SuperScale Pitch Deck (2023): 23-Slide Series A Deck

See all 23 slides of the SuperScale pitch deck — a 2023 Series A deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

SuperScale’s Series A deck presents a compelling case for a dual-revenue model in the gaming analytics space. By combining a traditional SaaS offering for active games with a 'Legacy Game Management' arm that acquires and revives undervalued titles, the company addresses both steady recurring revenue and high-upside profit sharing. The deck highlights significant market opportunities, projecting a €87.7m revenue by 2027 with a 50% EBIT margin. While the team slide is lean on detailed bios, the inclusion of high-profile case studies like EA and Zynga provides strong social proof. The 23-slide…

Key takeaways

Executive Summary: The Data-Driven Game Reviver

SuperScale’s 2023 Series A deck is a masterclass in presenting a complex, two-pronged business model. The company, which raised $4.4M, positions itself as the ultimate optimization layer for the gaming industry. By tackling the problem that gaming companies are developers first and optimizers second, SuperScale carves out a niche that serves both the giants of the industry and the forgotten 'legacy' titles that still hold value. The deck is structured to move from broad market pain points to specific, high-dollar case studies, ending with a bold five-year financial roadmap.

Slides 1-3: The Hook and the Hybrid Solution

The deck opens with a clear mission statement on Slide 1 : "Optimizing Games To Their Maximum Potential." This immediately identifies the target audience—game publishers—and the core value proposition. Slide 2 defines the problem with three crisp bullet points: developers lack optimization competence, they lack competitive benchmarking, and they have insufficient resources to manage their entire portfolios. This sets the stage for Slide 3 , which introduces SuperScale as the "only platform" to solve these issues through a proprietary data platform, AI/ML modules, and an "innovative M&A strategy." This third point is the most critical differentiator in the deck, signaling that SuperScale isn't just a software vendor, but an asset manager.

Slides 4-7: Market Size and Target Identification

SuperScale uses a layered approach to market sizing. Slide 4 establishes the baseline gaming market at $280 billion by 2027. Slide 5 adds a unique layer: a $28 billion "additional market expansion" created specifically by optimizing existing games. This is a clever way to show that they aren't just fighting for a piece of the pie; they are growing the pie itself. Slide 6 breaks this down into a TAM of $14bn (assuming a 50% success fee on that $28bn) and a SAM of $5.6bn focused on Western markets. Slide 7 provides granular detail on their "Current Mobile Target List," identifying 5,456 actively developed games and 1,994 legacy games. This level of specificity proves the team has already done the legwork to identify their sales pipeline.

Slides 8-10: The Platform and Dual Offering

Slide 9 gets into the technical weeds of the "SuperScale Platform." It divides the tech into Data Modules (Data Lake & SuperETL) and AI Modules (SuperInsights & SuperBrain). The key metric here is the claim that the platform saves "3-5 internal Big Data headcounts," providing a clear ROI for potential B2B clients. Slide 10 clarifies the two-pillar strategy: SaaS for active games and Legacy Game Management (LGM) for older titles. This is a pivotal slide because it explains that for LGM, SuperScale actually acquires the assets and takes full responsibility for their growth, effectively acting as a specialized private equity firm for mobile games.

Slides 11-13: Business Model, Social Proof, and Competition

Slide 11 details the economics. The SaaS model yields €360k average ARR with a 25-50% profit share, while the LGM model targets a €1M yearly upside per game with an 80-100% revenue share. Slide 12 provides the "meat" of the deck: case studies. Citing household names like EA, Zynga, and Fingersoft, they claim a $21.3 million increase in profitable marketing spend. A specific chart for Nimblebit shows a 262% revenue growth after SuperScale took over management. This social proof is essential for a Series A round. Slide 13 uses a standard 2x2 matrix to position SuperScale against competitors. They place themselves as having higher business impact than tech enablers like Amplitude and a more platform-centric approach than traditional publishers like Tilting Point.

Slides 14-18: The Five-Year Plan and The Ask

The "Business Plan" section kicks off with Slide 15 , projecting a leap to €87.7m in revenue by 2027. The high EBIT forecast of €43.9m suggests a very lean, scalable operation. Slide 16 and Slide 17 cover the investment round. They were seeking €5M in 1H 2023, with a notable claim that "no further external funding [is] required to achieve targets." The use of funds is clearly bifurcated between platform R&D and the M&A engine. Slide 18 summarizes the pitch with six checkmarks, reinforcing their status as a "high growth gaming-tech start-up" disrupting the status quo.

Slides 19-23: Team, History, and Appendix

Slide 19 introduces the team. While it lists 70 people and mentions the CEO's background at Exponea and the CFO's time at Goldman Sachs, the slide is relatively light on the broader leadership team's specific gaming experience, relying instead on a list of "Veteran Investors & Advisory" from companies like Google, Meta, and Devolver. Slide 21 provides a timeline from 2016 to 2022, showing a steady progression from their first global #1 game launch (Hill Climb Racing 2) to their first $1M ARR deals in 2022. The deck concludes with a standard thank you and contact slide.

What SuperScale Does Well

The deck excels at quantifying the value of optimization . Instead of just saying games could be better, they put a $28 billion price tag on the inefficiency of the current market. By showing exactly how many games fit their criteria (Slide 7), they demonstrate a level of market awareness that is often missing in Series A decks. Furthermore, the dual-revenue model is presented as a way to hedge risk: the SaaS business provides steady, predictable income, while the Legacy Game Management arm provides high-upside, equity-like returns.

What is Missing from the Deck

The most significant omission is a detailed breakdown of the M&A process . Since 64% of their projected 2027 revenue comes from Legacy Game Management, investors would likely want to see more about how they value these assets, what the typical acquisition cost is, and how they handle the legal transfer of IP. Additionally, while the team slide mentions 70 people, it lacks depth in the technical leadership . For a company claiming to be a "proprietary technology platform," seeing the faces and pedigrees of the CTO or Head of AI would have strengthened the technical credibility.

Founder Takeaways: What to Copy

The "Pie-Grower" Strategy: If your startup improves existing assets, don't just show the market size; show the value you add to that market, as seen on Slide 5. · Specific Target Lists: Using tools like data.ai to count your exact number of potential customers (Slide 7) makes your SAM feel much more real than a vague percentage. · Hybrid Revenue Models: If you have a service that can also be applied to assets you own, show the economics of both. It demonstrates that you have multiple ways to win. · Clear Social Proof: If you have worked with giants like EA or Zynga, put their logos and the specific dollar impact front and center.

Frequently asked questions

What is SuperScale's core value proposition to game developers?
SuperScale focuses on 'optimizing games to their maximum potential' by providing a proprietary data platform and AI/ML modules. According to slide 9, the platform automates data processing to save 3-5 internal data headcounts and uses predictive modeling to scale marketing spend. The goal is to unlock 'untapped potential' in games where developers may lack the resources or expertise to fully optimize for profit.
How does the Legacy Game Management model differ from the SaaS model?
The SaaS model is a subscription-based service for actively developed games, often including a 25-50% profit share (Slide 11). In contrast, Legacy Game Management involves SuperScale acquiring undervalued legacy titles or securing exclusive IP licenses. In this model, SuperScale takes 80-100% of the revenue share and assumes full responsibility for growth and financing (Slide 10).
What are the financial projections for the company over the next five years?
SuperScale forecasts significant growth, aiming for €87.7m in revenue by 2027 (Slide 15). This is split between SaaS (€31.7m) and Legacy Game Management (€56.1m). The company also projects a highly profitable operation with a forecast EBIT of €43.9m by 2027, suggesting a margin of approximately 50%.
Who are the key competitors identified in the deck?
Slide 13 maps the competitive landscape. SuperScale distinguishes itself from 'Tech Enablers' like Firebase, Amplitude, and AppsFlyer, and 'Publishers' like N3TWORK and Tilting Point. They position themselves in the top-right quadrant, combining a 'Platform' approach with high 'Business Impact,' suggesting they offer more than just data tools by directly influencing revenue outcomes.
What is the specific use of funds for the €5M Series A round?
The funds are split into two primary buckets as shown on slide 17. One portion is dedicated to the 'Platform' to enhance R&D and enterprise sales. The second portion is for 'M&A + Working Capital,' specifically to build an 'efficient M&A machine' and provide the capital necessary to grow the legacy games they acquire.
Cover slide of the SuperScale pitch deck — Series A 2023
SuperScale pitch deck, slide 1 (2023)

SuperScale pitch deck: the facts

Company
SuperScale
Year
2023
Stage
Series A
Slides
23
Sector
Analytics

SuperScale pitch deck PDF

The full SuperScale deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the SuperScale pitch deck was used for

SuperScale is a gaming analytics and revenue-optimization company whose 23‑slide Series A pitch deck (used in 1H 2023) sought to raise around €5M to develop its proprietary optimization platform and build a legacy-game M&A and management engine. The deck positions SuperScale as the only platform that fully optimizes games, combining a SaaS data platform with AI/ML insights and a legacy game acquisition and management strategy, as reflected in the OCR from problem/solution and offering slides. The fundraise this deck relates to culminated in a USD $5.4M (≈€5M) Series A announced June 27, 2023, led by Venture to Future Fund with Across Private Investments and Zero One Hundred participating. The deck emphasizes that this capital should be sufficient to achieve targets, funding both platform R&D/enterprise sales and an “M&A machine” for undervalued legacy titles.

Business model: B2B SaaS analytics and services for video game developers and publishers, combining a revenue-optimization data platform with publishing/game management services.

Round
Series A
Year
2023
Raised
USD $5.4M (EUR €5M) Series A announced June 27, 2023.
Lead investor
Venture to Future Fund
Investors
Venture to Future Fund, Across Private Investments, Zero One Hundred
Founded
2015
Founders
Ivan Trancik
Headquarters
London, UK and Bratislava, Slovakia (dual presence noted in funding release).
Industry
Gaming analytics and publishing / business productivity software for the games industry.

Raising: The deck indicates a €5M Series A raise planned in 1H 2023, with investment planned and term sheets signed in May, and notes that no further external funding is required to achieve targets.

Total funding: Approximately $9.4M by mid‑2023: $4M seed in 2020 plus $5.4M Series A in 2023, as reported by Business Insider.

Use of funds as presented: According to deck analysis, funds were split between enhancing the SuperScale platform (R&D and enterprise sales) and building an efficient M&A machine with working capital to acquire and grow undervalued legacy games.

What happened after the SuperScale deck

The specific Series A fundraise associated with this pitch deck resulted in a completed USD $5.4M (€5M) round in June 2023 led by Venture to Future Fund, enabling SuperScale to expand its SaaS analytics platform and legacy game management/publishing services for game developers and publishers.

What the SuperScale deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the SuperScale deck

SuperScale pitch deck: common questions

What does SuperScale do?

SuperScale is a specialist gaming and tech company that provides a SaaS analytics platform and publishing/game management services to help mobile and video game developers and publishers maximize revenue across their game portfolio. Its platform consolidates business analytics, supports predictive revenue modeling, and is complemented by services such as monetization optimization, marketing, and legacy game management.

How much did SuperScale raise in its Series A round, and who invested?

The Series A deck was used in 1H 2023 when SuperScale was raising around €5M; the company later announced a USD $5.4M (€5M) Series A round on June 27, 2023. The round was led by Venture to Future Fund with participation from Across Private Investments and Zero One Hundred.

What problem and solution does SuperScale highlight in its pitch deck?

SuperScale’s pitch deck frames the problem as gaming companies leaving significant profits on the table because optimizing games is difficult: studios focus on development rather than optimization, lack competitive benchmarking, and have insufficient resources to optimize their whole portfolio (as stated on the problem slide OCR). Their solution slide claims SuperScale is the only platform that fully optimizes games via a proprietary data platform, AI/ML optimization modules, and an M&A strategy targeting undervalued gaming assets.

Who are SuperScale’s target customers and market segments?

According to its offering slide and website resources, SuperScale serves two main segments: actively developed games via its SaaS platform for in‑house growth teams, and legacy or older games via Legacy Game Management, where SuperScale either acquires or fully manages under‑performing titles with a focus on revenue uplift.

What was SuperScale raising money for in this pitch deck, and how were the funds to be used?

The deck and accompanying analysis state that the Series A funds are split between enhancing the SuperScale platform (R&D and enterprise sales) and building an efficient M&A machine with working capital to acquire and grow undervalued legacy games. The company’s press release further notes that the funding will expand its market‑leading services aimed at transforming commercial effectiveness across a game’s infrastructure.

Sources

Funding and outcome facts on this page were researched on 2026-08-21 from the pages below.

SuperScale pitch deck slides

SuperScale pitch deck slide 1 of 23
SuperScale pitch deck — slide 1 of 23
SuperScale pitch deck slide 2 of 23
SuperScale pitch deck — slide 2 of 23
SuperScale pitch deck slide 3 of 23
SuperScale pitch deck — slide 3 of 23
SuperScale pitch deck slide 4 of 23
SuperScale pitch deck — slide 4 of 23
SuperScale pitch deck slide 5 of 23
SuperScale pitch deck — slide 5 of 23
SuperScale pitch deck slide 6 of 23
SuperScale pitch deck — slide 6 of 23

What each slide of the SuperScale pitch deck says

Slide 2

THE PROBLEM Gaming companies are leaving a significant portion of their potential profits on the table because optimizing games is hard; — Core competence is game development, not optimization — Lack of competitive benchmarking — Insufficient resources to fully optimize the whole portfolio SupeRsoALE Cow uPER 2 — @ 5]

Slide 3

THE SOLUTION SuperScale is the only platform that helps gaming companies to fully optimize their games. Proprietary data platform that is able to assess potential of a game — Al/ML modules providing game optimization insights & extra profits Innovative M&A strategy: identify & acquire undervalued gaming assets

Slide 4

GAMING MARKET SIZE 2027 $177/billion PC + Console Gaming $280 billion Mobile + PC + Console gaming $163 billion $2187 billion in 2024 with expected +87% CAGR Mobile gaming supemscaecom — wpER 0, _ A

Slide 5

GAMING OPTIMIZATION MARKET SIZE 2027 ry $28 billion — Additional market expansion by optimizing existing games $117 billion PC + Console Gaming $280 billion Mobile + PC + Console gaming $163 billion $2187 billion in 2024 with expected +87% CAGR Mobile gaming SUPERSCALECOM —8 uPER _— 5 — A

Slide 6

GAMING OPTIMIZATION MARKET SIZE 2027 (Top-down) TOTAL ADDRESSABLE MARKET: TAM 50% success fee of $288 market $14bn WESTERN TARGETS: SAM 40% of Global Gaming market is between Americas and EMEA $5.6bn 4 EAR BUSINES A SOM SuperScale has a credible plan to grow to over ~$100M (EUR 88M) revenue in 5 years ~$100M — SUPERSCALECOM —7m8 uPER _— § — A

Slide 10

OFFERING FOR DIFFERENT MARKET SEGMENTS SuperScale Platform Offering Suitable for actively developed games Our Saa$ offering enables clients in-house growth teams. to scale their business performance with confidence. Legacy Game Management Suitable for legacy games SuperScale acqires. undervalued legacy titles and is fully responsible for growth, including its financing.

Slide text above is read directly from the SuperScale deck PDF embedded on this page.

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