Tales Of Ocean Fantasy Online Pitch Deck Teardown

A detailed teardown of the Tales Of Ocean Fantasy Online pitch deck, focusing on game mechanics, fleet development, and MOLI Group's corporate overview.

The Tales Of Ocean Fantasy Online pitch deck, developed by MOLI Group Limited, serves more as a product feature showcase than a traditional investment vehicle. Across the 24-slide presentation (8 of which are analyzed here), the company emphasizes the technical and aesthetic aspects of their 'cute-style' MMORPG. Key highlights include a 'Land + Ocean' map system, extensive fleet customization with over 100 selections, and a structured daily quest system. While the deck successfully communicates the game's scope and the developer's pedigree—citing MOLI as a subsidiary of Net2Gather (China) Hol…

Key takeaways

Tales Of Ocean Fantasy Online: Product Showcase Teardown

The pitch deck for Tales Of Ocean Fantasy Online, developed by MOLI Group Limited, is a product-centric presentation that leans heavily on the visual and mechanical aspects of the game. Rather than following the traditional Silicon Valley format of Problem/Solution/Market, this deck functions as a feature list designed to prove the game's depth and the developer's existing infrastructure in the Chinese gaming market.

Slide 1: Title and Branding

The opening slide introduces the game title, Tales of Ocean Fantasy , and categorizes it as a 2.5D cute-style MMORPG . The branding for MOLI Group Limited (Online Media & Entertainment) is prominent, alongside the game's stylized logo featuring a ship's wheel. The visual theme is established immediately with bright colors and a mascot character, signaling a younger or casual-leaning demographic within the hardcore MMORPG genre.

Slide 2: Key Features

Slide 2 utilizes a hub-and-spoke diagram to outline the core value propositions of the game. The central 'Unique' feature is the Land + Ocean Maps . Other features listed include:

Strong PVE and PVP Attributes · Mixed Gameplay · Simple mouse-click move · User-friendly UI settings · Exquisite Avatar System · Gorgeous Character Designs · Sizable Quests and Contents · Multiple Gaming Systems

This slide attempts to cover all bases but lacks specificity. Terms like 'Mixed Gameplay' and 'Multiple Gaming Systems' are generic, though the emphasis on 'Simple mouse-click move' suggests an accessibility focus for the PC platform.

Slide 3: Fleet Development

This slide provides the first deep dive into a specific mechanic. The deck claims a 100+ selection of fleet , including specific vessel types: gunboat, submarine, warship, and galiot . The slide also highlights Customized change of outlook and functions by assembling of accessories . Visually, this is one of the strongest slides, showing a wide array of concept art ranging from traditional warships to whimsical designs like a giant swan and a mechanical anglerfish. This demonstrates the 'cute-style' aesthetic mentioned on the title slide.

Slide 4: Gigantic Boss Combat

Slide 4 focuses on the PVE (Player vs. Environment) aspect of the game. It specifically mentions the ability to Beat the gigantic Octopus boss in numerous PvE dungeons to acquire special items and treasures . The slide includes six in-game screenshots showing the boss in different environments (both open sea and interior dungeons). This slide serves as proof of product, showing that the game is in a playable state with functional combat mechanics and boss AI.

Slide 5: Guild Team-up and Contest Fight

Building on the combat theme, Slide 5 introduces the social and cooperative elements. It states that Guilds can enter the same contest to team-up and fight with the gigantic boss to acquire special guild rewards . The screenshots here are more cluttered, showing multiple players, health bars, and damage numbers, which is typical for the MMORPG genre. The inclusion of timers (e.g., 00:21:48) indicates time-gated or scheduled event content, a common retention mechanic in online games.

Slide 6: Daily Quest System

Slide 6 addresses player retention and the 'grind' mechanics. It lists Different modes of daily quests: land-based, ocean-based, guild-based . The stated goal for players is to gain level-up experience and in-game coins / currencies for personal use / guild contributions . The graphics show quest scrolls with character portraits and a 3x3 grid of rewards, suggesting a 'daily login' or 'bingo' style reward system common in free-to-play titles.

Slide 7: Comprehensive Item Designs

This slide acts as the primary explanation of the game's economy. It centers on the Item mall , which is broken down into four categories:

Customized outlook: fleet and related accessories, costumes, visual effects, etc. · Daily consumables: HP, XP, bag space, etc. · Advanced: gemstones, direct recovery, functional fleet accessories. · Upgrade: experience enhancement, accelerator.

This confirms a microtransaction-based revenue model. The mention of 'experience enhancements' and 'accelerators' suggests a 'pay-to-progress' or 'pay-to-convenience' model, which was standard for the era and region this deck likely originates from.

Slide 22: Moli – Corporate Overview

The final slide in this selection provides the 'Why Us' argument. MOLI is described as a Leading online game developer, operator and publisher based in Shanghai, China . Key corporate facts include:

A wholly-owned subsidiary of the Net2Gather (China) Holdings Ltd (1049.HK) . · 5+ years experience of global game publishing in 30+ countries / regions . · Developer of King of Pirates Online (Tales of Pirates Online). · Awards listed: 4 x Overseas Development Awards , 4 x Top-10 Most Anticipated Online Games Awards , and 1 x Best Cute-style MMORPG . · Infrastructure: 20+ regional offices in China and a comprehensive point-card distribution network .

This slide is the most 'investor-ready' part of the deck, emphasizing the company's scale, public parentage, and existing distribution power.

What Works

Visual Proof: The deck does an excellent job of showing, rather than just telling. The inclusion of numerous in-game screenshots and high-quality concept art for the fleets (Slide 3) and bosses (Slide 4) gives a clear sense of the final product's quality and art style.

Corporate Pedigree: Slide 22 effectively leverages the company's history and its parent company's public listing. For a publisher or a late-stage investor, the fact that MOLI has 20+ regional offices and a proven distribution network in China is a significant de-risking factor.

Mechanical Clarity: The deck clearly defines the game's unique selling point—the dual land and ocean gameplay—and explains how the economy works through the Item Mall (Slide 7).

What is Omitted

The Ask: There is no mention of how much capital is being raised, the valuation, or the intended use of funds. This suggests the deck may be for potential publishing partners rather than equity investors.

Market Data: The deck lacks any information on the size of the MMORPG market, target demographics beyond 'cute-style' fans, or competitive analysis against other titles like MapleStory or Ragnarok Online.

Unit Economics: While the Item Mall is mentioned, there are no projections for Average Revenue Per User (ARPU), Customer Acquisition Cost (CAC), or Lifetime Value (LTV).

Team Bios: While corporate awards are listed, the individual leaders, developers, and designers behind the project are not introduced. In startup fundraising, the 'Team' slide is often considered the most important, and its absence here is notable.

Founder's Takeaway

Founders in the gaming space should look at Slide 3 (Fleet Development) as a masterclass in showing variety and customization potential. However, for a standard venture capital pitch, this deck is far too focused on product features. A balanced deck must bridge the gap between 'what the game is' and 'how the game makes money at scale.' If you are pitching a game, ensure you include the 'Business of Fun'—retention metrics, monetization loops, and a clear path to market—alongside the beautiful artwork.

Frequently asked questions

What is the primary genre and style of the game?
Tales Of Ocean Fantasy Online is defined on Slide 1 as a '2.5D cute-style MMORPG.' This suggests a specific aesthetic target—likely the 'chibi' or stylized anime look common in Asian markets—and a gameplay perspective that blends 2D sprites or fixed-camera 3D with depth.
Who is the company behind the game and what is their track record?
The game is developed by MOLI Group Limited. According to Slide 22, they are a subsidiary of the publicly traded Net2Gather (China) Holdings Ltd (1049.HK). They claim over 5 years of experience in 30+ countries and previously developed 'King of Pirates Online' (also known as Tales of Pirates Online).
How does the game handle monetization?
Monetization is detailed on Slide 7 through an 'Item mall' structure. It includes four categories: Upgrades (experience enhancements/accelerators), Daily consumables (HP, XP, bag space), Advanced items (gemstones, functional fleet accessories), and Customized outlooks (costumes and visual effects).
What are the unique gameplay mechanics mentioned?
The deck highlights 'Unique Land + Ocean Maps' on Slide 2, which is supported by Slide 3's focus on 'Fleet development.' Players can choose from over 100 types of ships and customize them with accessories to change both their appearance and function.
What essential fundraising information is missing from this deck?
The deck is missing almost all standard venture capital metrics. There is no slide for Market Size (TAM/SAM/SOM), no Competitor Analysis, no Team bios (only corporate awards), no Financial Projections, and no 'The Ask' slide detailing how much capital is needed or how it will be used.
Cover slide of the MOLI Group Limited pitch deck
MOLI Group Limited pitch deck, slide 1

MOLI Group Limited pitch deck: the facts

Company
MOLI Group Limited
Year
Not stated
Stage
Unknown (Product developed)
Slides
24
Sector
Gaming / MMORPG
Deck type
Product / Corporate Overview
Headquarters
Shanghai, China

MOLI Group Limited pitch deck PDF

The full MOLI Group Limited deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

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