Squee Pitch Deck: 15-Slide Breakdown

See all 15 slides of the Squee pitch deck, with a slide-by-slide teardown of what the deck does well and where it falls short.

Squee is a design-focused discovery platform aiming to solve the problem of talented designers who lack the skills to sell their work. The deck, spanning 15 slides, emphasizes a visual-first user interface across both iOS and web platforms. The business model is straightforward, relying on commission fees from sales generated through the platform. While the deck excels at establishing a brand aesthetic and showcasing a functional UI, it lacks critical financial data, market sizing, and a specific funding ask. The team slides highlight a mix of technical and creative backgrounds, though the de…

Key takeaways

The Visual Narrative: Squee Pitch Deck Analysis

Squee’s pitch deck is a study in minimalist, visual-heavy storytelling. At 15 slides, it attempts to capture the essence of a design-forward brand. The deck is less about spreadsheets and more about the 'vibe' of the product, which is consistent with their mission of providing design inspiration. However, from a fundraising perspective, the lack of hard data creates significant gaps that a founder would need to address in a live pitch.

Slides 1-5: The Aesthetic Hook

The deck opens with a simple black title slide (Slide 1) stating the value proposition: "DESIGN INSPIRATION IN YOUR POCKET." This is followed by Slide 2, which reiterates that "squee brings you daily design inspiration." The logo, featuring the tagline "squee loves you," establishes a friendly, consumer-centric brand identity.

Slides 3, 4, and 5 are purely visual. They feature high-quality photography of design objects: wooden nutcrackers, a minimalist lamp, and a modern desk with integrated shelving. These slides serve no purpose other than to establish the quality of curation the user can expect. While visually pleasing, using 20% of a pitch deck for uncaptioned imagery is a bold choice that risks losing the attention of investors looking for business substance.

Slide 6: The Problem Statement

Slide 6 finally introduces the business logic. Over an image of a bicycle, the text reads: "Amazing designers know how to Design not how to Sell." This is a classic 'gap in the market' problem statement. It identifies the target supplier (designers) and their pain point (lack of retail expertise). It sets the stage for Squee to act as the commercial intermediary.

Slides 7-9: Product and User Interface

Slide 7 provides a look at the mobile application. It shows three screens: the Home feed, a Product Details page, and a side Menu. Notable features include a "Double Tap To Squee It" interaction (similar to Instagram's like feature) and a prominent green "Buy" button on the product page. The menu shows social features like "Invite Friends," suggesting a viral growth mechanism.

Slides 8 and 9 transition to the web interface. Slide 8 shows a landing page with "Join with facebook" and "Join with twitter" buttons, indicating a low-friction onboarding process. The layout is a grid of curated items under "Featured Today" and "New Arrivals." Slide 9 shows a specific product page for a "Racconto Plurale bookcase," complete with a "BUY" button and a "SQUEE" button, along with a "You might also like..." recommendation engine. These slides prove that the product is more than a concept; it has a functional, cross-platform UI.

Slides 10-12: Strategy and Business Model

Slide 10 makes a geographic claim: "Europe is the home of the design." This suggests that Squee may be focusing on European designers as their primary supply source, though it doesn't explicitly state a regional launch strategy. Slide 11 addresses competition with the vague statement: "Competition pushes us to do better." This is a missed opportunity. A standard pitch deck should name competitors (like Etsy, Behance, or Fab.com) and explain Squee's unique advantage. Simply acknowledging that competition exists does not help an investor understand the market positioning.

Slide 12 is the most important business slide: "Our revenue comes from commission fee." This confirms the marketplace model. However, the slide is thin on details. It does not mention the commission percentage, the payment processor, or how they handle logistics/shipping, which are the primary hurdles in e-commerce.

Slides 13-14: The Team

The team is split across two slides. Slide 13 introduces the founders. Ivan Kapulica is described as a "Product guy" who "Sold his first business." Krunoslav Klarić is the "Lead curator" responsible for designer relationships. Ivan Ivanković is labeled the "King of Multitasking."

Slide 14 introduces the technical and design staff. Mario Žderić and Mario Strizić are developers, with Strizić claiming to be able to "develop a better native app for facebook with my other hand." Domagoj Kapulica is the Lead Designer. While the tone is lighthearted and shows personality, it lacks professional pedigree. Investors typically want to see specific past companies, years of experience, or relevant degrees rather than claims about baking cakes or making pancakes.

Slide 15: The Conclusion

The deck ends on Slide 15 with "THANKS A MILLION!" and contact information. There is a glaring omission here: the "Ask." A pitch deck is a tool to raise money, yet this deck never specifies how much money is being raised, at what valuation, or what the milestones for the next 18 months look like.

What Works

Brand Consistency: The deck looks and feels like the product it is describing. The typography and imagery are high-end, which is essential for a design-focused startup. · Clear Revenue Model: Even though it is brief, stating that revenue comes from commission fees removes any ambiguity about how the company intends to survive. · Product Readiness: The inclusion of both mobile and web mockups suggests the team has moved past the ideation phase and has a tangible product to show.

What is Missing

The Ask: As mentioned, there is no financial request. This is the most critical missing piece of a fundraising deck. · Market Size: There is no mention of the total addressable market (TAM). Investors need to know if this is a billion-dollar opportunity or a niche hobbyist site. · Traction: Are there users? How many designers are signed up? What is the Month-over-Month growth? The deck is silent on all performance metrics. · Logistics: In a marketplace, the 'how' is as important as the 'what.' The deck doesn't explain who handles shipping, returns, or customer service.

What a Founder Should Copy

Visual Problem Statement: Slide 6 is a great example of using a single, powerful sentence to define a market inefficiency. It is easy to understand and hard to argue with. · UI Walkthrough: The way Slide 7 labels the different parts of the app (Home, Item View, Menu) is a helpful way to guide an investor through the user journey without needing a live demo. · Curated Imagery: If you are in a creative industry, your deck must reflect your taste. Squee succeeds in proving they have the "great taste" mentioned in the founder's bio through their choice of slide photography.

Frequently asked questions

What is the primary problem Squee is trying to solve?
According to slide 6, Squee addresses the gap between design talent and commercial viability. The founders argue that while many designers are excellent at creating products, they lack the expertise or platform to sell them effectively to a global audience. Squee positions itself as the bridge that handles the discovery and sales process for these creators.
How does Squee make money?
The business model is stated on slide 12: 'Our revenue comes from commission fee.' This implies a marketplace or affiliate model where Squee takes a percentage of every transaction facilitated through their mobile app or web platform. However, the deck does not specify the exact percentage or the average order value expected.
What platforms is Squee available on?
The deck showcases both a mobile and web presence. Slide 7 displays the iOS interface, featuring 'Home,' 'Item View,' and 'Menu' screens. Slide 8 and 9 show the web interface, which includes a 'Featured Today' section and a 'New Arrivals' category, along with social login capabilities.
Who are the founders of Squee?
The leadership team, shown on slide 13, includes Ivan Kapulica (Founder), Krunoslav Klarić (Co-Founder and Lead Curator), and Ivan Ivanković (Co-Founder). The descriptions highlight Kapulica's background in the financial industry and Klarić's role in handpicking items and maintaining relationships with designers.
What information is missing from the Squee pitch deck?
The deck is missing several standard venture capital requirements. There is no market sizing (TAM/SAM/SOM), no competitive landscape analysis, no financial projections, and no traction metrics. Most importantly, slide 15 ends the deck without stating how much capital the company is seeking or how they intend to use it.
Cover slide of the Squee pitch deck
Squee pitch deck, slide 1

Squee pitch deck: the facts

Company
Squee
Slides
15

Squee pitch deck PDF

The full Squee deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Squee pitch deck was used for

This is a 15-slide pitch deck for Squee, dated March 2013 on Slideshare. The deck presents Squee as a design-discovery and shopping product built around curated, high-quality design and a mobile-first buying experience. External funding records suggest the company had very small pre-seed/accelerator backing around that time, but the exact round raised by this deck is not independently verifiable from the retrieved sources.

Business model: Design curation and mobile-first shopping experience for discovering and buying high-quality design goods.

Round
Startup
Year
2013
Raised
$98.2K
Investors
Daniel Tomov, Dilyan Dimitrov, Ivaylo Simov, Maxim Gurvits, Jonathan Bradford
Industry
Consumer marketplace / design retail
Total funding
$98.2K

What happened after the Squee deck

I found external evidence that Squee raised very small early capital in 2013 and later angel funding, but I could not verify the specific fundraise tied to this deck or any eventual exit, shutdown, or acquisition.

What the Squee deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Squee deck

Squee pitch deck: common questions

What is this Squee deck and when was it shared?

I could verify that the deck was uploaded to Slideshare in March 2013 and is a 15-slide deck focused on design curation and mobile-first shopping, but I could not verify the exact raise amount from the deck itself.

What funding round was this deck used for?

The external funding record I found shows Squee had two accelerator/incubator financings in 2013 totaling about $98.2K, but I could not confirm that this deck corresponds to one specific announced round.

Who invested in Squee?

I could verify investors listed by PitchBook for Squee as Daniel Tomov, Dilyan Dimitrov, Ivaylo Simov, Maxim Gurvits, and Jonathan Bradford, but I could not independently verify the individual check sizes or which of them participated in the deck-linked round.

Who founded Squee and what happened to the company afterward?

No credible external source retrieved here confirmed Squee’s founders, headquarters, or an acquisition/exit outcome, so those details remain unverified.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

Squee pitch deck slides

Squee pitch deck slide 1 of 15
Squee pitch deck — slide 1 of 15
Squee pitch deck slide 2 of 15
Squee pitch deck — slide 2 of 15
Squee pitch deck slide 3 of 15
Squee pitch deck — slide 3 of 15
Squee pitch deck slide 4 of 15
Squee pitch deck — slide 4 of 15
Squee pitch deck slide 5 of 15
Squee pitch deck — slide 5 of 15
Squee pitch deck slide 6 of 15
Squee pitch deck — slide 6 of 15

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