Curious Hat Pitch Deck (2012): 13-Slide Seed Deck

See all 13 slides of the Curious Hat pitch deck — a 2012 Seed deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

Curious Hat’s 2012 pitch deck is a masterclass in leveraging founder pedigree. By highlighting their leadership's work on Oscar-winning films like Shrek and How To Train Your Dragon, the team establishes immediate creative credibility in the crowded EdTech space. The deck focuses on 'edutainment'—apps that bridge the digital and physical worlds. While it lacks detailed unit economics or a granular competitive landscape, it compensates with strong early traction, showing a sharp spike to nearly 30,000 units by November 2012. The strategy shifts from individual app sales ($0.99–$4.99) to a subs…

Key takeaways

Introduction: The DreamWorks Pedigree in EdTech

Curious Hat entered the 2012 EdTech market with a distinct advantage: a founding team that helped build the modern era of computer-generated animation. This 13-slide pitch deck is a focused attempt to translate Hollywood-grade creative skills into a scalable mobile app ecosystem. Rather than focusing on a specific pedagogical problem, the deck sells a vision of 'digital exploration' and high-quality 'edutainment' during the early gold rush of the Apple App Store.

The Vision and the Team (Slides 1-3)

Slide 1: Title The deck opens with a simple, whimsical logo and the tagline: "Digital Exploration Toys for Young Minds." It establishes the brand identity immediately—playful, creative, and tech-forward.

Slide 2: Mission The mission is articulated as designing an "exploration playground for curious minds." The slide lists three pillars: engaging children with the real world via mobile apps, stimulating creativity, and fostering new interactions between children and adults. This is a strategic move to address the 'screen time' anxiety of parents by suggesting the app is a bridge to the physical world, not a replacement for it.

Slide 3: Team This is the 'anchor' slide of the deck. It highlights 55+ years of experience in Computer Graphics and Design. The founders name-drop Oscar-winning movies: Shrek , Kung Fu Panda , Madagascar , and How To Train Your Dragon . Luca Prasso (CEO) was a Character TD Supervisor at DreamWorks, and Erwan Maigret (CTO) was an R&D Lead at the same studio. Nadia Andreini (Creative Director) rounds out the leadership. By using iconic silhouettes like Shrek and the DreamWorks fishing boy, they borrow massive brand equity to prove they can build products children love.

Product and Validation (Slides 4-5)

Slide 4: Products and Traction Curious Hat demonstrates speed, noting they released 4 apps in the last 7 months. They define their target demographic as 2-9 years old. A line chart shows 'Units' (presumably downloads or sales) spiking from May to November, ending near the 30,000 mark. This proves the team isn't just 'dreaming'—they are shipping and gaining users.

Slide 5: Media Validation comes from high-tier sources. Quotes from Wired Geek Dad , Teachers With Apps , KinderTown , and AppsPlayground are featured. The Wired quote is particularly strong, stating that Curious Hat shows how "good design can actually facilitate children using mobile devices to engage with the world." This reinforces the mission stated on Slide 2.

Market Opportunity and Backing (Slides 6-7)

Slide 6: Market The deck claims that "Interactive books and Educational titles are the second biggest segment in the App Store." They frame the market as a shift toward "self education" and highlight a "big demand for high quality titles." This slide is light on hard TAM/SAM/SOM data but relies on the visible explosion of the App Store economy in 2012.

Slide 7: Investors & Advisors The company reveals it is a 500 Startups portfolio company. Having Dave McClure’s accelerator behind them provides a 'seal of approval' for Silicon Valley investors. Advisors include Fabrizio Capobianco (President at Funambol) and Jonathan Lindo (VP at CA Technologies), adding enterprise and scaling expertise to the creative-heavy team.

Strategy and Business Model (Slides 8-9)

Slide 8: Growth Strategies The strategy is fourfold: 1) The 'Curious Minds' core playground, 2) An expanding portfolio of 'Curious Apps', 3) Cross-promotion via data sharing, and 4) IP creation through characters. This shows they are thinking about a 'Disney-style' ecosystem where characters and apps feed into one another.

Slide 9: Distribution & Revenue Model The revenue model is diversified. They list app sales ($0.99 to $4.99) on both Apple and Android stores. They also introduce the concept of a "Blockbuster app/year" to push the rest of the portfolio. Most importantly, they mention a subscription + In-App Purchase model for the 'Curious Minds' parental app, signaling a move toward recurring revenue rather than one-off sales.

Roadmap and The Ask (Slides 10-13)

Slide 10: Milestones This slide provides a chronological look at their output. It shows a rapid release schedule, moving from Color Vacuum in Q2 2012 to a projected five releases in Q1 2013, including the launch of the Curious Minds platform. This illustrates high operational efficiency.

Slide 11: Investment Opportunities The 'Ask' is clearly defined: they had raised $170k, were seeking $250k in January 2013, and projected a $2M growth round by December 2013. The funds were earmarked for establishing a core developer/design team and implementing a marketing strategy to build brand trust.

Slide 12: Exit Strategy The deck is explicit about its end-game: Acquisition by "Big Media Studios (Disney, DreamWorks)", publisher studios, or toy makers. They also mention IPO, though for a seed-stage app company, the acquisition path is clearly the primary focus given the founders' backgrounds.

Slide 13: Contact The deck concludes with contact info and a note that Curious Hat has been a US Corporation since January 3rd, 2012.

What Works in This Deck

Founder-Market Fit: The team’s background at DreamWorks is the ultimate 'unfair advantage' in a space that requires high-quality visual storytelling. · Speed of Execution: Releasing 4 apps in 7 months and planning 5 more in the following quarter shows a team that can execute, not just design. · Third-Party Validation: The inclusion of 500 Startups and Wired quotes provides immediate credibility that offsets the risks of a young startup. · Clear Revenue Transition: Moving from $0.99 apps to a subscription platform shows the founders understand the limitations of the 'paid app' model and are looking for 'LTV' (Lifetime Value).

What is Missing

Competitive Landscape: The deck does not mention Toca Boca, Disney’s own apps, or other major players in the kids' app space. Investors would want to know how Curious Hat wins against established giants. · Unit Economics: While they show unit growth, they don't disclose Customer Acquisition Cost (CAC) or the conversion rate from free to paid (if applicable). · The 'Why Now?': Beyond the general growth of the App Store, the deck lacks a specific 'inflection point' argument for why 2013 is the year this platform must exist. · Problem Slide: The deck assumes the 'problem' (low-quality kids' apps) is self-evident. A slide dedicated to the 'sea of junk' in the App Store would have made their 'high quality' value proposition even stronger.

What a Founder Should Copy

The 'Pedigree' Slide: If you have worked at world-class companies, use their logos and silhouettes. It creates an immediate psychological association with success. · Visual Consistency: The deck uses the company's own aesthetic—whimsical, clean, and illustrative. This acts as a 'product demo' in itself. · The Milestone Roadmap: Showing a history of 'shipped' products alongside 'future' products builds confidence that the future ones will actually arrive. · The Tiered Funding Ask: Showing the current round ($250k) in the context of the next round ($2M) helps investors see the 'path to the next level' and how their money acts as a bridge.

Frequently asked questions

What is the primary product of Curious Hat?
According to the deck and catalogue facts, Curious Hat creates 'digital exploration toys' or mobile apps for children aged 2-9. Their core product is 'Curious Minds' (referred to as Curious Playground in some descriptions), a cloud-based platform designed to connect their portfolio of apps into a single ecosystem that fosters parent-child interaction.
How does the company plan to make money?
Slide 9 outlines a three-pronged revenue strategy: direct app sales on Apple and Android stores priced between $0.99 and $4.99, a 'blockbuster' app strategy where one major hit drives traffic to others, and a subscription plus in-app purchase model for their 'Curious Minds' parental application.
Who are the founders and why are they relevant?
The founders include Luca Prasso (CEO) and Erwan Maigret (CTO), both former leads at DreamWorks. Their experience on films like Shrek and Madagascar provides the 'creative alpha' necessary to build high-quality edutainment, which the deck highlights as a key market differentiator on Slide 3.
What kind of traction did Curious Hat have at the time of the pitch?
Slide 4 shows significant early traction, with 4 apps released in a 7-month window. A units-sold chart indicates a growth trajectory reaching nearly 30,000 units by November 2012. Additionally, Slide 5 lists media validation from Wired, Teachers With Apps, and KinderTown.
What was the funding 'ask' in this deck?
On Slide 11, the company discloses they had already raised $170k. They were seeking a $250k Seed round in January 2013, with a target of a $2M Growth round by December 2013 to establish a core developer team and implement a broader marketing strategy.
Cover slide of the Curious Hat pitch deck — Seed 2012
Curious Hat pitch deck, slide 1 (2012)

Curious Hat pitch deck: the facts

Company
Curious Hat
Year
2012
Stage
Seed
Slides
13
Sector
EdTech / Edutainment
Deck type
Investor Pitch Deck
Outcome
Raised Seed Round (500 Startups)
Headquarters
California, USA

Curious Hat pitch deck PDF

The full Curious Hat deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Curious Hat pitch deck was used for

This is Curious Hat’s 2012 **seed-stage** fundraising deck for their “Curious Minds/Curious Playground” platform, following incorporation as a US corporation in January 2012. The company designs digital exploration toys and mobile apps for children aged roughly 2–9, focusing on creativity, real‑world interaction, and parent‑child collaboration. The deck describes a transition from a portfolio of standalone iOS apps into a unified parent‑child interaction platform with subscription and in‑app purchase monetization. It was used around the time Curious Hat joined 500 Startups Batch 5 in late 2012/early 2013.

Business model: Provider of interactive and educational mobile applications for children that use mobile device features to stimulate creativity and real‑world exploration.

Founded
2012
Founders
Luca Prasso, Erwan Maigret, Nadia Andreini.
Headquarters
San Mateo, California, United States.
Industry
Educational software / mobile educational applications.

What happened after the Curious Hat deck

Curious Hat operated from 2012 as an educational mobile‑app startup focused on children’s real‑world exploration and parent‑child collaboration, releasing multiple iOS apps and a Curious Playground family app, participating in the 500 Startups accelerator, and reaching around 1.25 million organic downloads primarily via App Store featuring, before eventually ceasing operations and being classified

What the Curious Hat deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Curious Hat deck

Curious Hat pitch deck: common questions

What is Curious Hat and what does it do?

Curious Hat is a small educational software company, founded in 2012 and based in San Mateo, California, that develops interactive mobile applications for children to explore the real world using device features like camera, GPS, accelerometer, audio, and touch. Its apps are positioned as “digital exploration toys for young minds” rather than passive entertainment.

How many apps had Curious Hat launched when this deck was used?

According to the December 2012 deck on SlideShare, Curious Hat had released **4 apps** on the Apple App Store in the prior 7 months. A later pitch‑deck description notes that they eventually grew their portfolio to **9 iOS apps**, all focused on engaging children with the real world and fostering parent‑child interaction.

What product and business model does the Curious Hat deck describe?

The 2012 deck explains that the company’s core product vision is **“Curious Minds”/“Curious Playground”**, a parent‑facing application that connects the child‑focused apps into one ecosystem for shared activities and content. The business model combines individual app sales ($0.99–$4.99) with a subscription and in‑app purchase model for the parental app, using one “blockbuster” app per year to drive traffic to the rest of the portfolio.

Who are the founders and what is their background?

The founding team is led by **Luca Prasso (CEO)**, formerly a Character TD Supervisor and R&D lead at DreamWorks, **Erwan Maigret (CTO)**, also from DreamWorks, and **Nadia Andreini (Creative Director)**, a designer and photographer. Collectively they highlight more than **55 years of experience in computer graphics and design**, including work on award‑winning films like Shrek, Kung Fu Panda, Madagascar, and How to Train Your Dragon.

What is notable about the Curious Hat 2012 seed pitch deck?

The deck itself is a **13‑slide seed deck from 2012** that presents Curious Hat’s mission, team, market thesis, product portfolio, growth strategy, and distribution/revenue model. It was used in the context of raising a seed round and participating in **500 Startups Accelerator Batch 5**, where Curious Hat is described as building mobile exploration tools for curious children.

Sources

Funding and outcome facts on this page were researched on 2026-08-21 from the pages below.

Curious Hat pitch deck slides

Curious Hat pitch deck slide 1 of 13
Curious Hat pitch deck — slide 1 of 13
Curious Hat pitch deck slide 2 of 13
Curious Hat pitch deck — slide 2 of 13
Curious Hat pitch deck slide 3 of 13
Curious Hat pitch deck — slide 3 of 13
Curious Hat pitch deck slide 4 of 13
Curious Hat pitch deck — slide 4 of 13
Curious Hat pitch deck slide 5 of 13
Curious Hat pitch deck — slide 5 of 13
Curious Hat pitch deck slide 6 of 13
Curious Hat pitch deck — slide 6 of 13

What each slide of the Curious Hat pitch deck says

Slide 2

w MISSION Design the exploration playground for curious minds Engage children to the real world using mobile apps Stimulate their creativity and curiosity Foster new interactions between children and adults

Slide 3

& TEAM 55+ years experience in Computer Graphics and Design Worked on Award Winning movies Shrek (Oscar™), Kung Fu Panda, Madagascar, How To Train Your Dragon International network of 20 artists, developers and contributors Happy parents of wonderful kids LUCA PRASSO ERWAN MAIGRET NADIA ANDREINI CEO Co Founder CTO Co Founder Creative Director Character TD Supervisor at DreamWorks Founder at The Bakery Founder at diLuNa Studio R&D Lead at DreamWorks

Slide 4

‘@ prODUCTS FE = ° / Released 4 apps on Apple Store in the last 7 months Multiple applications high quality edutainment (2-9 years old) Innovative use of mobile features (camera, GPS, accelerometer, audio, touch, network, Augumented Reality)

Slide 5

% 5 “Curious Hat [...] is out there showing how good design can W| I R] E D| actually facilitate children using mobile devices to engage with the world and others around them.” Wired Geek Dad (September 2012) "Eye Paint Animals is one of the most innovative and invigorating apps we've seen to date. They strive to design tools for children that encourage discovery play and foster creativity, they succeed spectacularly.” Teachers With Apps (November 2012) “Curious Hat has taken puzzle technology to the next level.” KinderTown (November 2012) ¥'_KinderTown “It’s a great idea [...] getting kids to look at the real world as part of their digital play.” AppsPlayground (November 2012)

Slide 6

W MARKET New growing market: future is in self education Interactive books and Educational titles are the second biggest segment in the App Store Big demand for high quality titles

Slide 8

W GROWTH STRATEGIES Curious Minds Core application playground for parent-child interaction and sharing Curious Apps Expanding portfolio of applications focusing on innovation, quality and design Cross Promotion Through data sharing between Curious Hat's applications Branding and IP Creation Through characters used as teacher buddy for children

Slide 9

W DISTRIBUTION & REVENUE MODEL App Sales on Apple and Android Stores ($0.99 to $4.99) 1 Blockbuster app/year pushing others Curious Minds: Subscription + InApp Purchase model for parental app with targeted marketing

Slide text above is read directly from the Curious Hat deck PDF embedded on this page.

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