INCYMO AI Pitch Deck (2023): 13-Slide Seed Deck

See all 13 slides of the INCYMO AI pitch deck — a 2023 Seed deck in AI — with a slide-by-slide teardown of what the deck does well and where it falls short.

INCYMO AI is a B2B SaaS platform that automates the creation of video ad scenarios for mobile games, aiming to solve the '10/10 pain' of finding high-performing creative ideas. The deck highlights a strong start with 4 initial clients and a claim of x10 more ROAS from creatives. With a lean $300k ask, the company intends to hit a $160k MRR target and a $40M valuation by the end of 2023. While the deck is visually aligned with the gaming industry, it relies heavily on aggressive growth projections, such as scaling from $3.5k MRR to $160k MRR in a single year. The team brings relevant experienc…

Key takeaways

Executive Summary: The AI Creative Engine for Gaming

INCYMO AI enters the market at the intersection of two massive trends: generative AI and the increasingly expensive world of mobile game user acquisition (UA). The deck presents a clear, albeit aggressive, path from a small seed-stage startup to a major player in the marketing automation space. By focusing specifically on the 'scenario' or the 'idea' behind an ad, INCYMO AI targets the highest-leverage part of the creative process. The deck is characterized by bold claims, such as a 100% success rate across initial cases and a projected valuation jump to $40M within a single calendar year.

Slide 1: Title and Value Proposition

The cover slide establishes the brand and its primary objective: "Increase revenue of games with AI products." It includes a subtitle, "How to increase your monetization," which frames the company as a revenue-generating partner rather than just a creative tool. Contact information for Founder and CEO Anna Zdorenko is prominently displayed. The visual style uses geometric shapes that recur throughout the deck, maintaining a consistent brand identity from the start.

Slide 2: The Problem - The Creative Bottleneck

Slide 2 quantifies the pain point. It states that it "hurts 10/10 to find the right idea to create performing ad creatives." The slide backs this up with a claim that 100% of UA Gaming Leads surveyed agreed with this sentiment. A footnote specifies that this data comes from 20 user acquisition leads and managers, some of whom manage $20M marketing budgets. This establishes that the problem is not just widespread but is felt most acutely by high-spending potential customers.

Slide 3: The Solution - smartUA

The solution slide introduces "smartUA," described as "AI-generated Scenarios for Performing Video Ad Creatives." The slide lists three key metrics: 5 years of algorithm development, a 100% success rate (based on 4 clients), and a claim of "x10 more ROAS from creatives." The use of a cartoon character and falling coins reinforces the gaming industry focus and the promise of financial return.

Slide 4: Early Traction

Traction is shown through logos and pipeline numbers. The slide claims "Strong Traction From the Idea Stage since September." It lists four active clients, including SayGames, Eidolon, and AdQuantum. Crucially, it mentions that 15+ more clients are "in the process." This slide is intended to prove that despite being early, the product has immediate market fit with established industry names.

Slide 5: Partnerships and Investment Interest

This slide highlights relationships with industry giants AppsFlyer and Xsolla. The text "Considering investments and partnership" suggests that these companies are either current partners or are in discussions for deeper involvement. The inclusion of high-quality game art on this slide continues the thematic alignment with their target customer base.

Slide 6: The Business Model

The pricing strategy is straightforward. INCYMO AI offers two tiers: $199 "per scenario" for lower-volume needs and approximately "$4k per game per month" for a full-service subscription. This dual model allows for low-friction entry (the $199 price point) while setting a high ceiling for recurring revenue from major game studios.

Slide 7: Market Size (TAM/SOM)

Slide 7 presents a massive Total Addressable Market (TAM) of $71.5B. This is calculated by taking the combined number of apps on Google Play and the App Store (over 1.4 million) and multiplying them by the $4k monthly fee. The Serviceable Obtainable Market (SOM) is set at a much more modest $28.8M, based on 600 clients from the INCYMO.AI CRM. This slide shows a clear path from the current pipeline to a significant near-term revenue goal.

Slide 8: Market Growth Projections

To further entice investors, the deck looks at the broader mobile games market. It cites Statista and Yahoo Finance to show the market growing from $75.6B currently to $235.1B by 2028. Within that, they project the "INCYMO.AI market" (presumably their specific niche) growing from $7.5B to $23.5B, maintaining a consistent share of the total gaming spend.

Slide 9: 2023 Goals

This slide sets three specific targets for the year 2023: reaching $160k in Monthly Recurring Revenue (MRR), achieving a $40M valuation, and securing 40 clients. These are ambitious goals given the starting point of $3.5k MRR mentioned later in the roadmap, implying a requirement for hyper-growth.

Slide 10: The Team and Advisors

The team slide features CEO Anna (ex-Deloitte), Head of ML Alex (ex-EPAM), and CPO Vic (ex-Playrix). It also lists three advisors from the gaming and marketing sectors. A unique and somewhat controversial element is the text: "You can unlock other 12 team members by considering investments in us," accompanied by a unicorn-horse graphic. This gamified approach to the team slide is rare in professional fundraising decks.

Slide 11: The Ask

The company is asking for $300k in investments. The stated purpose is to "reach the KPI from a16z and close round A in 2023." This is a very specific bridge-to-A ask. They also request introductions to CMOs and UA leads in the casual and midcore gaming sectors, showing they are looking for strategic value beyond just capital.

Slide 12: The Roadmap

The final content slide provides a timeline from 2021 to 2030. Key milestones include a $500k angel round in late 2021, the launch of smartUA in late 2022 with $3.5k MRR, and the goal of $24M annual revenue by 2024. The long-term vision (2025-2030) includes "Going public through an IPO," which is a standard but highly speculative inclusion for a seed-stage deck.

What Works in This Deck

Niche Focus: By focusing exclusively on mobile gaming ad scenarios, INCYMO AI avoids the trap of being a "general AI marketing tool." This specificity makes their value proposition much easier for a specialized investor to evaluate. Visual Consistency: The deck uses high-quality gaming assets and a consistent color palette, which makes the startup feel like a native part of the industry it serves. Clear Ask: The $300k ask is small and targeted. Linking it to specific KPIs for a future Series A with a named firm (a16z) creates a sense of urgency and a clear milestone for success.

What Is Missing or Weak

Aggressive Revenue Jumps: The roadmap shows a jump from $3.5k MRR to $160k MRR in one year, followed by $2M monthly ($24M annual) the following year. There is no explanation of the sales or marketing engine required to achieve this 45x growth in 12 months. TAM Logic: The TAM calculation assumes every single app on the App Store is a potential $4k/month customer. In reality, the vast majority of apps have no marketing budget. A more realistic TAM would focus on the top 10,000 grossing games. The "Unlocked" Team: Hiding 12 team members behind an investment wall is a gimmick that may frustrate some investors who want to see the full bench of talent before committing capital.

Founder Takeaways

Be specific about your bridge: If you are raising a small amount to hit a specific milestone for a larger round, say so. INCYMO AI’s mention of a16z KPIs is a bold move that signals they are already in high-level conversations. · Use industry-specific language: Terms like ROAS, UA, and midcore games show that the founders speak the language of their customers. This builds immediate credibility. · Watch your TAM: While big numbers look good, top-down TAMs that include every app in existence are often dismissed by sophisticated investors. It is better to show a smaller, more defensible market that you can actually capture. · Gamification has limits: While the "unlocking" team members concept fits the gaming theme, it risks coming across as less than transparent. Transparency is usually the better policy on the team slide.

Frequently asked questions

What exactly does INCYMO AI do for mobile game developers?
INCYMO AI provides a platform called smartUA that uses AI to generate scenarios for video ad creatives. According to slide 3, these scenarios are designed to improve Return on Ad Spend (ROAS). The platform aims to automate the ideation phase of marketing, which the founders claim is a significant bottleneck for user acquisition leads who manage large budgets.
How does the company justify its $71.5B TAM?
The market size on slide 7 is calculated by taking the total number of apps on Google Play (477,998) and the App Store (1,012,065) and multiplying that sum by their $4,000 monthly per-game fee over 12 months. This is a top-down calculation that assumes every single app on both major stores is a potential customer for their high-end monthly subscription.
What is the current traction and revenue of the company?
As of the end of 2022, the roadmap on slide 12 indicates the company had 5 games using their product and was generating $3.5k in Monthly Recurring Revenue (MRR). Slide 4 notes they have 4 active clients, including SayGames and AdQuantum, with over 15 more in the pipeline. They set a goal to reach $160k MRR by December 2023.
Who are the key people behind INCYMO AI?
The leadership team includes CEO Anna Zdorenko, a two-time founder with experience at Deloitte; Alex, the Head of ML with 10 years of experience at EPAM and Grid Dynamics; and Vic, the CPO who previously founded a creative agency and worked with Playrix. They are supported by advisors from Green Grey and Plarium (Slide 10).
What is the specific purpose of the $300k investment ask?
According to slide 11, the $300k is intended to help the company reach specific KPIs set by venture capital firm a16z. Achieving these metrics is positioned as the necessary step to close a larger Series A round within 2023. Additionally, they are seeking introductions to CMOs and UA leads in the casual and midcore gaming sectors.
Cover slide of the INCYMO AI pitch deck — Seed 2023
INCYMO AI pitch deck, slide 1 (2023)

INCYMO AI pitch deck: the facts

Company
INCYMO AI
Year
2023
Stage
Seed
Slides
13
Sector
AI

INCYMO AI pitch deck PDF

The full INCYMO AI deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the INCYMO.AI pitch deck was used for

INCYMO.AI is an AI-driven ad creative and optimization platform originally focused on mobile gaming user acquisition, later extended to broader performance marketing use cases. The pitch deck in question is a 13‑slide seed-stage fundraising deck from 2023 used around the company’s $850K seed round. The deck positions INCYMO.AI as solving friction in mobile game UA by using AI to generate and optimize high-performing ad scenarios, with a $300K bridge ask aimed at reaching Series A-level milestones in a large total addressable market. It sits in the AI/AdTech sector, targeting game studios and performance marketers that need scalable creative ideation and testing for video ads.

Business model: Software platform and services providing AI-powered analysis, ideation, and generation of video ad creatives to improve performance marketing and user acquisition for mobile games and other digital products.

Round
Seed
Year
2023
Raised
$850,000 seed round
Investors
Joint Journey Intelligent Investments.
Founders
Anna Zdorenko
Headquarters
Wilmington, Delaware, United States
Total funding
$850,000 seed funding raised as of February 2023.

Industry: Business/Productivity Software and performance marketing technology for gaming and digital advertising.

What happened after the INCYMO.AI deck

As of publicly available information, INCYMO.AI raised a $850K seed round in February 2023 and has since continued to operate and expand its AI-powered ad creative and optimization platform across gaming and other performance marketing verticals, with no disclosed exit or subsequent funding rounds beyond the seed round.

What the INCYMO.AI deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the INCYMO.AI deck

INCYMO.AI pitch deck: common questions

What does INCYMO.AI do?

INCYMO.AI is an AI-powered platform that analyzes existing game ads and market data to generate creative briefs and full video ad concepts, helping mobile game studios and marketers produce higher-performing video creatives and scale user acquisition campaigns.

How much funding has INCYMO.AI raised and when?

Public data shows INCYMO.AI raised a $850K seed round completed on February 17, 2023, which is the only disclosed round and matches the seed-stage context of the pitch deck.

Where is INCYMO.AI based?

The company is headquartered in Wilmington, Delaware, United States, with a listed address at 1013 Centre Road, Suite 403-B, Wilmington, DE 19805.

How does INCYMO.AI’s technology help improve ad performance?

The platform’s core product uses AI to model creative elements such as hooks, pacing, on-screen actions, and emotions, then generates and tests multiple ad variants, improving metrics like ROAS and CPI by identifying and scaling the best-performing creatives.

Who founded INCYMO.AI and who is the CEO?

According to multiple profiles, INCYMO.AI was founded and is led by Anna Zdorenko, who is listed as Founder & CEO and is highlighted as running the AI-driven ad analysis and creative generation platform.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

INCYMO AI pitch deck slides

INCYMO AI pitch deck slide 1 of 13
INCYMO AI pitch deck — slide 1 of 13
INCYMO AI pitch deck slide 2 of 13
INCYMO AI pitch deck — slide 2 of 13
INCYMO AI pitch deck slide 3 of 13
INCYMO AI pitch deck — slide 3 of 13
INCYMO AI pitch deck slide 4 of 13
INCYMO AI pitch deck — slide 4 of 13
INCYMO AI pitch deck slide 5 of 13
INCYMO AI pitch deck — slide 5 of 13
INCYMO AI pitch deck slide 6 of 13
INCYMO AI pitch deck — slide 6 of 13

What each slide of the INCYMO AI pitch deck says

Slide 1

INCYMOLAI | revo rove N a of games with Al products How to increase your monetization | | | \ i A Anna Zdorenko Founder & CEQ \ Em ( == E-mail: ceo@incymo.ai \ } | — A LinkedIn: Anna-Incymo f Website: y f { \ | / | 1 [| ] 4

Slide 2

It hurts 10/10 to find right idea to create performing ad creatives ) {& JA 3 > ' o & ; UA Gaming Leads Said 5 -

Slide 3

S m a rtUA Al-generated Scenarios for Performing Video Ad Creatives years of algorithms development » - 100% \ (] successful cases* h more ROAS from creatives

Slide 4

Strong Traction From the Idea Stage since September Scalable validated 4 15+ b SAYILTE) ‘Wuoowon AdQuantum

Slide 5

Since December V 7h wr Vd 0 x $ R » Y A a o hr as RppsFlyer Xsolla \ 4 - 4 + Considering 2 = ‘- investments and partnership \

Slide text above is read directly from the INCYMO AI deck PDF embedded on this page.

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