Absurd Games Pitch Deck: 14-Slide Breakdown

See all 14 slides of the Absurd Games pitch deck — a Gaming deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

The Absurd Games pitch deck provides an overview of the company's past game development achievements and introduces a new game concept, 'Silence Kills'. The deck showcases several prior games with accolades and download figures, details the new game's genre, platforms, and price point, and includes a high-level development roadmap. However, it lacks crucial fundraising components such as a problem statement, solution, business model, team slide, market size, competitive analysis, financial projections, and a clear ask. The deck focuses more on game concepts and development process than on the…

Key takeaways

Absurd Games Pitch Deck Teardown

This teardown analyzes the pitch deck for Absurd Games, an indie game development company. The deck, titled 'Absurd Games Pitch Deck: Indie Game Development & Market Strategy' from SlideShare, presents a snapshot of the company's past achievements and future plans. It comprises 14 slides in total, with 7 provided for review. The analysis will proceed slide by slide, highlighting the content presented and noting significant omissions relevant to a fundraising context.

General Observations

The deck focuses heavily on game concepts, development progress, and past accolades, which are valuable for showcasing product capabilities and team experience. However, it largely overlooks critical business and financial aspects typically expected by investors. The design is clean and uses a consistent color palette, making the content legible. The footer 'ABSURD GAMES//Pitch Deck' and slide numbers are present on all content slides, maintaining a professional appearance.

Slide 1: Title Slide

The first slide is a title slide, prominently displaying 'Pitch Deck' in large, dark gray text against a light gray background. At the bottom left, it states, 'Copyright 2025 © All Rights Reserved'. Below this, there is a legal disclaimer: 'All supporting materials and proprietary business information are property of Absurd Games Pvt Ltd. These materials may only be altered, shared or reproduced with explicit consent or at the request of the copyright owners. Please keep it between us.' At the bottom right, it reads, 'Presented by Absurd Software(Team Name)'.

This slide serves as a standard introduction, establishing the document's purpose and asserting intellectual property rights. The copyright year '2025' suggests the deck was created in or before that year, or is forward-looking. The inclusion of '(Team Name)' indicates this might be a template or an early draft where specific team details are yet to be filled in.

Slide 2: Our Games

This slide, titled 'Our Games', showcases four distinct game projects developed by Absurd Games, each accompanied by a screenshot and a brief description of its achievement or status. The games are:

House of Heists: Features a top-down isometric view gameplay screenshot. The description states, 'Selected in Indie40 initiative IGDC 2024'. · MathQuest: Displays a colorful, cartoon-style educational game interface. The description notes, 'Government of India organised game jam finalists'. · Saviour: Shows a top-down action game screenshot with multiple characters. The description reads, 'BITS PILANI x IGDC Game Jam Winners'. · Anime Rush: Presents a vertical mobile game interface with a character selection screen. The description highlights, '10K+ Downloads on PlayStore'.

This slide effectively demonstrates the company's experience across different game genres and platforms (implied mobile for Anime Rush, PC/console for others). The accolades listed provide third-party validation and indicate recognition within the game development community. The '10K+ Downloads' for 'Anime Rush' is a concrete metric of user engagement, though it lacks context such as revenue or active users.

Slide 4: Overview (Silence Kills)

Slide 4, labeled 'Overview', introduces a new game concept using a bubble chart visualization. The central, largest black bubble contains the title 'Silence Kills'. Surrounding it are three smaller gray bubbles:

One bubble states, 'Price: 10-15$'. · Another bubble lists the genre as 'Indie, Platformer, Action'. · The third bubble specifies the platforms as 'PC, Android, Switch'.

This slide provides a concise summary of a key product. It clearly communicates the target price point, genre, and distribution platforms for 'Silence Kills'. The visual presentation is simple and direct. For a fundraising deck, this slide introduces the product but does not delve into its unique selling propositions, target market, or competitive differentiation beyond genre.

Slide 6: In-Game Shot (Silence Kills)

Slide 6 features a full-bleed, dark, stylized in-game screenshot. The image depicts a cavernous, rocky environment with a creature in the center. Overlaid in white text, centered, are the words 'SOUND IS SURVIVAL'. In the bottom right corner, it is labeled 'IN-GAME SHOT'.

This slide serves as a visual hook, aiming to convey the atmosphere and perhaps a core gameplay mechanic or theme of 'Silence Kills'. The tagline 'SOUND IS SURVIVAL' suggests an innovative gameplay element or a narrative focus on audio. It's an effective way to immerse the viewer in the game's aesthetic and concept, but it offers no further details about the game's mechanics or story.

Slide 8: Roadmap

Slide 8 is titled 'ROADMAP' and presents a timeline of development phases. A black inverted triangle with the text 'WE ARE HERE' points to the 'MAR-JUNE' period, specifically within the 'PRODUCTION' phase. The roadmap is structured into several time blocks, each with a corresponding phase and detailed activities:

DEC - JAN (CONCEPT): VISION, RESEARCH, PILLARS, SCOPE · JAN - FEB (PRE-PROD): SYSTEMS, VISUAL DESIGN, LOOP, PROTOTYPE · MAR - JUNE (PRODUCTION): NARRATIVE, DEVELOPMENT, V-SLICE, EXPANSION · JULY - AUG (PRE-LAUNCH): OPTIMIZATION, POLISH, LOCALIZATION, SUPPORT · SEPT - OCT (LAUNCH): WINDOWS, MACOS, ANDROID · OCT+ (SUPPORT): LONG TAIL (OPTIONAL), DLC, LOCALIZATION+, PORTING+

This slide provides a clear, high-level overview of the development plan for 'Silence Kills'. It breaks down the process into logical stages and lists key tasks within each. The 'WE ARE HERE' marker is useful for indicating current progress. While comprehensive in terms of development tasks, it does not link these stages to funding requirements or milestones for investors.

Slide 10: Comparable Games

Slide 10 presents two examples of successful indie games, 'KATANA ZERO' and 'CELESTE', likely as benchmarks or inspirations for 'Silence Kills'. Each game is shown with its cover art and a set of statistics:

KATANA ZERO: Image of the game's cover art. Below it, 'LAUNCH MARKET PRICE: 15$', 'SALES: ~ 500,000 Units', 'GENRE: Indie, Action, Puzzle, Adventure', and 'PLATFORMS: Linux, macOS, Switch, PS4, Windows'. · CELESTE: Image of the game's cover art. Below it, 'LAUNCH MARKET PRICE: 20$', 'SALES: ~ 500,000 Units', 'GENRE: Indie, Platform, Puzzle, Adventure', and 'PLATFORMS: Linux, macOS, Switch, PS4, Windows'.

This slide attempts to establish market viability and potential sales figures by referencing successful comparable titles. The consistent 'SALES: ~ 500,000 Units' for both games suggests a target or an average for successful indie titles. This is a good way to provide context for potential market performance, but it lacks a direct comparison of how 'Silence Kills' differentiates itself or aims to achieve similar success.

Slide 12: Punchline

The final provided slide, titled 'Punchline', features a black and white illustration of several people celebrating, holding a trophy. To the right, in large black text, it reads, 'Katana ZERO meets rhythm survival— play loud or die'.

This slide serves as a concluding statement, aiming to succinctly capture the essence and unique selling proposition of 'Silence Kills' by comparing it to a known successful game ('Katana ZERO') and adding a distinctive gameplay mechanic ('rhythm survival'). The phrase 'play loud or die' reinforces the 'SOUND IS SURVIVAL' theme from slide 6. It's a memorable tagline but functions more as a marketing statement than an investor-focused summary.

What Works Well

The Absurd Games pitch deck effectively showcases the company's product development capabilities and creative vision. The 'Our Games' slide (slide 2) is strong in demonstrating past achievements and diverse experience, with specific accolades and a download count for 'Anime Rush'. This provides tangible evidence of the team's ability to develop and launch games. The 'Overview' slide (slide 4) for 'Silence Kills' is concise and clearly communicates the new game's core attributes (price, genre, platforms). The 'ROADMAP' (slide 8) is detailed and well-structured, giving a clear sense of the development plan and current progress. The inclusion of 'Comparable Games' (slide 10) helps to set market expectations and provides a benchmark for potential sales. The 'Punchline' slide (slide 12) is a memorable way to summarize the unique selling proposition of the new game, blending a known success with a novel gameplay concept.

What Is Missing

For a fundraising pitch deck, several critical components are absent. There is no explicit 'Problem' or 'Solution' slide, which typically frames the market opportunity and the company's value proposition. A 'Business Model' slide is missing, leaving investors unclear on how Absurd Games generates revenue beyond game sales (e.g., in-app purchases, subscriptions, licensing). Crucially, there is no 'Team' slide, which is fundamental for investors to assess the experience and expertise of the people behind the company. Financial projections, including revenue forecasts, cost structures, and profitability, are entirely absent. There is no 'Market Size' analysis to quantify the opportunity, nor a comprehensive 'Competitive Analysis' that details how 'Silence Kills' differentiates itself from other games beyond a high-level genre comparison. Most importantly, there is no 'Ask' slide, which would specify the amount of funding sought, its intended use, and the proposed equity stake or investment terms. The deck also lacks a clear explanation of the company's vision or mission beyond game development itself.

What a Founder Should Copy

Founders can learn from Absurd Games' clear presentation of their past work and development roadmap. The 'Our Games' slide (slide 2) is a good template for showcasing a portfolio with specific, verifiable achievements. The concise 'Overview' (slide 4) for a new product, detailing price, genre, and platforms, is effective for a quick introduction. The structured 'ROADMAP' (slide 8) with distinct phases and tasks is excellent for conveying project management capabilities and progress. The use of 'Comparable Games' (slide 10) with specific metrics like launch price and sales figures is a valuable way to contextualize market potential. Finally, the 'Punchline' (slide 12) demonstrates how to distill a game's essence into a memorable, impactful statement. These elements are strong for product-focused communication, but must be complemented with robust business and financial information for a successful fundraising pitch.

Deck Facts

company: Absurd Games · sector: Indie Game Development & Market Strategy · stage: Not explicitly stated, but implies early to growth stage given the roadmap and past projects. · year: Copyright 2025 (Slide 1) · slides: 14 (7 provided) · decktype: Pitch Deck · outcome: Not stated · hq: Not stated (Absurd Games Pvt Ltd suggests India, but no specific city/state)

Frequently asked questions

What games has Absurd Games developed according to the pitch deck?
According to slide 2, Absurd Games has developed 'House of Heists', 'MathQuest', 'Saviour', and 'Anime Rush'. 'House of Heists' was 'Selected in Indie40 initiative IGDC 2024', 'MathQuest' were 'Government of India organised game jam finalists', 'Saviour' were 'BITS PILANI x IGDC Game Jam Winners', and 'Anime Rush' has '10K+ Downloads on PlayStore'.
What is the new game introduced in the deck, and what are its key characteristics?
The new game introduced is 'Silence Kills', as shown on slide 4. Its key characteristics include a price range of '10-15$', classification as 'Indie, Platformer, Action', and planned availability on 'PC, Android, Switch'. Slide 6 features an in-game shot with the tagline 'SOUND IS SURVIVAL'.
What is the current stage of development for Absurd Games, according to the roadmap?
The roadmap on slide 8 indicates that Absurd Games is currently in the 'PRODUCTION' phase, specifically marked for 'MAR-JUNE'. This phase includes 'NARRATIVE', 'DEVELOPMENT', 'V-SLICE', and 'EXPANSION' activities.
Does the pitch deck include financial information or an ask for funding?
No, the provided slides of the pitch deck do not include any financial information such as revenue, profit, or projections. Furthermore, there is no explicit ask for funding, nor is there a slide dedicated to detailing the use of funds or investment opportunity.
Are there any comparable games mentioned in the deck?
Yes, slide 10 features two comparable games: 'KATANA ZERO' and 'CELESTE'. For both, the deck lists 'LAUNCH MARKET PRICE' (15$ for Katana Zero, 20$ for Celeste) and 'SALES: ~ 500,000 Units', along with their genres and platforms.
Cover slide of the Absurd Games pitch deck
Absurd Games pitch deck, slide 1

Absurd Games pitch deck: the facts

Company
Absurd Games
Slides
14
Sector
Gaming

Absurd Games pitch deck PDF

The full Absurd Games deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Absurd Games Pvt Ltd pitch deck was used for

This deck is a 14‑slide fundraising and strategy presentation by Absurd Games Pvt Ltd, an Indian indie game studio, focused on their new PC roguelite title **House of Heists** and broader indie game development plans. It appears to be used around 2025–2026, after the company’s incorporation in March 2025 and their participation in IGDC’s Indie40 initiative, to pitch the game and studio to publishers and investors. The deck highlights past projects, game‑jam wins, and a roadmap for House of Heists, along with market sizing and a high‑level budget, implying an early‑stage seed/first external funding raise rather than a later growth round. It is positioned for the **indie PC gaming** segment, using TAM/SAM/SOM analysis to argue the commercial opportunity for a pixel‑art action platformer/roguelite on Steam.

Business model: Independent **indie game studio** developing and selling PC and mobile games, with a focus on story‑driven, stylistically bold titles; revenue primarily from game sales, with potential supplementary income from publishing deals, community-supported funding, and licensing of game mechanics.

Founded
2025-03-24
Founders
Yash Bansal, Avash Biswas
Headquarters
Ludhiana, Punjab, India
Industry
Gaming / Indie Game Development.

What happened after the Absurd Games Pvt Ltd deck

Absurd Games has transitioned from a college‑student game‑jam team into a formally incorporated indie game studio in Ludhiana, India, building the roguelite House of Heists and a portfolio of small titles. They have achieved ecosystem validation through game‑jam wins and IGDC’s Indie40, and established a presence on Steam and hiring platforms, yet there is no verifiable public record of a specific

What the Absurd Games Pvt Ltd deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Absurd Games Pvt Ltd deck

Absurd Games Pvt Ltd pitch deck: common questions

What is Absurd Games and where is it based?

Absurd Games Pvt Ltd is an independent game studio based in Ludhiana, Punjab, India, focused on story‑driven, stylistically bold indie titles, including the roguelite **House of Heists**.

What game is the Absurd Games pitch deck about?

The deck centers on **House of Heists**, described as an action roguelite about fighting and capturing living furniture and deadly appliances, planned primarily for PC/Steam with a development roadmap from concept through launch and post‑launch support.

Did Absurd Games raise investment using this pitch deck?

Available public information does not show any completed equity or venture funding rounds for Absurd Games; their deck and Indie40 participation indicate they have pitched to publishers and investors, but no specific amount, valuation, or investor names are verifiably disclosed.

Who founded Absurd Games and what is their background?

The LinkedIn profiles and pitch deck list **Yash Bansal** and **Avash Biswas** as co‑founders, with roles in game design and programming; the studio originated from a group of college students with 3–4 years of Unity experience and multiple game‑jam wins.

What market opportunity does the Absurd Games deck claim?

The deck’s market slide targets the **global PC market** for indie, pixel‑art, action platformer/roguelite games, with a TAM of $51.9B and SAM/SOM figures in the tens of millions of dollars, arguing that realistic sales depend heavily on visibility, marketing, publishers, timing, and quality.

Sources

Funding and outcome facts on this page were researched on 2026-08-21 from the pages below.

Absurd Games pitch deck slides

Absurd Games pitch deck slide 1 of 14
Absurd Games pitch deck — slide 1 of 14
Absurd Games pitch deck slide 2 of 14
Absurd Games pitch deck — slide 2 of 14
Absurd Games pitch deck slide 3 of 14
Absurd Games pitch deck — slide 3 of 14
Absurd Games pitch deck slide 4 of 14
Absurd Games pitch deck — slide 4 of 14
Absurd Games pitch deck slide 5 of 14
Absurd Games pitch deck — slide 5 of 14
Absurd Games pitch deck slide 6 of 14
Absurd Games pitch deck — slide 6 of 14

What each slide of the Absurd Games pitch deck says

Slide 1

Pitch Deck Copyright 2025 © All Rights Reserved All supporting materials and proprietary business information are property of Absurd Games Pvt Ltd. These materials may only be altered, shared or reproduced with explicit consent or at the request of the copyright owners. Please keep it between us. bt 2 Presented by Absurd Software(Team Name)

Slide 2

A | / Yash Bansal ie 7 [5] o-Founder = pA 14 > a Se | < « '% . 4 9: f Avash Biswas re - oF - L 1 Our Team Eire exatraeine 4p Absurd Games ) — Pvt Ltd. J § Shubham Game Programmer p | 4 ABSURD GAMES//Pitch Deck 1

Slide 3

= House of Heists WA TME LS rE Selected in Indie40 initiatlive Sep 4 SH IB] [coc 2024 SONS x 2 Government of India organised game & i A N F jam finalists = aw ' 3 Ral (d+ © + Aid 1 : 5 Anime Rush © 10K+ Downloads on : PlayStore Saviour HIE ALLE Game Jam Our Games ABSURD GAMES//PitchDeck

Slide 4

Achievements Shortlisted for Top10 in Selected to be a part of the Indie40 Initiative. 6th Cohort of IMAGE COE Developed & Published over 10+ ; ; ; games oi various platforms such as Won various game jams in itch.io & playstore past 4-5 years.

Slide 5

Price: 10-158 PC, Android, Switch Overview ABSURD GAMES//Pitch Deck 4

Slide text above is read directly from the Absurd Games deck PDF embedded on this page.

Related fundraising guides (24)

Browse companies alphabetically (1)

More pitch deck teardowns (16)

Recently published pitch deck teardowns (12)

Fundraising library · Pitch deck examples · Investor directory · Founder database