SolChicks Pitch Deck (2021): 25-Slide Breakdown

See all 25 slides of the SolChicks pitch deck — a 2021 deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

SolChicks presents a case for a second-generation play-to-earn (P2E) game built on the Solana blockchain. The deck identifies a specific market gap: while early P2E games like Axie Infinity saw massive user growth, their revenue primarily came from developing nations due to 'low entertainment quality.' SolChicks aims to bridge this by offering better graphics and gameplay to attract high-revenue markets like China, the US, and Japan. The deck highlights a massive partnership network of over 40 institutions and a detailed tokenomics structure, including a 36-month vesting schedule for ecosyste…

Key takeaways

Executive Summary: The Push for 'Triple-A' Play-to-Earn

SolChicks enters the market during the height of the 2021 play-to-earn boom, but its pitch is built on a critique of the very sector it inhabits. The deck focuses heavily on the transition from 'earn-first' gaming to 'play-and-earn' gaming, where the quality of the product is meant to drive sustainable demand from high-spending markets. By building on Solana, the project seeks to bypass the high gas fees and congestion issues that plagued Ethereum-based games at the time.

Slide 1: Title and Visual Identity

The cover slide establishes the game's aesthetic: a high-fantasy setting featuring the 'SolChicks' characters. The artwork is polished, featuring a central warrior chick flanked by a mage and a rogue, facing off against a large, menacing wolf character. This immediately signals a departure from the 2D, simplistic art styles common in early blockchain titles. The logo incorporates the Solana 'S' symbol, firmly rooting the brand in its chosen ecosystem.

Slide 2: The Market Opportunity and Critique of Axie Infinity

This is the 'Problem' slide, though it frames the problem as a market inefficiency. It explicitly names Axie Infinity, noting its 'phenomenal success' but criticizing its 'low entertainment quality.' The slide uses two bar charts to make a compelling point: Axie's top users are in the Philippines and Venezuela (developing markets), while the world's top gaming markets by revenue are China, the US, and Japan. The implication is that Axie has failed to capture the 'traditional user paying markets' because the game isn't fun enough. SolChicks positions itself as the solution to this quality gap.

Slide 3: Ecosystem Positioning

Slide 3 visualizes the competitive landscape by blockchain. It shows a massive cluster of logos under the Ethereum banner, including heavyweights like The Sandbox and CryptoKitties. In contrast, the Solana box is sparsely populated, containing only Star Atlas, Aurory, and Defi-Land. SolChicks is highlighted in a dashed red box. The message is clear: Ethereum is saturated and expensive, while Solana is an 'infant' ecosystem with high growth potential and less competition for dominant market share.

Slide 4: Lore and Narrative

This slide focuses on the 'SolChicks' backstory. It describes a peaceful race that fled a 'blockchain galaxy' to rebuild on Solana after an attack by the 'SolFox.' While lore is rarely a deciding factor for VCs, in the context of a gaming pitch, it demonstrates that the team is thinking about IP development and world-building, rather than just a financialized token loop. The text invites the player to 'bond with them, train them, and eventually fulfill your combined destinies.'

Slide 5: The Earning Mechanics

This slide breaks down the 'How Players Earn' component, which is critical for any P2E pitch. It identifies four pillars: 1. SolCoins: The in-game currency for utility. 2. $CHICKS Tokens: The governance token which also grants rights to game revenues, distributed via leaderboards. 3. In-game rewards: Tradable on external exchanges. 4. Breeding: A mechanic where players spend tokens to create new NFT characters to sell. This mirrors the successful (if controversial) economic loops of early P2E games but adds a layer of 'revenue rights' to the governance token.

Slide 6: Partnerships and Social Proof

This is a 'logo soup' slide, but it is exceptionally dense. It lists over 40 partners, including infrastructure providers (Solana, Chainlink), marketplaces (Magic Eden, Solanart), and a long list of venture funds (Solar Eco Fund, Blockchain Founders Fund, Kangaroo Capital). The sheer volume of logos is intended to overwhelm the reader with the sense that SolChicks is the 'consensus' bet for Solana gaming. It also mentions 'Key Opinion Leaders' (KOLs), indicating a heavy focus on crypto-native marketing.

Slide 7: The Core Team

The team slide is strong on pedigree. CEO William is noted as a Wharton and McKinsey alumnus. COO Lewis comes from Bain Capital and Houlihan Lokey. Crucially, the 'Head of Game Development' (David) and several directors (Ryan, Tony, Brian) are credited with experience at Nexon and NCSoft—two of the largest traditional gaming companies in Asia. This supports the slide 2 claim that the team has the expertise to build a 'high quality' game that can compete with traditional titles.

Slide 8: Tokenomics and Vesting

This slide provides a detailed vesting schedule, which is a standard requirement for crypto-fundraising. It shows a 36-month horizon. Notable data points include: Public Presale: 25% unlock at TGE, 3-month vest. Team: 0% at TGE, a 9-month cliff, and an 18-month linear vest. Ecosystem Rewards: A 36-month linear vest. The long vesting for the team and ecosystem rewards is designed to signal long-term commitment and prevent a 'rug pull' or immediate sell-off by the developers.

Slide 9: Closing and Contact

The deck ends with a simple logo and the website URL. There is no 'Ask' slide in this selection, though the source listing indicates a $20M figure. The omission of a specific 'Use of Funds' or 'Roadmap' slide in this 9-slide subset is notable, as these are usually critical for evaluating the execution plan.

What SolChicks Does Well

The deck is highly effective at identifying a specific, timely market gap. By criticizing the market leader (Axie Infinity) for its lack of 'fun,' SolChicks aligns itself with the growing sentiment in 2021 that P2E needed to evolve. The team slide is excellent; it balances 'suits' (McKinsey/Bain) with 'creatives' (Nexon/NCSoft), which is the ideal mix for a blockchain gaming project. The partnership slide provides massive social proof, suggesting that the project has already cleared the due diligence hurdles of dozens of other investors.

What is Missing from the Deck

The most glaring omission is a detailed roadmap. While the lore and team are well-defined, there is no timeline for the Alpha, Beta, or full launch of the game. Furthermore, there are no unit economics for the game's internal economy. P2E games live or die by their inflation rates and sink/source balance; the deck mentions breeding and earning but doesn't explain how they will prevent the hyper-inflation that eventually crippled Axie Infinity. Finally, the 'Ask' is missing—we don't know the valuation, the specific amount being raised in this round, or how that $20M will be allocated between development, marketing, and liquidity.

Founder's Guide: What to Copy

The 'Quality Gap' Argument: If you are building in a crowded space, don't just say you are 'better.' Identify a specific demographic that the incumbent is failing to serve (in this case, high-revenue traditional gamers) and explain why your tech/design choices specifically target them. · Visual Consistency: The deck uses high-quality game assets throughout. For a gaming company, the deck is the first 'demo' of the product's visual bar. · Transparency in Vesting: Providing a clear, color-coded vesting table (Slide 8) builds trust with investors by showing that the team is not looking for a quick exit. · Strategic Ecosystem Choice: Slide 3 is a masterclass in 'Why Now' and 'Why Here.' It justifies the choice of blockchain not just through technical specs, but through competitive positioning.

Frequently asked questions

What is the primary problem SolChicks aims to solve?
According to slide 2, the primary problem is the 'low entertainment quality' of existing P2E games like Axie Infinity. SolChicks argues that current games attract users primarily from developing countries who play only to 'earn.' By improving gameplay and graphics, SolChicks intends to tap into the world's top gaming markets by revenue, such as the US and Japan, which remain largely untapped by blockchain games.
How does the SolChicks tokenomics model work?
Slide 5 outlines a multi-faceted earning model. Players earn SolCoins (in-game currency) and $CHICKS tokens (governance and revenue rights) through gameplay and leaderboard rankings. Additionally, players can earn rewards tradable on real-world exchanges and participate in a breeding mechanic where they spend $SLC and $CHICKS to create and sell new SolChicks NFTs.
What is the competitive landscape for SolChicks?
Slide 3 compares the Ethereum and Solana gaming ecosystems. It shows a highly crowded Ethereum space featuring titles like Axie Infinity, Decentraland, and The Sandbox. In contrast, the Solana ecosystem is depicted as being in its 'infancy,' with only a few competitors listed, such as Star Atlas, Aurory, and Defi-Land, positioning SolChicks as an early mover on the faster blockchain.
Who are the key members of the SolChicks team?
The team (Slide 7) is led by CEO William, a Wharton graduate and former McKinsey consultant, and COO Lewis, formerly of Bain Capital and Houlihan Lokey. The technical and creative side features leads from major gaming companies including Nexon (David and Brian) and NCSoft (Ryan), suggesting a blend of traditional finance, consulting, and professional game development experience.
What are the terms for early investors in SolChicks?
Slide 8 details the vesting schedule. Private Seed investors get a 5% unlock at the Token Generation Event (TGE), followed by a cliff and a 15-month linear vest. Private Presale investors get a 10% TGE unlock and a 12-month vest. Public Presale participants have the most immediate liquidity, with a 25% TGE unlock and a short 3-month linear vesting period.
Cover slide of the SolChicks pitch deck — 2021
SolChicks pitch deck, slide 1 (2021)

SolChicks pitch deck: the facts

Company
SolChicks
Year
2021
Stage
Unknown (Source indicates $20M round)
Slides
25
Sector
Blockchain Gaming / Play-to-Earn
Deck type
Investment Pitch
Outcome
Raised $20M (per source title)

SolChicks pitch deck PDF

The full SolChicks deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the SolChicks pitch deck was used for

This is SolChicks’ 2021 fundraising deck for a blockchain gaming / play-to-earn project built on Solana. The slide deck version in the library is 25 slides and is associated with a $20M round. Based on the available external reporting, the deck supported a 2021 raise around a seed/private funding round, used to scale the game and broader SolChicks ecosystem.

Business model: Play-to-earn blockchain gaming company built on Solana; the project later described itself as a fantasy game and NFT platform.

Year
2021
Raising
Private round / seed-like raise
Raised
$20M
Lead investor
Not verified
Investors
The Spartan Group, Shima Capital, SkyVision Capital, Global Coin Research, Fundamental Labs, GD10 Ventures, KuCoin Labs, Gate.io Labs
Founded
2021
Founders
William Wu, Lewis Grafton
Headquarters
Not verified from retrieved sources
Industry
Blockchain gaming / play-to-earn

Total funding: At least $20M in 2021; later press reported over $20M to date and $77M total funding by 2022

Use of funds as presented: Not verified

What happened after the SolChicks deck

The deck appears to have been used for a 2021 private raise around $20M. Later reporting indicates the company continued fundraising and expanded its gaming operations, but the exact post-deck financing path is not fully resolved from the sources retrieved here.

What the SolChicks deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the SolChicks deck

SolChicks pitch deck: common questions

What is SolChicks?

The deck is for SolChicks, a Solana-based play-to-earn fantasy game that later also described itself as a blockchain gaming company/NFT platform. External reporting ties the company to founders William Wu and Lewis Grafton.

What funding round was this deck used for?

The deck is associated with a 2021 fundraise of $20M. External sources place that round in November 2021 and list investors including The Spartan Group, Shima Capital, SkyVision Capital, Global Coin Research, Fundamental Labs, GD10 Ventures, KuCoin Labs, Gate.io Labs, GoldenTree Asset Management, and MANTRA.

How much money had SolChicks raised at the time?

The most directly verifiable figure from external sources is the $20M 2021 round; later coverage in 2022 said SolChicks had raised over $20M to date, and one later profile claimed $77M total funding. These figures are not clearly the same round and should not be conflated.

Was there a valuation on the round?

No credible source retrieved here confirms a valuation for the $20M round. One press release said the public token sale implied a $400M fully diluted market cap for the token and a $500M market cap at IDO price, but that is not the same as an equity valuation.

How did the deck position the company?

The deck itself is described externally as positioning SolChicks as a high-quality alternative to early play-to-earn titles like Axie Infinity, using the Solana blockchain to target mainstream gaming revenue.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

SolChicks pitch deck slides

SolChicks pitch deck slide 1 of 25
SolChicks pitch deck — slide 1 of 25
SolChicks pitch deck slide 2 of 25
SolChicks pitch deck — slide 2 of 25
SolChicks pitch deck slide 3 of 25
SolChicks pitch deck — slide 3 of 25
SolChicks pitch deck slide 4 of 25
SolChicks pitch deck — slide 4 of 25
SolChicks pitch deck slide 5 of 25
SolChicks pitch deck — slide 5 of 25
SolChicks pitch deck slide 6 of 25
SolChicks pitch deck — slide 6 of 25

What each slide of the SolChicks pitch deck says

Slide 2

THE NFT P2E HAS GROWN SIGNIFICANTLY, WITH TOP 10 P2E PLAYERS TOTALLING 20+BN MARKET CAP Spd $106.8 7,051 65.9 mn AXS Mar 2018 11 Apr 2020 $0.17 62,723.5% ETH SANDBOH $5.25 4,765 913 mn SAND (rel 16 Aug 2020 $0.051 10,194.1% ETH @ occentraland ~~ $3.56 4,744 133bn MANA Feb 2020 20Sep2020 $0.025 14,140.0% ETH GED $0.48 3,686 7.6 bn GALA na 18 Sep 2020 $0.0016 81,900.0% ETH iluviuen $1362.36 858 635 k ILV 2022 31 Mar 2021 $68.3 1880.0% ETH iy MOBOX $7.83 699 90 mn MBOX SEs 31 Mar 2021 s1.8 336.0% BEP-20 aLren $0.26 314 12bnTLM ~~ Oct 2021 07 Apr 2021 $1.68 845% WAX STAR ATLAS $0.13 286 2.2 bn ATLAS Jor, 02 Sep 2021 $0.068 91.2% soL Sov $13.66 239 17 mn ALICE 2022 Q1 16 Mar 2021 $23.6 -42.1% ET…

Slide 3

AXIE INFINITY IS THE PRIME gn EXAMPLE OF SUCCESS IN P2E, 0 7 WITH A S7BN VALUATION a a SINCE THEIR COIN LAUNCH a ONLY 18 MONTHS AGO ev RET CY S7BN 118,306% 1,000,000+ Valuation since coin launch ROI for initial investors Daily active players only 18 months ago 700+M 90,000+ 300 ETH YTD revenue generated ETH traded in marketplace host expensive Axie ever Celle]

Slide 4

DESPITE ITS PHENOMENAL SUCCESS, AXIE'S LOW ENTERTAINMENT QUALITY MEANS THAT THE TRADITIONAL USER PAYING MARKETS REMAINLY VASTLY UNTAPPED Axie is a turn-based game with very simplistic ... resulting largely in a player base who are playing only to “earn”, largely from gameplay and therefore limited entertainment developing countries and with limited means to pay valve... ear) p Bf Ce ra Li. SOE Sa QO E=C PE oo « > oo @ J 3 Philippines Venezuela US Thailand Brazil China us Japan South Korea UK ) AXIE'S TOP 5 COUNTRIES BY WORLD'S TOP 5 GAMING MARKETS USERS BY REVENUE

Slide 5

THE LOL, DOTA, AND DIABLO FRANCHISES ARE A PROVEN ENTERTAINMENT MODEL THAT HAVE BUILT A FOLLOWING OVER 200M PEOPLE, DESPITE NOT HAVING P2E MMORPG and MOBA games have proven ... we believe that replicating this proven method of creating entertainment entertainment value, achieved without the value with an additional P2E element will result in on addressable market P2E aspect... magnitudes bigger than the traditional gaming markets... CATEGORISATION OF AXIE GAME USERS (ESTIMATED) SSIS REVENUE: 300M MAU: 3M Played some form of game before LEAGUE REVENUE: 50M LEGEN MAU: 180M REVENUE: TM Ths MAU: 11M a | 70% Never played a 1 gome before Note that Axie still has a 1% penetration «.. given P2E wil…

Slide 6

Price growth since 01 January 2021, % Row Solana, a blockchain platform mm mp \ 8 followed by top crypto investors, says a0 as / wv it's far faster than Ethereum a ii Connie Loizos t 000 pr 2000 J ped WV - J Coal Is Solana the real Ethereum killer? Jn2l Mar2l May2l Jul2l Sep2l Nov2l 2k transactions per second Solana: What you need to know about the skyrocketing 43+ bn total transactions to date cryptocurrency $0.00025 cost per transaction

Slide text above is read directly from the SolChicks deck PDF embedded on this page.

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