SuperScale Pitch Deck: 22-Slide Breakdown

See all 22 slides of the SuperScale pitch deck, with a slide-by-slide teardown of what the deck does well and where it falls short.

SuperScale’s 22-slide Series A deck presents a compelling case for a gaming-tech platform that bridges the gap between game development and profit optimization. The company targets a $28 billion 'optimization market' by offering two distinct services: a SaaS platform for active developers and a 'Legacy Game Management' (LGM) arm that acquires and revives undervalued titles. With a team of 70 and a track record involving major players like EA and LEGO, the deck focuses heavily on unit economics and a clear path to €87.7m in revenue by 2027. The presentation is notable for its transparency rega…

Key takeaways

Executive Summary and Vision

Slides 1-3: The Optimization Thesis

SuperScale opens with a clear value proposition: "Optimizing Games To Their Maximum Potential." The problem statement on Slide 2 is grounded in the operational reality of the gaming industry. It argues that developers are experts at creation, not profit optimization, and that they lack the benchmarking data and resources to maximize their portfolios. Slide 3 introduces the solution: a proprietary data platform using AI/ML modules to provide insights, coupled with an M&A strategy to acquire undervalued assets. This sets the stage for a company that is part software-as-a-service and part private equity for games.

Market Opportunity and Targeting

Slides 4-7: Quantifying the 'Hidden' Market

The deck uses Newzoo data to establish a total gaming market of $280 billion by 2027 (Slide 4). However, the most effective part of this section is Slide 5, which isolates a specific "Gaming Optimization Market" of $28 billion. This represents the additional revenue unlocked by optimizing existing titles. Slide 6 breaks down the TAM/SAM/SOM, projecting a €100M revenue target within five years. Slide 7 provides a granular look at their target list, identifying 5,456 actively developed games and 1,994 legacy games. By citing data.ai as a source and providing exact counts of companies and games, SuperScale demonstrates a high level of market readiness and lead generation maturity.

Product and Business Model

Slides 8-11: The Dual-Engine Revenue Model

Slide 9 provides a high-level overview of the "SuperScale Platform," consisting of Data Lakes, SuperETL, and AI modules (SuperInsights & SuperBrain). The value prop is quantified: saving 3-5 headcounts and delivering 10-300% extra profit. The core of the business strategy is revealed on Slides 10 and 11. SuperScale does not just sell software; they offer "Legacy Game Management" (LGM). While the SaaS side generates steady ARR (€360k average) and a 25-50% profit share, the LGM side is a high-upside play. In LGM, SuperScale takes over the management of older games in exchange for 80-100% of the revenue. This dual approach allows them to capture both predictable software margins and the massive upside of asset recovery.

Proof Points and Competition

Slides 12-13: Case Studies and Positioning

Slide 12 offers concrete evidence of their impact. For active titles (EA, Zynga, Fingersoft), they claim a $10.2 million uplift. For legacy titles (Nimblebit), they show a 262% revenue growth chart, resulting in a $1.5 million revenue share for SuperScale. This visual proof is essential for validating the LGM model, which might otherwise seem risky to investors. Slide 13 is a standard 2x2 competitive matrix. It positions SuperScale as the only player that is both a high-impact business partner and a scalable technology platform, distinguishing them from pure-play analytics tools like Amplitude and traditional publishers like Tilting Point.

Financial Forecasts and The Ask

Slides 14-18: The Path to Profitability

The business plan (Slide 15) is ambitious, forecasting €87.7m in revenue by 2027 with a 50% EBIT margin (€43.9m). Interestingly, the majority of the revenue (64%) is expected to come from Legacy Game Management rather than SaaS. Slide 16 and 17 detail the €5M Series A round. The founders make a bold claim on Slide 17: "no further external funding required to achieve targets." They plan to allocate the €5M toward platform development and M&A working capital, with an additional €10M+ in follow-on organic investment funded through reinvested profits. This "one and done" funding narrative is highly attractive to Series A investors concerned about future dilution.

Team and History

Slides 19-21: Experience and Execution

Slide 19 introduces a team of 70 people. CEO Ivan Trancik is noted for his background at Exponea, and CFO Paraag Amin brings experience from Goldman Sachs and dotdigital. The inclusion of advisors from Google, Meta, and Devolver adds industry credibility. Slide 21 provides a timeline from 2016 to 2022, showing a steady progression from word-of-mouth growth to partnerships with LEGO and EA, and finally the launch of the SaaS platform in 2021. This timeline proves that the company isn't a "slide-ware" startup; they have been operating and refining their model for six years prior to this raise.

What SuperScale Does Well

Specific Targeting: Slide 7 identifies the exact number of games and companies they are targeting, which shows a sophisticated sales operations approach. · Clear Revenue Split: The deck doesn't hide the fact that they are a hybrid company. By splitting the SaaS and LGM models clearly, they allow investors to value the two streams appropriately. · Quantified Value: Throughout the deck, SuperScale uses specific dollar amounts and percentages (e.g., "10-300% extra profit," "€360k ARR") rather than vague superlatives. · Case Study Transparency: Using real names like Nimblebit and EA, and showing the actual revenue charts, builds significant trust.

What is Missing from the Deck

M&A Mechanics: While the deck mentions acquiring legacy titles, it does not explain the typical cost of acquisition or the structure of these deals. Are they buying the IP outright, or is it a revenue-share management contract? Slide 11 mentions "exclusive IP licenses," but the capital requirements for this are not fully detailed. · Churn and Retention: For the SaaS side of the business, there is no mention of net revenue retention (NRR) or churn rates, which are critical metrics for a Series A software company. · Technology Depth: The platform slide (Slide 9) is very high-level. For a company claiming to use AI/ML to outperform the internal teams of giants like EA, more detail on the data moats or specific algorithms would be beneficial.

Founder Takeaways

Define your own market: SuperScale didn't just say they are in the "gaming market." They defined a "Gaming Optimization Market" (Slide 5) to make their opportunity feel specific and winnable. · Show the 'How': The transition from Slide 10 (Offering) to Slide 11 (Business Model) to Slide 12 (Case Study) is a masterclass in logical flow. It tells the investor what they do, how they make money, and proof that it works. · Be bold about the 'Ask': Claiming that this is the last round of external funding needed (Slide 17) is a high-risk, high-reward strategy. If you have the unit economics to back it up, it can create immense FOMO among investors.

Frequently asked questions

What is the core problem SuperScale addresses?
According to Slide 2, gaming companies focus on development rather than optimization, lack competitive benchmarking, and have insufficient resources to manage their entire portfolios. This leads to significant potential profits being left on the table.
How does the 'Legacy Game Management' model work?
As detailed on Slides 10 and 11, SuperScale identifies and acquires undervalued legacy titles. They take full responsibility for growth and financing, utilizing long-term contracts or exclusive IP licenses to capture 80-100% of the revenue share.
What specific metrics does the deck provide for the SaaS offering?
Slide 11 states that the SaaS offering has an average contract value of €360k ARR, with the largest deals exceeding €1M ARR. It operates on a subscription basis plus a 25-50% profit share.
Who are SuperScale's primary competitors according to their landscape?
Slide 13 positions SuperScale against 'Tech Enablers' like ironSource and AppLovin, 'Platforms' like Firebase and Amplitude, and 'Publishers' like Tilting Point and DECA. SuperScale claims a unique position high on both the 'Platform' and 'Business Impact' axes.
What is the projected financial outcome for the next five years?
Slide 15 forecasts a total revenue of €87.7m by 2027. This is split between SaaS (€31.7m) and Legacy Game Management (€56.1m), with a projected EBIT of €43.9m, suggesting a highly profitable 50% margin.
Cover slide of the SuperScale pitch deck
SuperScale pitch deck, slide 1

SuperScale pitch deck: the facts

Company
SuperScale
Slides
22

SuperScale pitch deck PDF

The full SuperScale deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the SuperScale pitch deck was used for

SuperScale is a Bratislava-based revenue growth engine for mobile game developers and publishers that combines a SaaS analytics platform with game management and publishing services. This deck is the pitch used for SuperScale’s **$5.4M Series A** round announced in June 2023, focused on growing revenue for game developers and building a portfolio of optimized mobile titles. The round was led by Venture to Future Fund with participation from Across Private Investments and Zero One Hundred, representing the company’s first major capital raise after a small seed round in 2020. The deck was used in the context of a mobile gaming downturn, positioning SuperScale’s dual-track model—SaaS for active titles and M&A for legacy games—as a way to unlock under-optimized game assets.

Business model: SuperScale provides a revenue growth engine for the games industry, combining a SaaS analytics and game management platform with publishing and growth services for mobile game developers and publishers.

Round
Series A
Raising
Series A equity funding round
Raised
$5.4M (approximately €5M) Series A
Lead investor
Venture to Future Fund
Investors
Venture to Future Fund, Across Private Investments, Zero One Hundred
Founded
2015
Founders
Ivan Trančík
Headquarters
Bratislava, Slovakia

Year: 2023 (round announced June 27, 2023)

Industry: Gaming / Media & Entertainment / Business intelligence and analytics software for mobile games

Total funding: Approximately $5.4M in disclosed funding as of the June 27, 2023 Series A; some databases list higher totals including later rounds (e.g., $6.67M total and subsequent later-stage VC rounds), but amounts beyond the $5.4M Series A are not consistently disclosed across sources.

Use of funds as presented: To grow revenue for game developers and publishers by scaling SuperScale’s SaaS game analytics and management platform, expanding its publishing and growth services, and building out its portfolio-based optimization strategy during a mobile gaming downturn.

What happened after the SuperScale deck

Following its $5.4M Series A in mid-2023, SuperScale has continued to operate as an active, revenue-generating company, expanding offices, securing additional funding rounds, and positioning itself as a key data and analytics partner for mobile game developers.

What the SuperScale deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the SuperScale deck

SuperScale pitch deck: common questions

What does SuperScale do?

SuperScale is a revenue growth engine for the games industry that helps mobile game developers and publishers maximize the commercial potential of their titles through a combination of SaaS analytics, predictive modeling, monetization optimization, marketing, and publishing services.

How much did SuperScale raise in its Series A, and who invested?

SuperScale raised **$5.4M (approximately €5M) in a Series A round announced June 27, 2023**, led by Venture to Future Fund with participation from Across Private Investments and Zero One Hundred. This was its first major institutional round following a small seed round in 2020.

When was SuperScale founded and by whom?

SuperScale was founded in **2015** by Ivan Trančík, a passionate gamer who built the company around data-driven game scaling and optimization.

Where is SuperScale based?

SuperScale is headquartered in **Bratislava, Slovakia**, with additional offices and presence reported in London (UK) and Gdańsk (Poland), operating largely as a remote-first company.

What was the main story of SuperScale’s $5.4M Series A pitch deck?

The deck was used for SuperScale’s **$5.4M Series A** raise during a mobile gaming downturn, and it framed the company’s strategy around a dual-track model: using its SaaS “superplatform” for live titles and acquiring or partnering around legacy games to apply its optimization playbook and build a portfolio of scaled titles.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

SuperScale pitch deck slides

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What each slide of the SuperScale pitch deck says

Slide 2

1 THE PROBLEM Gaming companies are leaving a significant portion of their potential profits on the table because optimizing games is hard; — Core competence is game development, not optimization — Lack of competitive benchmarking — Insufficient resources to fully optimize the whole portfolio SUPERSCALECOM —F—————— suPER —_— =

Slide 3

THE SOLUTION SuperScale is the only platform that helps gaming companies to fully optimize their games. — Proprietary data platform that is able to assess potential of a game — Al/ML modules providing game optimization insights & extra profits — Innovative M&A strategy: identify & acquire undervalued gaming assets

Slide 4

GAMING MARKET SIZE 2027 $176illon PC + Console Gaming $280 billion ” Mobile + PC + Console gaming $163 billion $218.7 billion in 2024 with expected +87% CAGR Mobile gaming 2 a SUPERSCALE.COM ————————— suPE! _— 4 — (9) |scaLE] (2

Slide 5

GAMING OPTIMIZATION MARKET SIZE 2027 = $28\billion area by optimizing existing games SS illo) PC + Console Gaming oT $280 billion ” Mobile + PC + Console gaming $163 billion $2187 billion in 2024 with expected +87% CAGR Mobile gaming R ire ab bor wo end rd ison SUPERSCALECOM —F——————— suPEl ——————— § — |scaLE]

Slide 6

GAMING OPTIMIZATION MARKET SIZE 2027 (Top-down) TOTAL ADDRESSABLE MARKET: TAM 50% success fee of $288 market $14bn WESTERN TARGETS: SAM 40% of Global Gaming market is between Americas and EMEA $5.6bn Se 5 YEAR BUSINESS PLAN 3 SOM SuperScale has a credible plan to grow to over ~$100M (EUR 88M) revenue | er) in 5 years | =S100M 1 —— : SUPERSCALECOM ——F——— suPER — = § = (9) |scaLE]

Slide text above is read directly from the SuperScale deck PDF embedded on this page.

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