Auki Labs Pitch Deck: All 12 Slides + Teardown

See all 12 slides of the Auki Labs pitch deck — a 2024 Seed deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

Auki Labs secured a $13M Seed round in 2024 to address the 'spatial computing' bottleneck in the AR industry. The company argues that current GPS, WiFi, and Bluetooth technologies lack the millimeter-level precision required for a persistent, shared metaverse. Their solution involves a decentralized, peer-to-peer positioning system that avoids the privacy pitfalls of crowdsourced 3D scanning. The deck is heavily vision-oriented, utilizing high-concept imagery to illustrate a future where physical displays are obsolete and 'rendering rights' for physical spaces are a trillion-dollar market. Wh…

Key takeaways

The Visionary Bet on Spatial Consensus

Auki Labs entered the 2024 fundraising market with a bold proposition: the current infrastructure of the internet is incapable of supporting the next generation of augmented reality. As reported by Business Insider, the company successfully raised a $13M Seed round to build a decentralized positioning system. The deck is a masterclass in 'vision-led' pitching, focusing on the philosophical and technical shortcomings of giants like Google and Apple, while positioning Auki as the ethical and technical alternative.

Slide 1: The Mission Statement

The deck opens with a high-level summary of the company's purpose. Auki Labs states they make products that allow people to 'create, own, inhabit and interact with virtual worlds and objects anchored in reality.' The most provocative claim on this slide is the intention to 'replace the GPS system' by giving every cubic millimeter an address. This sets a massive scope for the project, signaling to investors that this is not just an app, but a foundational infrastructure play.

Slide 2: The AR Problem Set

Slide 2, titled 'What's Wrong With Augmented Reality?', breaks down the current friction points. It cites 'No Embodiment,' 'Walled Gardens,' and the fact that AR is 'Exhausting and Jarring.' By highlighting that current AR experiences are not interoperable and lack 'intersubjectivity' (the ability for multiple people to see the same thing in the same place), Auki establishes the necessity for a new protocol. The use of a conceptual rendering on the left side of the slide reinforces the 'futuristic' tone of the deck.

Slide 3: The Trillion-Dollar Opportunity

This slide shifts from the 'what' to the 'so what.' Auki introduces the concept of the 'Death of the Display,' suggesting that wearable AR will make physical screens redundant. The business case is built on 'Virtual Kingdoms'—the idea that rendering rights for physical spaces can be commoditized. They explicitly mention a 'potential trillion dollar market' where personalized ads are tracked in the physical world. This is a classic venture capital hook: identifying a massive legacy industry (advertising) and explaining how a new technology will capture its value.

Slide 4: Solving for [X, Y, Z]

Slide 4 dives into the technical bottleneck. It argues that electronic devices only have a 'vague sense of their literal place in the world.' Auki dismisses GPS, WiFi, and Bluetooth as insufficient for the precision required for the metaverse. The slide emphasizes that devices need exact 3D coordinates, not just longitude and latitude. This slide serves to justify why Auki’s specific technical approach (peer-to-peer positioning) is the only viable path forward for spatial computing.

Slide 5: The Ethical Critique of Spatial Computing

In a unique move, Auki uses Slide 5 to attack the current industry standard of 'crowdsourced digital twins.' They label this 'Serfdom as a Service,' arguing that large corporations are violating privacy by 3D scanning homes and offices without compensating users. They also point out a technical 'chicken and egg' problem: you can't create a precise map without precise positioning. By framing their decentralized approach as a solution to 'surveillance capitalism,' Auki appeals to the growing investor interest in ethical tech and data sovereignty.

Slide 6: The SDK Components

The final slide in the provided set introduces the product: the Aukiverse SDK. It highlights two main components: Manna and Hagall . Manna is described as a patent-pending instant calibration method for social AR experiences. Hagall is a distributed networking engine where participants are routed to providers who 'earn tokens' for hosting. This introduces a Web3/decentralized element to the business model, suggesting a network effect where the infrastructure grows as more participants join.

What Works in This Deck

Strong Narrative Arc: The deck follows a logical progression from a massive vision to a specific technical problem, then to a market opportunity, and finally to a product solution. It builds a sense of inevitability around the transition from physical displays to spatial computing.

High-Quality Visuals: The use of dark backgrounds with vibrant, cyberpunk-style imagery (Slides 3 and 4) helps sell the 'future' that Auki is building. It makes the abstract concept of a 'persistent AR layer' feel tangible to the reader.

Clear Differentiation: By explicitly stating why GPS and current 'digital twin' methods fail, Auki carves out a unique competitive position. They aren't just building 'better AR'; they are building the 'only AR that works' according to their technical definitions.

What Is Missing from the Auki Labs Deck

The Team: In a Seed round, the team is often the most important factor. This deck (in the 12 slides described) does not include a team slide. For a project aiming to 'replace GPS,' investors would need to see deep expertise in computer vision, spatial mapping, and distributed systems.

Traction and Validation: While Slide 6 shows a 'live demo' of a virtual pet app (Matterless), there is no data on developer adoption, pilot programs, or user engagement. A $13M round usually requires some evidence that the SDK is being used by third parties.

Business Model Specifics: The deck mentions 'tokens' and 'rendering rights,' but it doesn't explain the actual revenue flow for Auki Labs. Is it a SaaS model for the SDK? A transaction fee on the token network? A percentage of the 'Virtual Kingdom' advertising? The mechanics are left to the imagination.

The Ask: There is no slide detailing how much capital is being raised or how it will be deployed. While we know from publisher facts that they raised $13M, a standard pitch deck should outline the milestones that this capital will enable.

Founder Takeaways

Sell the 'Why' Before the 'How': Auki spends four slides establishing the problem and the future state before mentioning their SDK. This is effective for deep-tech or infrastructure plays where the problem isn't yet obvious to the general public.

Use Provocative Language: Terms like 'Serfdom as a Service' and 'Death of the Display' are memorable. They give investors 'hooks' to remember the company by and help frame the competition in a negative light.

Address Privacy Early: For any technology involving cameras and 3D mapping, privacy is a major hurdle. Auki turns this into a competitive advantage by building their positioning system to be peer-to-peer and decentralized from the start.

Infrastructure vs. Application: If you are building a platform, show an application. The inclusion of the 'Matterless' app demo on Slide 6 is crucial because it proves the SDK actually does something, even if the broader vision of 'Virtual Kingdoms' is years away.

Frequently asked questions

What is the core problem Auki Labs is trying to solve?
Auki Labs identifies the 'positioning problem' as the primary barrier to the metaverse. They argue that GPS, WiFi, and Bluetooth lack the precision for devices to reach a consensus on their exact 3D coordinates. Without this, persistent AR layers cannot be anchored to the physical world accurately, leading to 'exhausting and jarring' user experiences.
How does Auki Labs plan to monetize its technology?
Slide 3 suggests a future where 'rendering rights' for physical spaces are bought and sold. They envision a new advertising paradigm where personalized ads appear virtually in physical spaces, allowing business owners to track impressions in the real world. Additionally, Slide 6 mentions a token-based system for hosting networking services.
What are the 'Manna' and 'Hagall' components?
These are the two primary SDK components shown on Slide 6. Manna is a patent-pending instant calibration method for peer-to-peer positioning. Hagall is a distributed networking engine that routes participants to cost-efficient providers, who earn tokens for their service, facilitating spatial multiplayer experiences.
Why does the deck criticize 'Digital Twins'?
Slide 5 argues that current crowdsourced digital twins (3D maps of interiors) are privacy violations and 'Serfdom as a Service.' Auki Labs claims these systems monetize intimate spaces without compensating the users who provide the data, and that the 'complex stitching' of these maps leads to inherent positioning imprecision.
What is missing from the Auki Labs pitch deck?
The deck is missing several standard venture components: a team slide showcasing founder expertise, a competition slide, a clear business model with pricing, financial projections, and a specific 'Ask' slide detailing how the $13M will be spent.
Cover slide of the Auki Labs pitch deck — Seed 2024
Auki Labs pitch deck, slide 1 (2024)

Auki Labs pitch deck: the facts

Company
Auki Labs
Year
2024
Stage
Seed
Slides
12
Sector
Virtual Reality / Spatial Computing
Deck type
Investor Pitch
Outcome
$13M Raised
Headquarters
Asia

Auki Labs pitch deck PDF

The full Auki Labs deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Auki Labs pitch deck was used for

This is Auki Labs’ seed-stage pitch deck for its decentralized peer‑to‑peer positioning protocol and AR infrastructure, used in connection with a roughly $13M seed/early‑stage raise reported in 2022 for tools to bring a persistent AR “metaverse” into the physical world.[2][3][4] The deck, around 12 slides, frames Auki Labs as a deep‑tech spatial computing company replacing GPS with a collaborative positioning protocol to give every cubic millimeter an address. It was used to pitch investors in virtual reality/spatial computing and Web3, emphasizing the limitations of GPS and centralized “digital twin” approaches and the opportunity in interoperable, social AR. Subsequent coverage describes the company as having raised around $13M in seed VC, with later reports citing up to $19M in seed funding across multiple rounds; the deck itself reflects the earlier $13M phase.[1][2][3][6][7]

Business model: Develops decentralized peer-to-peer positioning and collaborative spatial computing infrastructure (posemesh) and SDKs to power augmented reality and spatial computing applications; monetization via minimal protocol access fees and a native token, plus tooling for AR app developers.[2][3][4]

Round
Seed / Early Stage VC[2][3][13][14]
Investors
Animoca Brands[2][3][4][7][13], Kenetic / Kenetic Capital[2][3][4][7][10][13], Shima Capital[2][3][4][8][10][13], Outlier Ventures[2][4][7][12], NGC Ventures[4][9], ARKN Ventures[4][7][13], ArkStream Capital[4][7], Exnetwork Capital[4][10]
Founded
2019[10][11]
Founders
Nils Pihl[5][10][11]
Headquarters
Hong Kong, Hong Kong[2][10]
Industry
Augmented Reality / Spatial Computing / Web3 infrastructure[2][3][4]

Year: 2022[2][3][13]

Raising: Rolling seed round described as $13M, used to further develop peer‑to‑peer positioning technology and AR tools.[2]

Raised: $13M (seed/early‑stage VC round reported in 2022; later sources indicate total seed funding across rounds reached about $19M, but individual later round sizes are not consistently broken out).[1][2][3][6][7][13]

Lead investor: Business Insider reports Animoca Brands, Kenetic, Shima Capital, and Outlier Ventures as leading the $13M rolling seed round.[2]

Total funding: Externally reported seed and early funding totals range from about $13M to $19M; several data providers and press pieces consistently confirm at least $13M raised in seed/early-stage rounds.[1][2][3][6][7][8][13]

Use of funds as presented: Further development of the decentralized peer‑to‑peer positioning protocol, AR cloud infrastructure (posemesh), and Aukiverse SDK; building tools that bring the metaverse into the physical world and enable social AR experiences, funded in part via a native $AUKI token and mapping incentives.[2][4][9]

What happened after the Auki Labs deck

Following its seed‑stage pitch deck, Auki Labs secured approximately $13M in seed/early‑stage VC funding around 2022, with subsequent reporting indicating total seed capital of about $19M by 2024, and has since grown into an operating deep‑tech spatial computing company reportedly generating multimillion‑dollar annual recurring revenue.[1][2][3][5][6][7][13]

What the Auki Labs deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Auki Labs deck

Auki Labs pitch deck: common questions

What does Auki Labs do?

Auki Labs is an augmented reality and spatial computing startup based in Hong Kong that is building a decentralized peer‑to‑peer positioning protocol and AR cloud infrastructure (often described as posemesh) so devices can share a precise understanding of physical space and render consistent AR experiences.[2][3][4][9]

How much money did Auki Labs raise with this pitch deck?

Press and data providers report that Auki Labs raised approximately $13M in seed or early‑stage VC funding around early 2022, in a rolling seed round used to build its decentralized positioning system and developer tools for AR.[1][2][3][13] Later case studies and ownership analyses state that total seed funding across multiple rounds reached about $19M by 2024, but individual round breakdowns beyond the $13M seed are not consistently disclosed.[6][7]

Who invested in Auki Labs’ seed round?

Business Insider’s pitch‑deck feature states that the $13M rolling seed round was led by Animoca Brands, Kenetic, Shima Capital, and Outlier Ventures, with participation from other Web3‑focused funds.[2] Other investor lists and fundraising trackers also cite Animoca Brands, Kenetic Capital, Shima Capital, Outlier Ventures, NGC Ventures, ARKN Ventures, ArkStream Capital, Exnetwork Capital, and several crypto‑native funds as backers in Auki Labs’ seed financing.[4][10][13]

Who founded Auki Labs?

Public profiles and company materials identify Nils Pihl as the founder and CEO of Auki Labs, with several sources noting that he started the company around 2019–2020 to explore AR overlays and then expanded into decentralized spatial computing infrastructure.[5][7][9][10][11][12] Some ownership analyses additionally list Santeri Aramo as a co‑founder and COO, but the company’s own team page currently highlights Pihl as the founder.[7][11]

What was the purpose of Auki Labs’ $13M fundraise?

According to Business Insider, the $13M rolling seed round is intended to fund the development of Auki Labs’ peer‑to‑peer positioning protocol, the Aukiverse SDK, and related tools that allow developers to build social AR experiences, as well as to scale the underlying AR cloud and token‑based economic model.[2] Case studies later describe the funding as supporting the build‑out of posemesh, spatial computing infrastructure for robots and devices, and broader commercialization of AR and spatial applications.[4][5][6]

Sources

Funding and outcome facts on this page were researched on 2026-08-30 from the pages below.

Auki Labs pitch deck slides

Auki Labs pitch deck slide 1 of 12
Auki Labs pitch deck — slide 1 of 12
Auki Labs pitch deck slide 2 of 12
Auki Labs pitch deck — slide 2 of 12
Auki Labs pitch deck slide 3 of 12
Auki Labs pitch deck — slide 3 of 12
Auki Labs pitch deck slide 4 of 12
Auki Labs pitch deck — slide 4 of 12
Auki Labs pitch deck slide 5 of 12
Auki Labs pitch deck — slide 5 of 12
Auki Labs pitch deck slide 6 of 12
Auki Labs pitch deck — slide 6 of 12

What each slide of the Auki Labs pitch deck says

Slide 1

Auki Labs makes products that allow people to create, own, inhabit and interact with virtual worlds and objects anchored in reality. Our decentralized peer-to-peer positioning system will give every cubic millimeter an address, replace the GPS system, and enable a persistent AR metaverse. We are on a mission to help every person and device find their place in the world. Literally.

Slide 2

) ] FT ———— All rights belong to the ctive owners, WHAT’S WRONG WITH - ls 1 EL AUGMENTED REALITY? Ta » Tal o. bane dL oR, Lb AR IS NOT SOCIAL ” Itis prohibitively difficult to share an AR experience with other -. participants. 2 ot ¥ N 3 [J] by 3 1 SLOW CALIBRATION | - 8 / - The current state-of-the-art method of collaborative depth map/digital / - k.8 =) \ twin calibration takes 20-60 seconds, creating a large barrier to entry |} “yl ~~ - for joiners, Ii: . » > we ill DISCREPANT POSITIONING * i 4 As result of the fuzziness of the depth maps. participants can only. a SORE place the AR world with a relative precision of several centimeters. o oo LS xe Ln Cary - I. NTA v = Bl 2 ie SMALL SPACE…

Slide 3

*Conceptual rendering. All rights belong to the respective owners. WHAT'S WRONG WITH AUGMENTED REALITY? NO EMBODIMENT Objects in virtual worlds can only be interacted with through digital interfaces. You are not embodied in the virtual world. Lacking gesture and body tracking means the world does not interact with you. WALLED CARDENS Experiences in AR are not interoperable, meaning you always have to choose which narrow augmentation of the world you wish to apply. AR IS EXHAUSTING AND JARRING From slow calibration, to indirect and inefficient interfaces, to lacking intersubjectivity - augmented reality quickly goes from exhilarating to exhausting.

Slide 4

THE HANDHELD ERA Humanity has one foot in the doorway. Even with all its limitations, augmented reality has captured our imagination. In this handheld era, AR is accessed through a digital looking glass offering us a narrow window into the augmented realm. We are limited in our ability to interact with both the real and the virtual, having only one hand free for either. In the handheld era of augmented reality, we are on the outside looking in, seeing the world through a narrow peephole with one hand always tied behind our back. Our handheld devices have only a rough sense of their position in either world, and shared AR experiences are warped by the dissonant perception of each participant…

Slide 5

DEATH OF THE DISPLAY The wearable era starts ushering in the end of physical displays. Persistent and precise augmented reality makes the digital display redundant, and allows for all content to be personalized. By the dawn of the integrated era the notion of physical displays is already becoming anachronistic and quaint. Computers are sold without displays, and no one has owned a television set for years. VIRTUAL KINGDOMS The rendering rights for physical spaces can be bought and sold, creating a potential trillion dollar market. Rendering in the augmented world is regulated and monitored. ADVERTISING REINVENTED Personalized ads can appear virtually in physical spaces, generating new reven…

Slide 6

LEAVING FLATLAND As our cities grow bigger, they reach up towards the heavens and deep underground. Two-dimensional maps and representations of the physical world no longer make sense. Human settlements are measured volumetrically rather than by area. The GPS system is relegated to an obscure backup protocol, inaccessible within the towering urban landscapes. Location needs to be expressed as a position in space. Vast fleets of automated vehicles and delivery drones navigate these complex and crowded three-dimensional environments at incredible speeds. Human pilots are the exception rather than the rule. The positioning and mapping protocol of the future is peer-to-peer, collaborative, terr…

Slide 7

SOLVING FOR [X, Y, Z] Before any of these visions of the future can materialize, there is a massive problem that needs to be tackled: spatial computing. The foundational problem at the heart of the future AR metaverse is that electronic devices only have a vague sense of their literal place in the world, making them unable to reach a consensus about how to navigate or even render the metaverse. For a persistent AR layer to be constructed on top of the world, one must first solve the problem of positioning. There's no way around it. GPS will never suffice, as it needs line of sight and won't work in dense urban environments or indoors. The nature of WiFi or Bluetooth frequencies means that t…

Slide 8

*GPS satellte by Gary Cope. All rights belong to their respective owners. WHAT'S WRONG WITH SPATIAL COMPUTING? THE BLIND PURSUIT OF VISION In a desperate arms race to solve the trillion dollar spatial computing problem, everyone from Apple, Google and Microsoft to Snap, Niantic and Meta are embracing the digital twin approach to device positioning. Billions of dollars are already being deployed, and dozens of acquisitions are being made, to try to recreate a 1:1 digital copy of the world that, combined with computer vision, can help devices find their place in the world. But is their approach sound? The strategy will take many years to materialize, and is incredibly vulnerable to disruption…

Slide 9

*Concept by Geoffrey Vaudou. All rights belong to the respective owners. G ik @ WHAT'S WRONG WITH SPATIAL COMPUTING? CROWDSOURCED PRIVACY VIOLATIONS The digital twin has to be crowdsourced, but who owns the rights of 3D scanned interiors of our homes and offices? How comfortable are we with surveillance capitalists monetizing our most intimate spaces? SERFDOM AS A SERVICE We are not being compensated by these large corporations for participating in the crowdsourcing efforts of the digital twin. COMPLEX STITCHING A crowdsourced digital twin will be very difficult to stitch together, and any imprecision in the stitching is inherited by the positioning. How does one solve the chicken and egg p…

Slide 10

SE SDK Reinventing augmented reality The powerful Aukiverse SDK allows app developers to effortlessly create social augmented reality experiences. By providing turnkey multiplayer networking, instant calibration, a low-latency asset cloud, cross-app interoperability, embodiment, and new ways to monetize content, the Aukiverse SDK is an essential tool that addresses all the current pain points of creating augmented reality experiences. SDK COMPONENTS Manna FEGEL Odal Fehu BELEYS Positioning Networking Embodlment Interoperability Rewards Topology

Slide 11

SDK COMPONENTS Mathr - Human, ability, intelligence Hagall - Hail, transformation Manna - Instant Calibration Our patent pending instant calibration method gives AR developers unprecedented ability to create social experiences. Peer-to-peer positioning ensures relevant relative positioning without awkward or time consuming preparations. Hagall - Networking Our bespoke distributed networking engine makes developing spatial multiplayer experiences effortless. Participants are automatically routed to the most cost-efficient networking provider, who earns tokens for hosting the networking service. This live demo shows a prototype of the Matterless app. an interactive virtual pet experience, usi…

Slide 12

SDK COMPONENTS 0Odal - Heritage. estate, ancestry N Ur - Strength, physical power Odal - Interoperability No matter which Aukiverse app your friends are using, you can seamlessly invite into your world. Our sophisticated asset store keeps assets in a low-latency cloud environment that makes it possible for all Aukiverse apps to be interoperable. Ur - Embodiment Turnkey hand and body detection purpose-made for rich AR interactions makes it easier than ever to bring users into the virtual world. Embodiment in the Aukiverse allows users to physically interact with objects, enriching the experience and immersion. The Aukiverse SDK allows you to interact with the world around you using your phys…

Slide text above is read directly from the Auki Labs deck PDF embedded on this page.

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