TouchSpin Gaming Pitch Deck: 26-Slide Breakdown

See all 26 slides of the TouchSpin Gaming pitch deck, with a slide-by-slide teardown of what the deck does well and where it falls short.

TouchSpin Gaming's pitch deck positions the company as an evolution in the social casino space, emphasizing a transition from simple gaming to a retention-focused business model. The deck highlights a leadership team with deep roots in the gambling industry, including founders and advisors from 888 Gaming and Playtika. The core value proposition centers on unique multiplayer IP that allows players to share the same reels, combined with a monetization strategy built on in-app purchases (IAP) for coins, power-ups, and premium features. While the deck provides a clear roadmap for technical optim…

Key takeaways

Introduction and Strategy

TouchSpin Gaming presents itself not just as a game developer, but as a participant in the 'social casino evolution.' The deck is structured to convince investors that the team understands the transition of the social casino market from a high-growth novelty to a mature, retention-focused industry. The visual theme uses classic casino motifs—gold coins, playing cards, and parchment backgrounds—to reinforce the sector alignment.

Slide 1: Title Slide

The opening slide establishes the brand identity with the 'TouchSpin Casino' logo, featuring three stylized avatars in a speech bubble, emphasizing the social aspect. The subtitle 'social casino evolution' sets the stage for a pitch focused on how the company is moving beyond first-generation social slots.

Slide 2: Business Model

This slide defines the economic engine of the company. It explicitly states that revenue is derived mainly from F2P (Free-to-Play) In-App Purchases (IAP). Key data points include: 'F2P provide more than 60% of mobile rev and 90% of app downloads.' The slide lists the levers for monetization: an optimized in-game economy, coin/premium purchases to continue play, and 'PowerUps' designed to 'burn coins.' This is a standard but clear explanation of the microtransaction model prevalent in the genre.

Slide 3: Achieving the Targets

Slide 3 shifts to operational execution. It lists current actions taken to hit internal goals, most notably: 'Completely re-engineered in game economy to increase risk/loss and maximize monetization – launch 25/09.' This indicates a data-driven approach to game design where the math of the slots is tuned specifically for revenue. Other items include hiring a full-time CRM manager and upgrading the store shopping experience. The mention of a specific date (25/09) suggests the deck was used close to a major product update.

Slide 4: Multiplayer Excitement

This slide introduces the product's primary differentiator. It claims 'UNIQUE MULTIPLAYER IP, PLAY ON THE SAME REELS!' The visual shows a tablet interface where a slot game is integrated with social elements. By allowing players to share reels, TouchSpin attempts to solve the isolation problem of traditional digital slots, potentially increasing session length and social pressure to continue playing.

Slide 5: The People

The 'People' slide is perhaps the strongest in the deck due to the pedigree of the individuals listed. Sherman Sall (CEO) is cited as an entrepreneur in the space since 1998. The inclusion of Gigi Levy as an investor and advisor is a significant signal, as he is the former CEO of 888 Gaming and a founding investor in Playtika, one of the most successful social casino companies in history. Alex Ousach is also noted as a provider to major names like Caesars and Bwin. This slide effectively communicates that the founders are industry insiders, not outsiders trying to learn the gambling business.

Slide 6: Social Casino Maturing

This slide provides market context. It argues that the social casino business is beginning to look more like the traditional casino business—large and profitable. It notes that 'Major brands have moved to retention to grow profits' and that acquisitions are fueling growth for market leaders. This positioning suggests that TouchSpin is building itself to be an attractive acquisition target for those market leaders.

Slide 7: Keeping Our Base

Focusing on the 'retention' theme mentioned in the previous slide, this page details the technical stack for player management. It mentions 'Predictive Analytics to minimize churn' and 'Event-driven Player Targeting.' The emphasis on 'old fashioned retention' combined with modern CRM tools suggests a sophisticated approach to player lifecycle management, aiming to maximize Lifetime Value (LTV).

Slide 8: Long Term Plans

The roadmap extends beyond mobile apps. The company plans to 'License and develop slot machine system for casino floor.' This is a pivot from pure social gaming to B2B licensing in the regulated gambling space. It also mentions rapid development of additional games to diversify the portfolio, which is a common strategy to mitigate the risk of a single title's decline.

Slide 9: Call to Action

The final slide is a visual summary with the phrase 'BE A PART OF THE GAME.' It shows the game available on the App Store and Google Play, indicating that the product is live and in-market. However, this slide (and the deck as a whole) lacks a specific 'Ask' regarding the amount of capital being raised or the terms of the round.

What Works

Industry Pedigree: The team and advisor slide (Slide 5) is exceptionally strong for the sector. Having the former CEO of 888 Gaming and a Playtika investor involved provides immediate credibility. · Clear Monetization Strategy: The deck does not shy away from the 'risk/loss' mechanics of the business. Slide 3 explicitly mentions re-engineering the economy to maximize monetization, which is what gambling investors want to see. · Product Differentiation: The 'Live Multiplayer Slots' (Slide 4) provides a tangible reason why this app might stand out in a crowded marketplace.

What is Missing

The Ask: There is no slide in the provided set that specifies how much money the company is looking to raise or what the valuation expectations are. · Traction Metrics: While the deck mentions that F2P accounts for 90% of downloads, it never states the actual number of downloads, Daily Active Users (DAU), or Monthly Active Users (MAU). · Unit Economics: There is no mention of Customer Acquisition Cost (CAC) versus Lifetime Value (LTV). In the social casino space, where marketing spend is the primary driver of growth, these figures are critical. · Financials: The deck lacks a summary of past revenue or future projections, making it difficult to assess the current scale of the business.

Founder Takeaways

Highlight Insider Status: If your team has deep roots in a specific, highly regulated, or technical industry (like gambling), make that the centerpiece of your pitch. TouchSpin does this well by listing specific major companies their team has worked with. · Address Market Maturity: Don't just talk about a 'growing market.' Explain how the market is changing (e.g., the shift to retention in Slide 6) and how your strategy aligns with that evolution. · Define Your IP: If you have a unique mechanic, show it clearly. The 'play on the same reels' concept is easy to understand and differentiates the product from thousands of generic slot apps. · Be Explicit About Monetization: Investors in the gaming space are looking for 'math' and 'mechanics.' Being upfront about 'burning coins' and 'increasing risk/loss' shows you understand the levers of your own business model.

Frequently asked questions

What is the primary revenue driver for TouchSpin Gaming?
According to Slide 2, revenue is derived mainly from Free-to-Play (F2P) In-App Purchases (IAP). The deck specifies that F2P accounts for more than 60% of mobile revenue. Monetization is driven by coin and premium purchases required to stay in the game, as well as 'PowerUps' that burn coins and enhance the user experience.
Who are the key people behind the company?
The team consists of experienced gaming professionals. Sherman Sall (CEO) has been an online gaming entrepreneur since 1998. Naftali Merari is the inventor of the TouchSpin mechanic. Notable advisors include Alex Ousach, a provider to Playtika and Caesars, and Gigi Levy, the former CEO of 888 Gaming (Slide 5).
What is the 'unique IP' mentioned in the deck?
Slide 4 highlights 'Unique Multiplayer IP' that enables 'Live Multiplayer Slots.' The specific differentiator is the ability for multiple players to 'play on the same reels' simultaneously, which is presented as a social evolution of the traditional solo slot machine experience.
How does the company plan to maintain its user base?
Slide 7 outlines a 'robust data analytics' approach to retention. This includes using predictive analytics to identify and minimize churn, event-driven player targeting, and a CRM system. They also plan to use new game releases, quests, and tournaments to cross-sell and enhance player lifetime value (LTV).
What are the long-term growth prospects for TouchSpin?
Beyond the mobile app, Slide 8 indicates plans to diversify the portfolio of social games and, significantly, to license and develop slot machine systems for the physical casino floor. This suggests a strategy to bridge the gap between social digital gaming and regulated land-based gambling.
Cover slide of the TouchSpin Gaming pitch deck
TouchSpin Gaming pitch deck, slide 1

TouchSpin Gaming pitch deck: the facts

Company
TouchSpin Gaming
Year
Not stated
Slides
26
Sector
Social Casino / Mobile Gaming
Deck type
Investor Deck

TouchSpin Gaming pitch deck PDF

The full TouchSpin Gaming deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the TouchSpin Gaming AG pitch deck was used for

This deck is an investor presentation for TouchSpin Gaming AG, a Swiss social casino startup developing multiplayer slot games under the TouchSpin Casino platform. It appears to date from around 2014, coinciding with the launch of their Texas Reels mobile slot game and the NOAH13 London presentation. The deck positions TouchSpin as a next-generation social, multiplayer slots platform built on patented mechanics and a data-driven, free-to-play business model, likely used to raise an early-stage round (seed/Series A) to scale game development and marketing.

Business model: Free-to-play social/mobile casino games monetized via in-app purchases and coin-based virtual currency, with emphasis on multiplayer mechanics and data-driven optimization of in-game economies.

Investors
Gigi Levy-Weiss (listed as having TouchSpin Gaming AG in his portfolio)., Alex Ousach (listed with TouchSpin Gaming AG in his investment portfolio).
Founders
Sherman Sall
Headquarters
Horgen, Switzerland (Geduldweg 9a, 8810 Horgen, Switzerland listed as HQ).
Industry
Social casino / mobile gaming.

Founded: 2013-2014 (TouchSpin Gaming AG described as founded in Switzerland around 2013–2014).

What happened after the TouchSpin Gaming AG deck

TouchSpin Gaming AG launched its multiplayer social slot platform and Texas Reels around 2014 and continues to present itself as an active developer of social casino games, but there is no publicly documented outcome such as a major exit or clearly reported later funding rounds.

What the TouchSpin Gaming AG deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the TouchSpin Gaming AG deck

TouchSpin Gaming AG pitch deck: common questions

What is TouchSpin Gaming?

TouchSpin Gaming AG is a Switzerland-based developer of social, multiplayer slot games operating the TouchSpin Casino platform and publishing titles such as Texas Reels.

What products or games does TouchSpin Gaming offer?

The company focuses on free-to-play social casino games with a patented multiplayer slot mechanic, including Texas Reels, where up to six players share reels and bet against each other in real time.

What is the TouchSpin Gaming investor deck, and when was it created?

The investor deck analyzed here is a 26-slide presentation uploaded to SlideShare in September 2014, outlining TouchSpin’s multiplayer social slots platform, market opportunity, and monetization strategy for investors.

Where is TouchSpin Gaming based?

TouchSpin Gaming AG is headquartered in Horgen, Switzerland, with an additional listed location in Tel Aviv, Israel, according to its LinkedIn company profile.

Has TouchSpin Gaming raised funding, and from whom?

Public sources indicate that TouchSpin Gaming AG has received angel investment from individuals such as Gigi Levy-Weiss and Alex Ousach, but no detailed round announcements (amounts, valuations, or dates) are publicly disclosed.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

TouchSpin Gaming pitch deck slides

TouchSpin Gaming pitch deck slide 1 of 26
TouchSpin Gaming pitch deck — slide 1 of 26
TouchSpin Gaming pitch deck slide 2 of 26
TouchSpin Gaming pitch deck — slide 2 of 26
TouchSpin Gaming pitch deck slide 3 of 26
TouchSpin Gaming pitch deck — slide 3 of 26
TouchSpin Gaming pitch deck slide 4 of 26
TouchSpin Gaming pitch deck — slide 4 of 26
TouchSpin Gaming pitch deck slide 5 of 26
TouchSpin Gaming pitch deck — slide 5 of 26
TouchSpin Gaming pitch deck slide 6 of 26
TouchSpin Gaming pitch deck — slide 6 of 26

What each slide of the TouchSpin Gaming pitch deck says

Slide 2

Eg WHAT WE DO J - We Create Category-Defining Social Casino Games sll pS" v' Innovative Multiplayer Game Mechanics = Le nae v' Competition/Tournament Driven Engagement (coaran Cid Fo 19] v' Data Driven Validation, Testing and Development NEXAS: MR EETSE v' Ongoing features releases based on audience testing ’Y AAA A "a Seay fh Nh \ EX.) NPA

Slide 3

ZZ] TOUCHSPIN GAMING AG * Fully registered Swiss AG; founded Q1 2014 » Corporate office located in canton Zurich * Relatively low corporate taxes, 20% pre-tax * Pro-business regime, same year write off on major expenses, etc. * No capital gains taxes, ideal for exits yy Sa * Great place to live and work, quiet, mountains, lakes, chocolate! Vo Se »

Slide 4

= BUSINESS MODEL Game Revenues derived mainly from F2P IAP POWERUP @ v" F2P provide more than 60% of mobile rev and 90% ~ cal of app downloads ola] [ao aEan 2 v" In-Game Economy Optimized to Monetize 675207 2 BD BS, v" Coin and Premium Purchases to stay in the game LEVEL UP EASTER) EINE v'" PowerUps and Premiums add fun and burn coins ¥v" Ongoing Features and Levels releases extend ® engagement ” D0 pn OT dn IN 4 of ATTA A

Slide 5

2024 RECENT KPIs The fine tuning to date has been without any CRM activity POWERUP @ v Avg. targeted Facebook installation - $2.30 JOISTS | v' 40% of downloads are - Organic 9 (J = ana=a SEL [ali2 ¥v" More than 25% of players - Invite Friends 7 nii2 v' One Day Retention — 38% p Na LEVEL UP EASTER! v" Seven Day Retention — 22.5% lezontenTe v Fourteen Day Retention — 11.5% v' Thirty Day Retention — 6.5% - -amaPlaver to Payer Conversion — 1% A —

Slide 6

boo TARGET KPIs v' Avg. targeted Facebook mobile installation - $2.00 POWER? ® v' 50% of downloads - Organic 10 5 ’ = Al v" More than 33% of players - Invite Friends ana~n i fipley GEHs]alil2ll + One Day Retention — 50% 3 FEF 7 ) Seven Day Retention — 30 % 30. Yo v : LEVEL UP EASTER! v' Fourteen Day Retention — 20 % a & Thirty Day Retention — 12 % v' Player to Payer Conversion — 2-3%

Slide text above is read directly from the TouchSpin Gaming deck PDF embedded on this page.

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