early traction and strong project economics.

Business model: Curated online marketplace connecting vetted freelance designers and developers with clients needing web, mobile app, or other design/development projects.

Round
Seed
Year
2014
Raised
$2.1M
Lead investor
Fred Destin of Atlas Venture (now Accomplice).
Investors
Fred Destin / Atlas Venture (later Accomplice), Naval Ravikant / AngelList, Real Ventures, iNovia Capital, Boldstart Venture Capital, Additional unnamed venture and angel investors reported as participating in the round.
Founded
2012
Founders
Mikael Cho
Headquarters
Montreal, Canada

Industry: Online talent marketplace / freelancing platform for web and mobile design and development.

Total funding: At least $14M by 2017, including the 2014 $2.1M round and a later $10M round.

Use of funds as presented: To double Crew’s team and automate its matching technology, scaling the curated marketplace for mobile and web development projects.

What happened after the Oomf (now Crew) deck

Following its 2014 $2.1M seed round and rebrand from Ooomf to Crew, the curated freelancer marketplace continued to grow, facilitated significant project volume, and later raised a larger $10M round by 2017 before ultimately being acquired by Dribbble.

What the Oomf (now Crew) deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Oomf (now Crew) deck

Oomf (now Crew) pitch deck: common questions

What does Oomf (now Crew) actually do?

Crew (formerly Ooomf) is a curated online marketplace that connects vetted freelance designers and developers with clients who need websites, mobile apps, or other product and design work. It focuses on higher-quality, well-scoped projects rather than low-budget gigs, and uses curation to match qualified talent with serious clients.

How much did Oomf / Crew raise with this pitch deck, and in what round?

In April 2014, the company (then transitioning from Ooomf to Crew) raised about **$2.1M** in a new funding round. This round is widely described as a seed round associated with the 2014 pitch deck and was used to scale the curated freelancer marketplace.

Who invested in Oomf / Crew’s $2.1M seed round?

The 2014 $2.1M round was led by **Fred Destin of Atlas Venture** (later Accomplice), with participation from **Naval Ravikant (AngelList)**, **Real Ventures**, **iNovia Capital**, **Boldstart Venture Capital**, and other investors. Public summaries of the pitch deck itself usually refer to venture capital participation generally rather than listing every investor, but TechCrunch and CrunchBase explicitly name these key backers.

When was Oomf / Crew founded, and how did it evolve over time?

According to TechCrunch and CrunchBase, Crew was founded around **2012** and later rebranded from Ooomf after shifting from app discovery to the freelancer marketplace model. The company participated in Canadian accelerator FounderFuel and later went on to raise a $10M round in 2017, bringing total funding to about $14M.

What was the main story and goal of the Oomf (Crew) pitch deck?

The deck was used for a **2014 seed raise of about $2.1M** to grow a curated marketplace for freelance designers and developers. It emphasized quality-over-quantity positioning versus low-cost marketplaces, early traction (including rapid month-over-month growth), and significantly higher average project budgets compared to industry norms, as well as ambitions to scale to much larger project volume by 2015.

Sources

Funding and outcome facts on this page were researched on 2026-08-21 from the pages below.

Oomf (now Crew) pitch deck slides

Oomf (now Crew) pitch deck slide 1 of 18
Oomf (now Crew) pitch deck — slide 1 of 18
Oomf (now Crew) pitch deck slide 2 of 18
Oomf (now Crew) pitch deck — slide 2 of 18
Oomf (now Crew) pitch deck slide 3 of 18
Oomf (now Crew) pitch deck — slide 3 of 18
Oomf (now Crew) pitch deck slide 4 of 18
Oomf (now Crew) pitch deck — slide 4 of 18
Oomf (now Crew) pitch deck slide 5 of 18
Oomf (now Crew) pitch deck — slide 5 of 18
Oomf (now Crew) pitch deck slide 6 of 18
Oomf (now Crew) pitch deck — slide 6 of 18

What each slide of the Oomf (now Crew) pitch deck says

Slide 2

iOS Developer for Jeff: I'll do it for Camera App $500 : Mary: I'll do it for $100

Slide 4

ooomf A premium marketplace of the best mobile & web talent where the talent picks the work.

Slide 6

Quality projects bring $5,000 quality talent. Path Google MAILBOX 4 $500 [ ¢ = Industry avg. ooomf Avg. Project Budget

Slide text above is read directly from the Oomf (now Crew) deck PDF embedded on this page.

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