RME (RewardMe) Pitch Deck (2011): 35-Slide Breakdown

See all 35 slides of the RME pitch deck — a 2011 Not stated deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

The RewardMe (RME) deck is a study in transparency, dedicating early slides to the failures of their initial QR-code-based mobile app. After realizing that local market saturation was a 'dead-end' and that their product lacked measurable value for small stores (Slide 4), the company pivoted to an 'In-store Intelligent CRM' targeting large retail chains. This new strategy involves placing iPads at the Point of Sale to collect real-time purchase data via phone numbers, claiming a 20-40% acquisition rate of daily guests (Slide 6). The deck concludes with compelling ROI metrics, including a 20.5%…

Key takeaways

The RME Deck: A Narrative of Failure and Pivot

The RME (RewardMe) pitch deck is an unusual artifact in the fundraising world. Rather than leading with a polished vision of immediate success, it spends a significant portion of its early slides detailing what went wrong with their first iteration. This 'confessional' style is designed to build credibility with investors by showing that the team is data-driven and capable of recognizing when a strategy is not working. The deck transitions from a failed B2C/SMB mobile app to an enterprise-grade 'In-store Intelligent CRM.'

Slides 1-3: The Initial Launch and False Traction

Slide 1 introduces the brand as 'RewardMe: In-store Intelligent CRM.' The logo features a gift box with wings, suggesting a focus on rewards and loyalty. Contact information for Yukai is provided at the bottom.

Slide 2 establishes the company's speed of execution, noting that they launched an iPhone and Android app that scanned QR codes within just three months. This slide is meant to demonstrate technical agility, even if the product itself eventually changed.

Slide 3 highlights their early sales hustle. The company claims that 'one person going door-to-door' was able to sign up 70 stores in Silicon Valley in only two months. While this sounds like positive traction, the subsequent slides reveal that these sign-ups did not translate into a sustainable business model.

Slide 4: The 'Problems' Slide (The Turning Point)

This is the most critical slide in the first half of the deck. RME lists five brutal truths about their initial product:

The product wasn't creating disruptive or measurable value for the store. · Only a small percentage of store users were willing to sign up. · The product could not record purchase amounts without affecting store operations (a major friction point for retailers). · Customer support for small stores was 'awful' (likely meaning it was too resource-intensive for the return). · Saturating local markets led to a 'dead-end.'

By listing these failures, RME sets the stage for why their new 'Thesis' is necessary and better informed than their competitors.

Slide 5: The New Company Thesis

Slide 5 pivots the strategy toward enterprise sales. The 'New Company Thesis' argues that the market will be won by those who solve the 'hard problem' of selling into large retail chains. They introduce the 'Domino Effect,' suggesting that large chains are slow to adopt new tech but are 'fast followers' once a trend is established. They also acknowledge that large chains have entirely different requirements, specifically focusing on ROI and Data.

Slides 6-7: The Solution and Technical Implementation

Slide 6 outlines 'Step 1: Acquire.' The new strategy moves away from consumer phones scanning QR codes and toward store-owned hardware. RME places iPads in stores to run the rewards program. This allows them to collect real-time purchase data from any Point of Sale (POS) system. Crucially, they simplified the user experience: guests join using only a phone number. The slide claims they are currently acquiring 20-40% of all daily guests, a significant improvement over the 'small %' mentioned in the problem slide.

Slide 7 shows 'Step 2: Analyze.' It features a screenshot of the 'RewardMe Administrator Panel.' The dashboard displays customer trends, transaction data, and geographic segments (showing a map of Texas). The UI includes tabs for Reports, Messaging, Segments, Configuration, and Monitoring. This slide proves the product is functional and provides the 'Data' promised in the new thesis.

Slides 8-9: Results and Business Model

Slide 8 presents the 'Result' based on a study of 20 stores over 7 months, with an additional 120 stores signed up. The metrics are impressive:

Users of the system buy 20.5% more frequently. · A 5.7% provable lift in Average Order Value (AOV). · A 2% bottom-line revenue lift, which they equate to $20,000 per year for the merchant. · A 66% revenue lift on days when SMS push notifications are sent to the customer base.

Slide 9 closes the loop on the financial opportunity. It details a '$1 Million+ Contract' scenario. The pricing is set at $500-$1,000 per month per location. With hardware and installation costs covered by the contract, a 90-location deal generates $1,080,000 in annual revenue. This slide transforms the company from a struggling SMB app into a high-ticket enterprise SaaS provider.

What Works in the RME Deck

The most effective element of this deck is the radical honesty on Slide 4. Most founders try to hide their pivots or failures; RME uses theirs as a foundation for their new strategy. By explaining exactly why the QR code/SMB model failed, they make their new iPad/Enterprise model seem inevitable and highly calculated.

The quantifiable ROI on Slide 8 is also a major strength. Retailers are notoriously difficult to sell to because they operate on thin margins. By showing a 'provable' 2% bottom-line lift and a specific dollar amount ($20k/year), RME makes the $500-$1,000 monthly fee look like a high-yield investment rather than a cost.

What is Missing from the RME Deck

Despite the strong narrative, the nine slides provided omit several key components:

Team Slide: There is no information about the founders' backgrounds or why they are qualified to sell into large retail chains. · Competition: The deck mentions that the market is 'hard,' but it does not name competitors or explain how RME's iPad-based approach differs from other loyalty platforms like Belly or FiveStars, which were active during the same era. · The Ask: While the deck shows a $1M contract, it does not state how much capital the company is looking to raise or how they will use the funds. · Unit Economics: While they mention hardware and installation are 'covered,' they don't explain the CAC (Customer Acquisition Cost) for a large chain or the LTV (Lifetime Value) of these contracts.

Founder Takeaway: The Power of the Pivot Narrative

Founders should study RME's deck for its ability to turn a 'failure' into a 'learning.' If you are pitching a pivot, don't try to bridge the two ideas with vague language. Instead, follow RME's lead: clearly state what you learned, why the old way didn't work, and how the new data-driven thesis solves those specific pain points. Additionally, the move from 'app-based' to 'phone-number-based' registration is a classic lesson in reducing friction—a 20-40% acquisition rate is far more attractive to an investor than a 'small %' of app downloads.

Frequently asked questions

What was the primary reason for RME's pivot?
According to Slide 4, the original QR-code app failed because it didn't provide measurable value to stores, had low user sign-up rates, and could not track purchase amounts without slowing down store operations. The founders also realized that saturating local markets with small independent stores was a 'dead-end' for growth.
How does the new RewardMe product integrate with existing retail systems?
Slide 6 states that the company places iPads in stores to run the rewards program. This hardware allows them to collect real-time purchase data from 'any Point of Sale system,' bypassing the need for complex software integrations that often plague retail tech startups.
What are the key performance indicators (KPIs) for the new CRM?
Slide 8 lists four critical metrics: RewardMe users buy 20.5% more frequently, there is a 5.7% provable lift in Average Order Value (AOV), a 2% bottom-line revenue lift (estimated at $20k/year per store), and a 66% revenue lift on days when SMS push notifications are sent.
What is the sales strategy for the 'New Company Thesis'?
Slide 5 outlines a 'Domino Effect' strategy. Instead of going door-to-door to small shops, RME targets large chains. They believe that while chains are slow to adopt, they are fast followers, and securing them will eventually lead to nationwide adoption among smaller retailers.
What is the projected revenue per store location?
Slide 9 indicates a pricing model of $500 to $1,000 per month per location. For a 90-location contract, this results in approximately $1,080,000 in annual recurring revenue, assuming the higher end of the pricing tier.
Cover slide of the RME (RewardMe) pitch deck — Not stated 2011
RME (RewardMe) pitch deck, slide 1 (2011)

RME (RewardMe) pitch deck: the facts

Company
RME (RewardMe)
Year
Not stated…
Stage
Not stated
Slides
35
Sector
Retail CRM / Loyalty
Deck type
Pivot / Fundraising
Outcome
Not stated
Headquarters
Silicon Valley

RME (RewardMe) pitch deck PDF

The full RME (RewardMe) deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the RewardMe (RME) pitch deck was used for

This deck is a 35‑slide fundraising presentation for RewardMe (RME), a digital loyalty and CRM platform for chain retailers and restaurants, published on SlideShare in mid‑2012. The deck describes how the team moved from an initial consumer mobile app and door‑to‑door SMB sales toward an enterprise focus on large retail and restaurant chains, including a claimed $1M+ contract with a 90‑store burger chain. It positions RewardMe as having already raised roughly $1M in seed/angel funding and now seeking a $5M Series A to scale national brand deployments, expand the developer team, and enhance business intelligence features. The stage at the time of the deck is therefore late seed approaching Series A, around 2012, with an emphasis on high‑value enterprise contracts rather than small merchants.

Business model: Customer loyalty and real‑time CRM platform for brick‑and‑mortar restaurants and retailers, using tablets/smartphones in‑store to enroll and reward customers and provide measurable ROI to chains.

Round
Seed/early growth, preparing for Series A.
Raised
Approximately $1.1M in angel/seed funding by 2012.
Lead investor
Telenav
Investors
Telenav (public company investor), Angel investors including wealthy professionals in the Philippines, England, and China, and a stock trader from New York
Founded
2010
Founders
Yu‑kai Chou, Jun Loayza
Headquarters
Mountain View, California, United States
Industry
Retail CRM / Loyalty / Marketing technology for local commerce

Year: 2012 (Series A fundraising target), with an initial seed round in 2011.

Raising: Targeting a $5M Series A round in 2012 to scale national brand deployments, expand the developer team, relaunch mobile apps, and build business intelligence features.

Total funding: Approximately $1.1M in angel/seed funding (raised about $1.1M, described as “over $1M in Angel funding thus far”).

Use of funds as presented: Scale up business by lighting up national brands, scaling sales and marketing, expanding the developer team, relaunching iPhone/Android apps, and pushing out business intelligence features, with spend allocations across marketing/bizdev, technology/infrastructure, account management/customer support, and general/admin.

What happened after the RewardMe (RME) deck

RewardMe grew from a 2010 founding to securing around $1.1M in funding and at least one multi‑million‑dollar chain deal, positioning itself for a $5M Series A in 2012, but ultimately failed to close further funding fast enough and shut down, with founders and analysts pointing to financial mismanagement and premature scaling as key causes.

What the RewardMe (RME) deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the RewardMe (RME) deck

RewardMe (RME) pitch deck: common questions

What did RewardMe (RME) actually do?

RewardMe (RME) was a customer loyalty and intelligent CRM platform for brick‑and‑mortar restaurants and retailers, using in‑store tablets or smartphones to enroll customers, track visits, and deliver rewards in a way that felt simple and non‑technical to end users. It focused on measurable ROI for chains by increasing visit frequency and ticket size through data‑driven loyalty programs.

Who founded RewardMe and when was it started?

According to contemporary profiles and founder interviews, RewardMe was founded around 2010 by Yu‑kai Chou and Jun Loayza, who previously worked together at another startup before pivoting to RewardMe and relocating to Silicon Valley. Chou is listed as Co‑Founder & CEO of RewardMe, and Loayza is described as co‑founder in media coverage.

How much funding had RewardMe raised when this deck was used, and what round was it targeting?

By the time of the 2011–2012 decks, RewardMe had raised roughly $1.1M in angel and seed funding, including money from the public company Telenav and various wealthy professionals and traders, and was positioning itself to raise a $5M Series A round. The SlideShare decks explicitly state a 2011 seed round of about $1M and a 2012 plan to raise $5M to scale national brand deployments and expand the team.

What was the main strategy RewardMe was pitching in this deck?

The 2012 deck highlights a shift away from a consumer mobile app and door‑to‑door small business sales toward an enterprise strategy focused on large retail and restaurant chains, including a $1M+ hardware and installation contract with a 90‑location burger chain. The private investor deck and media profiles describe planned national brand rollouts, business intelligence features, and relaunches of mobile apps to support this enterprise positioning.

What eventually happened to RewardMe after this fundraising effort?

Later accounts from the founders and post‑mortem analyses indicate that RewardMe ultimately shut down, despite raising roughly $1.1M and securing large deals, due to financial mismanagement, premature scaling, and failing to close a subsequent round quickly enough. Some narratives describe declining investor money at the last minute when it arrived too late, which contributed to the failure.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

RME (RewardMe) pitch deck slides

RME (RewardMe) pitch deck slide 1 of 35
RME (RewardMe) pitch deck — slide 1 of 35
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RME (RewardMe) pitch deck — slide 2 of 35
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RME (RewardMe) pitch deck — slide 3 of 35
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RME (RewardMe) pitch deck — slide 4 of 35
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RME (RewardMe) pitch deck — slide 5 of 35
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RME (RewardMe) pitch deck — slide 6 of 35

What each slide of the RME (RewardMe) pitch deck says

Slide 2

eT Yu-kai Chou (CEQ): 6 years entrepreneur experience; Co-Founder/CEO of “XK 9 Viralogy and FDCareer; Regular Lecturer/ Speaker on Geolocation and ® Gamification at Stanford, Google, and various VC/Entrepreneur gatherings; BA from UCLA. Adam Gervin (BusDev): Entrepreneur with $1 Billion in Exits. Co-Founder of i - ® OneBox.com (sold to OpenWave ), VerdiSoft (sold to Yahoo!), Caustic Graphics 3 <= (sold to Imagination), SEVEN Networks (profitable and #2 after RIM). MD from X Stanford and BS from Yale. 1 Stephen Johnson (Product): 15 years of programming experience. CTO of Viralogy and FDCareer; Lead Developer at Bunchball, a gaming mechanics startup ($2M in revenue within 1 year with custome…

Slide 3

Our story of learning, pivoting, and achieving product/ market fit (and a $1M contract)

Slide 4

In 2010, we conceptualized the concept of using a smartphone to replace punch cards

Slide 5

Within 3 months, we quickly launched an iPhone/ Android App that scanned QR Codes

Slide text above is read directly from the RME (RewardMe) deck PDF embedded on this page.

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