Cheerapp Pitch Deck: 18-Slide Breakdown

See all 18 slides of the Cheerapp pitch deck — a Marketplace deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

Cheerapp’s 2014 pitch deck outlines a mobile application designed for anonymous, location-based interactions, such as sharing leftovers or selling old furniture without requiring a user profile or permanent data storage. The company positions itself against giants like Facebook and WhatsApp, arguing that its 'no login' and 'data expires' features better emulate natural human behavior. Financially, the deck is highly speculative, projecting a $4.2 billion valuation by 2020 based solely on reaching 100 million users, using a $42-per-user metric derived from the WhatsApp sale. While the deck pro…

Key takeaways

Slide-by-Slide Analysis

Slide 1: Title Slide

The deck opens with the logo for cheerapp , featuring a yellow map pin icon over a folded map. The tagline is "THE APP THAT CHANGES THE WOLRD" [sic]. The typo in "world" on the very first slide is a significant oversight that may impact initial investor perception regarding attention to detail.

Slide 2: Anonymous

A simple yellow transition slide with the word "ANONYMOUS" in light text. This establishes one of the three core pillars of the product: the lack of user profiles or identity tracking.

Slide 3: The Pitch Letter

Formatted as a letter from "Martin," this slide sets the scene. It uses relatable scenarios: party leftovers, garden help, finding a local pizza place, or a lost cat. The core argument is that people need help from those around them "without an existing relationship." It emphasizes that email addresses and account information are unnecessary friction for these types of local transactions.

Slide 4: Data Expires

Another transition slide highlighting "DATA EXPIRES." This introduces the ephemeral nature of the platform, positioning it alongside 2014-era trends like Snapchat, but for local utility rather than social messaging.

Slide 5: How Does It Work? (Part 1)

This slide uses a cupcake analogy to explain the user flow. A user has leftovers from a party and wants to share them with the community. It visualizes the transition from an individual having a surplus to the community receiving it, though it does not yet explain the technology.

Slide 6: How Does It Work? (Part 2)

This slide details the technical flow. A user installs the app and uses it anonymously without an account . They post a photo (in this case, cupcakes) which is visible for 30 minutes to everyone close by. Interested neighbors (Eva, Peter, and Sabine) answer anonymously. The poster then sends an address to "get together." The slide ends with a smiley face and the note "everybody is happy!"

Slide 7: Here & Now

A transition slide emphasizing the real-time nature of the application. This reinforces the 30-minute expiration window mentioned previously.

Slide 8: App Mockup

A high-fidelity mockup of the app on an iPhone. The UI shows a grid of photos with heart icons and timers. A banner states: "In the radius of 2 miles there are 261 active posts." This gives investors a clear sense of the intended user experience and the density required for the app to feel "alive."

Slide 9: Detailed Screenshots

Three screens are shown: a "private conversation" view, a "detailed post" view of a car with a "Connect now" button, and a "local radius" map view showing San Jose and surrounding areas. The map view includes a slider to adjust the radius up to 5 miles.

Slide 10: Get Help

A transition slide for the next section of the deck, focusing on the utility aspect of the platform.

Slide 11: Our Competition

A competitive matrix comparing Cheerapp to Secret, Whisper, WhatsApp, Yik Yak, Facebook, and Twitter. Cheerapp claims to be the only one that offers no login/profile, anonymity, private conversation, local proximity, visual real-time pictures, 30-minute expiration, and categorized posts . The text below argues that Cheerapp emulates "natural human behavior" better than competitors by leaving "no trace behind."

Slide 12: No Profile

A final transition slide reinforcing the lack of user accounts as a primary feature.

Slide 13: Future Outlook (Financials)

This is the most data-heavy slide. It lists projections from 2014 to 2020. For 2014, it claims 300,000 users and a $220,000 seed round already completed. It targets a $1 million investment for a $13 million valuation . By 2020, it projects 100 million users , $370 million in total revenue , and a $4.2 billion valuation . A footnote explains the valuation is based on the WhatsApp sale at $42 per user, noting this is still lower than the $130-$150 per user valuation of Twitter or Facebook.

Slide 14: Offer Services

A transition slide suggesting that the app can be used for labor or professional services, not just physical items.

Slide 15: Our Conclusion

The summary slide claims the app has "global significance" and can be used by "anybody, anywhere." It reiterates the mission to "improve society" and "make the world a better place, one Smartphone at a time."

Slide 16: About Us (Team Stats)

This slide provides a headcount rather than bios. It mentions the idea started in February 2014. The team consists of 3 founders, 2 designers, 7 developers, 1 marketing, and 5 investors . It mentions "international relations" including China and Russia, suggesting a global ambition for a local app.

Slide 17: Sell Items

A transition slide highlighting the marketplace aspect of the app.

Slide 18: The Founders

The final slide shows photos of the three founders: Martin Obert , Martin Carfrae , and Guy Ayika . No professional backgrounds or past successes are listed, which is a notable omission for a seed-stage deck.

What Cheerapp Does Well

The deck is visually consistent, using a bright yellow and gray color palette that feels modern for 2014. The use of a single, clear analogy (the cupcakes) makes the product's utility immediately understandable to anyone, regardless of their technical background. By walking through the user journey step-by-step, the founders successfully demystify how an anonymous app would actually function in a real-world scenario.

Furthermore, the inclusion of high-fidelity mockups (Slide 8 and 9) is a strength. It shows that the product is not just a concept but has undergone significant design and potentially development work. The competitive matrix is also well-structured, clearly defining the specific feature set that the founders believe separates them from the social media giants of the era.

What is Missing from the Deck

The most glaring omission is a Go-To-Market (GTM) strategy . While the deck projects 100 million users by 2020, it offers zero explanation of how they will acquire those users. For a local network, the "cold start" problem is immense; an anonymous app with no users in a specific neighborhood is useless. The deck does not address how they plan to achieve the density shown in their mockups.

The Team slide is also weak. While it lists headcount, it fails to provide any credentials for the founders. Investors at the seed stage are primarily betting on the team's ability to execute. Without knowing if these founders have built successful apps or scaled businesses before, the $4.2 billion valuation projection feels entirely arbitrary. Finally, the Revenue model is vague. "In-app purchases" in an anonymous utility app are difficult to implement, and the deck doesn't explain what a user would actually be buying.

Founder Takeaways

Avoid typos on the title slide: The misspelling of "world" on Slide 1 is a preventable error that signals a lack of polish. · Anchor valuations in reality: Using a single outlier acquisition (WhatsApp) to justify your own valuation is a common but risky tactic. Investors prefer to see valuations based on your own unit economics or comparable companies in your specific niche, rather than just a "dollars per user" calculation. · Show, don't just tell, the team's strength: If you have 7 developers and 2 designers, highlight their past work. Headcounts are less impressive than a track record of shipping successful products. · Address the 'Cold Start' problem: For any location-based app, the most important slide is the one explaining how you will win your first city or neighborhood. Cheerapp ignores this entirely, which is a major red flag for sophisticated investors. · Use transition slides sparingly: This deck has six transition slides (Slides 2, 4, 7, 10, 12, 14, 17) that contain only one or two words. While they help with pacing, they often take up space that could be used for more substantive data on user retention or acquisition costs.

Frequently asked questions

What is the core value proposition of Cheerapp?
Cheerapp aims to facilitate spontaneous, anonymous interactions between neighbors. By removing the friction of creating a profile or sharing permanent contact info, it allows users to post items (like cupcakes) or requests (like garden help) that are visible only to people within a 2-mile radius for 30 minutes. It seeks to digitize 'natural human behavior' in local communities.
How does Cheerapp plan to make money?
According to Slide 13, the company planned to introduce revenue streams in 2015. These included 'revenue through in-App purchase' and 'revenue through native API advertisements.' By 2020, they projected $70 million from in-app purchases and $300 million from advertisements, though the specific nature of these purchases is not detailed in the deck.
What is the significance of the WhatsApp mention in the deck?
The founders use the $19 billion WhatsApp acquisition as a primary valuation anchor. They calculate that WhatsApp was valued at $42 per user. By applying this same multiple to their own user growth projections, they justify a $13 million valuation for 300,000 users and a $4.2 billion valuation for 100 million users.
Who are the founders and what is the team structure?
The deck identifies three founders: Martin Obert, Martin Carfrae, and Guy Ayika. As of the deck's publication, the broader team included 2 designers, 7 developers, and 1 marketing person. They also mention having 5 existing investors and international relations in China and Russia, though no specific names for these partners are provided.
What are the main risks associated with this business model?
The primary risks involve the 'anonymous' and 'no login' nature of the app, which complicates user retention and safety. Additionally, the revenue model is entirely dependent on reaching massive scale (100M users) to be viable. The deck also lacks a clear plan for how they will acquire these users in a crowded social media landscape.
Cover slide of the Cheerapp pitch deck
Cheerapp pitch deck, slide 1

Cheerapp pitch deck: the facts

Company
Cheerapp
Slides
18
Sector
Marketplace

Cheerapp pitch deck PDF

The full Cheerapp deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Cheerapp pitch deck was used for

Cheerapp is presented in a SlideShare pitch deck (18 slides, marketplace sector) as a hyper‑local, anonymous platform where nearby users can offer and request items and services, ask local questions (e.g., best pizza, help in the garden, lost cat), and run ad‑hoc garage‑sale style exchanges without sharing personal contact details. The problem slide frames everyday situations with leftover party food, local help needs, and local recommendations as under‑served by existing tools that require identity and prior relationships. The deck appears to date from around 2012–2014 and targets early‑stage investors, positioning Cheerapp within the then‑current wave of anonymous and ephemeral social apps. No external funding announcements, company website, or press mentions specific to Cheerapp were located, so the exact stage, amount raised, and outcome of this fundraise remain unverified.

What the Cheerapp deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Cheerapp deck

Cheerapp pitch deck: common questions

What is Cheerapp according to its pitch deck?

Cheerapp is described in its pitch deck as a hyper‑local, anonymous marketplace and social app where people in a small geographic area can ask for or offer help, share leftover items (like food after a party), promote informal sales (such as a garage sale), and get local recommendations without exchanging email addresses or phone numbers. The app aims to emulate natural, casual neighbor‑to‑neighbor interactions in a digital form.

What problem does Cheerapp claim to solve?

Based on the deck text, Cheerapp focuses on everyday situations like leftover food after a party, finding help to work in the garden, locating a lost cat, discovering the best nearby pizza, or clearing out a garage via a local sale. All of these are framed as use cases where people want quick, local, low‑friction interactions without exposing their identity or building a prior relationship.

How does Cheerapp say its solution works?

The deck describes Cheerapp as an anonymous, hyper‑local platform that does not require users to share email, phone number, or payment/account details just to ask for help or buy an old chair. Instead, it seeks to recreate natural, low‑identity, real‑world interactions digitally, matching local needs and offers in a nearby area.

What kind of pitch deck is the Cheerapp presentation, and what stage was it likely for?

The SlideShare deck is an 18‑slide early‑stage fundraising presentation labeled as a pitch deck for "cheerapp" by Martin Obert. It targets investors (explicitly addressing a "Dear investor" in the problem slide) and situates Cheerapp alongside 2014‑era anonymous and ephemeral social apps, referencing user‑count‑driven valuations such as WhatsApp’s acquisition as longer‑term comparables, though no specific round size or valuation for Cheerapp itself is externally verified.

Did Cheerapp actually raise funding or launch successfully?

No external evidence was found of a completed funding round, product launch coverage, or later company activity under the Cheerapp name that clearly ties back to this deck. As a result, it is unclear whether Cheerapp was fully launched, funded, or subsequently shut down or rebranded, and the deck should primarily be treated as an early‑stage concept presentation rather than a record of a completed financing.

Sources

Funding and outcome facts on this page were researched on 2026-08-21 from the pages below.

Cheerapp pitch deck slides

Cheerapp pitch deck slide 1 of 18
Cheerapp pitch deck — slide 1 of 18
Cheerapp pitch deck slide 2 of 18
Cheerapp pitch deck — slide 2 of 18
Cheerapp pitch deck slide 3 of 18
Cheerapp pitch deck — slide 3 of 18
Cheerapp pitch deck slide 4 of 18
Cheerapp pitch deck — slide 4 of 18
Cheerapp pitch deck slide 5 of 18
Cheerapp pitch deck — slide 5 of 18
Cheerapp pitch deck slide 6 of 18
Cheerapp pitch deck — slide 6 of 18

What each slide of the Cheerapp pitch deck says

Slide 3

Dear investor, think about your last party and remember all the leftovers. What did you do? Keep them all? Throw them away? How about help needed in your garden? Or, does anybody know the best Pizza around here? Help needed to find your cat! Just cleaning your garage... yep, garage sale. Everyday we all have those questions where we need help, can offer help, need contacts from people around us without an existing relationship. It is not needed to have your email address when asking for help, or your account information when buying an old chair, or phone number to connect right now. With our solution we emulate natural human behaviour and make the world a better place. See you at TechCrunch…

Slide 5

HOW DOES IT WORK ? This is birthday party v after your party many cupcakes are leftover | what can you now co with al your cupcakes? i [) id we help you to share the eVeo upcakes with peope In (YY) (XX) the communtiy!

Slide 6

§ [) ( v W ry —— you install cheerapp you post a cake photo for 0 Use anonymously free, visible for 30 minutes without account or profile, 0 everybody close by! Eva, Peter & Sabine answer you now (also anonymously) you send your address You meet, eat the 0 get together :-) cupcakes and everybody Is happy!

Slide text above is read directly from the Cheerapp deck PDF embedded on this page.

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