Agave Games Pitch Deck: All 8 Slides + Teardown

See all 8 slides of the Agave Games pitch deck — a 2024 Seed deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

Agave Games, an Istanbul-based mobile gaming startup, raised a $7M Seed round in 2024 using a concise 8-slide deck. The presentation is a masterclass in 'betting on the jockey,' as it leans heavily on the founding team's previous success at major gaming studios like Good Job Games and Fugo. Rather than showcasing a finished product, the deck outlines a strategic approach to 'Casual Puzzle 2.0,' focusing on high-retention mechanics and a dual-monetization model (in-app advertising and in-app purchases). The deck successfully secured backing from top-tier investors like Balderton Capital and Fe…

Key takeaways

The Pedigree Play: How Agave Games Raised $7M Pre-Launch

In the world of mobile gaming, where the cost of user acquisition is skyrocketing and the market is saturated with clones, investors are increasingly looking for teams that have already 'been there and done that.' The Agave Games pitch deck is a textbook example of how to leverage professional history to secure a massive Seed round. Based in Istanbul—a rising global hub for mobile gaming—the team used just 8 slides to convince Balderton and Felix Capital that they were the right group to tackle the 'Casual Puzzle 2.0' market.

Slide 1: Brand Identity

The deck opens with a minimalist title slide featuring the Agave logo. There is no tagline or mission statement here. In a high-velocity fundraising environment, this simplicity suggests a focus on the brand and the team behind it, rather than a specific gimmick.

Slide 2: The Founding Team

This is arguably the most important slide in the deck. It introduces the four founders: Alper Oner, Oguzhan Merdivenli, Burak Kar, and Baran Terzioglu. The text highlights specific, quantifiable achievements. For instance, Merdivenli is credited with the marketing of 7 titles at Good Job Games. Terzioglu is noted for his role as Head of Growth at Fugo. By including logos for Good Job Games, Fugo, and UC Berkeley, the slide establishes immediate credibility. The subtitle, 'Teamwork begins by building trust,' reinforces the idea that this is a cohesive unit with a shared history of success.

Slide 3: What We Will Do

Slide 3 defines the company's vision: 'Casual Puzzle 2.0.' The slide uses a simple three-step flow: Long Retaining Casual Puzzle Games -> Serving Large Audiences -> Dual Monetization Strategy. The footer contains a notable phrase: 'As a long-term greedy company, we aim to have multiple long retaining games.' This indicates a portfolio approach rather than a 'one-hit-wonder' strategy, which is more attractive to VCs looking for sustainable growth.

Slide 4: How We Will Do It

This slide breaks down the execution strategy into five pillars: Scalable Target Audience, Disruptive Mechanic, Flawless Level Design, Top Live Ops Events, and Crack Marketing. The 'Crack Marketing' section is particularly vital, as it mentions acquiring users at the 'lowest cost.' In the current IDFA-impacted mobile landscape, proving you can acquire users efficiently is a prerequisite for funding. The mention of 'data-backed level scoring' also signals a technical, analytical approach to game design.

Slide 5: Competitive Landscape

Agave uses a standard 2x2 matrix to position itself. The axes are 'Retention' (Low to High) and 'Monetization' (In-App Purchase to In-App Advertising). They place themselves in the top-right quadrant: High Retention and In-App Advertising. By positioning themselves against giants like King, Playtika, and Dream Games (who are placed in the IAP/High Retention quadrant), Agave argues that their dual-monetization model allows them to 'widen the audience' and avoid being 'dependent on in-app purchase targeted campaigns.'

Slide 6: The Extended Team

While Slide 2 focused on the founders, Slide 6 showcases the technical depth of the broader team. It lists roles such as Senior Game Engineer, Technical Artist, Data Scientist, and Backend Engineer. Each role includes years of experience and previous employers like Narcade, MagicLab, and Softtech. This slide proves that the $7M isn't just going to the founders; it's funding a fully-staffed production house capable of building complex micro-service architectures and data pipelines.

Slide 7: Funding and Roadmap

Slide 7 explicitly states the $7M raise and names the investors: Balderton Capital, Felix Capital, and 500 Istanbul. It also provides a clear timeline: Beta in 6-8 months, followed by a 3-6 month soft launch. The mention of 'building the second studio' during the soft launch phase indicates an aggressive scaling plan that justifies the $7M price tag.

Slide 8: Conclusion

The deck ends with a simple 'Thank You!' slide. It maintains the clean, blue-and-white aesthetic found throughout the presentation.

What Works in This Deck

Clarity of Pedigree: The deck does not hide behind vague promises. It puts the founders' specific track records front and center. For a Seed round, where there is often no product to show, the team's history is the primary asset. The mention of specific titles and growth roles at market leaders like Fugo and Good Job Games provides the 'social proof' necessary to de-risk the investment.

Strategic Positioning: The competitive landscape slide is excellent. It doesn't just say 'we are better'; it explains why their monetization model is a strategic advantage in the current market. By targeting the gap between hyper-casual (high ads, low retention) and hardcore casual (high IAP, high retention), they carve out a specific 'blue ocean' for their products.

Operational Readiness: Slide 6 is a powerful addition. Many seed decks focus only on the founders. By showing they have already recruited senior engineers and data scientists from competing studios, Agave proves they are 'ready to build' the moment the funds hit the bank.

What is Missing

Product Specifics: There are no screenshots of an actual game in development. While Slide 3 shows generic puzzle game imagery, there is no 'Agave Original' shown. This is common for very early-stage gaming rounds, but it puts the entire weight of the pitch on the team's ability to find 'fun' later.

Unit Economics Projections: While the deck mentions 'lowest cost' marketing and 'dual monetization,' it lacks specific targets for LTV (Lifetime Value) or CAC (Customer Acquisition Cost). Investors in this space usually want to see what kind of ROAS (Return on Ad Spend) the team expects to achieve based on their previous experience.

Market Size: The deck assumes the investor already knows the mobile gaming market is massive. It omits the standard 'TAM/SAM/SOM' slide. While this works for specialized gaming VCs, a generalist firm might have wanted to see the specific dollar opportunity in the 'Casual Puzzle 2.0' sub-genre.

Founder Lessons

Sell the 'Why' of the Team: If you have worked at industry leaders, make that the centerpiece of your deck. Agave didn't just list their names; they listed their specific contributions to successful titles. If you are a founder, don't just say you were a 'Manager'; say you 'managed the marketing for 7 titles.'

Define Your 'Version 2.0': Agave didn't just say they were making puzzle games. They branded their approach as 'Casual Puzzle 2.0.' This creates the perception of an evolution in the market, making the startup seem like a forward-thinking disruptor rather than a copycat.

Keep it Lean: 8 slides is remarkably short for a $7M raise. This suggests that the founders spent their time on high-signal information (Team, Strategy, Roadmap) rather than filler. If your team is strong enough, you don't need 20 slides to prove it.

Frequently asked questions

How much did Agave Games raise and who were the investors?
As stated on Slide 7, Agave Games raised $7M. The round was backed by prominent venture capital firms Balderton Capital, Felix Capital, and 500 Istanbul. This significant seed amount for a pre-product company reflects the high level of investor confidence in the founding team's ability to execute in the competitive mobile gaming sector.
What is Agave Games' specific product strategy?
According to Slide 3, the company is pursuing a 'Casual Puzzle 2.0' strategy. This involves creating 'Long Retaining Casual Puzzle Games' that serve large audiences. Their goal is to build a portfolio of multiple games across different sub-genres rather than relying on a single hit, which they describe as being a 'long-term greedy company.'
What makes the Agave Games team unique?
The team is composed of industry veterans. Slide 2 notes that Oguzhan Merdivenli was responsible for the marketing of 7 titles at Good Job Games, while Baran Terzioglu was Head of Growth at Fugo. Slide 6 further shows a deep bench of talent with 3+ years of experience at studios like Narcade and Enrich Games.
How does Agave Games plan to monetize its users?
Slide 5 details a 'Dual Monetization' strategy. By combining in-app advertising (IAA) and in-app purchases (IAP), they aim to achieve high retention while widening their audience. They argue that IAA allows them to be less dependent on expensive IAP-targeted marketing campaigns, providing a competitive advantage over 'IAP-only' giants like King or Dream Games.
What is the timeline for their first game launch?
Slide 7 outlines a clear roadmap: the company plans to have its first game ready for Beta testing within 6 to 8 months. Following that, they intend to conduct a soft launch for an additional 3 to 6 months while simultaneously beginning the build-out of a second development studio.
Cover slide of the Agave Games pitch deck — Seed 2024
Agave Games pitch deck, slide 1 (2024)

Agave Games pitch deck: the facts

Company
Agave Games
Year
2024
Stage
Seed
Slides
8
Sector
Consumer software / Mobile Gaming
Deck type
Seed Pitch Deck
Outcome
$7M Raised
Headquarters
Istanbul, Turkey

Agave Games pitch deck PDF

The full Agave Games deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Agave Games pitch deck was used for

This is Agave Games’ **seed-round pitch deck**, used in 2022 to raise **$7 million** for a new Istanbul-based casual puzzle mobile gaming studio.[1][3][4][6][12][15] The deck focuses on the founding team’s prior experience at Good Job Games and Fugo, and on a strategy to build “Casual Puzzle 2.0” with long-retaining games and dual monetization (in-app ads plus in-app purchases). The raise was intended to fund development of the studio’s first long-retention casual puzzle titles and to scale the team.[1][3][4][6][7][15] Although your library tags the deck as Seed/2024, all external funding announcements link this specific 8-slide deck to Agave’s **August 2022 seed round**.[1][3][4][6][12][15]

Business model: Mobile gaming studio focused on **casual puzzle** games for iOS and Android, using a **dual monetization** model that combines in-app advertising and in-app purchases.[1][3][4][6]

Round
Seed.[1][3][4][6][7][12][15]
Raised
$7,000,000 seed round.[1][3][4][6][7][9][12][15]
Lead investor
Balderton Capital.[3][4][6]
Investors
Balderton Capital (seed round lead).[3][4][6][7][9][15], Felix Capital (seed investor).[1][3][4][6][7][9][12][15], 500 Startups / 500 Global / 500 Istanbul (seed investor).[3][6][7][9]
Founded
2021[1][3][6][9]
Founders
Oğuzhan Merdivenli[3][6][9], Ali Baran Terzioğlu[3][9], Alper Öner[3][9], Burak Kar[3][9], Ulaş Nuhoğlu[9], Emir Kotil[9]
Headquarters
Istanbul, Turkey[1][3][4][6]
Industry
Mobile gaming / casual puzzle games[1][3][6][11]

Year: 2022.[1][3][4][6][7][12][15]

Total funding: $25–25.5 million (comprising a $7m seed round in 2022 and an $18m Series A in 2024).[3][4][5][10][13]

Use of funds as presented: To build and launch Agave’s first casual puzzle-style mobile game for iOS and Android, and to scale the team (including tripling headcount over roughly 18 months).[1][3][4][6][7][15]

What happened after the Agave Games deck

Following the 8-slide seed pitch deck, Agave Games successfully raised $7m in 2022 to build long-retention, dual-monetized casual puzzle games, scaled its team, launched the global hit *Find the Cat*, and later secured an $18m Series A in 2024, establishing itself as a leading Turkish casual puzzle studio.[3][4][5][6][7][9][10][12][13][15]

What the Agave Games deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Agave Games deck

Agave Games pitch deck: common questions

What does Agave Games do?

Agave Games is a mobile gaming studio based in Istanbul, Turkey, focused on developing **casual puzzle** games for iOS and Android devices.[1][3][4][6] The company emphasizes long-retention gameplay and a dual monetization model combining in-app advertising and in-app purchases.[3][4][6]

How much did Agave Games raise with this pitch deck, and who invested?

Agave Games raised **$7 million** in a **seed round** announced in August 2022.[1][3][4][6][7][12][15] The round was **led by Balderton Capital**, with participation from **Felix Capital** and **500 Startups/500 Global (500 Istanbul)**, according to Balderton, MAGNiTT, Sifted, and Robert College’s alumni publication.[3][4][6][7][9][15]

Is this deck tied to the seed round or the Series A round?

The seed pitch deck was used for the **$7m seed round announced August 2022**, not the later Series A.[1][3][4][6][12][15] Business Insider and LinkedIn posts explicitly state that Agave used an **8-slide deck** to raise $7m, matching the deck length and seed-stage framing you hold.[1][12] Subsequent funding (an $18m Series A in December 2024) came after the success of its game *Find the Cat*, but that later round did not use this original seed deck.[5][10][13]

Who founded Agave Games and when?

External sources describe Agave Games as founded in **2021** by a group of Istanbul-based friends and alumni from Robert College.[1][3][6][9] Founding team members named across MAGNiTT, Robert College’s alumni piece, and other coverage include **Oğuzhan Merdivenli, Alper Öner, Burak Kar, Ali Baran Terzioğlu, Ulaş Nuhoğlu, and Emir Kotil**.[3][6][9]

What happened after this seed pitch deck—did Agave Games succeed?

After the seed round, Agave developed and launched the casual puzzle game **Find the Cat**, which became a global hit.[5][10] In December 2024, Agave raised an **$18m Series A** co-led by **Felix Capital and Balderton Capital**, with participation from **E2VC**, bringing total funding to about **$25–25.5m** and a post-money valuation reported around **$100m**.[5][10][13] These outcomes occurred well after the seed deck and validate the studio’s ability to execute on its casual puzzle and dual-monetization thesis.

Sources

Funding and outcome facts on this page were researched on 2026-08-30 from the pages below.

Agave Games pitch deck slides

Agave Games pitch deck slide 1 of 8
Agave Games pitch deck — slide 1 of 8
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Agave Games pitch deck — slide 2 of 8
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Agave Games pitch deck — slide 4 of 8
Agave Games pitch deck slide 5 of 8
Agave Games pitch deck — slide 5 of 8
Agave Games pitch deck slide 6 of 8
Agave Games pitch deck — slide 6 of 8

What each slide of the Agave Games pitch deck says

Slide 2

Founding Team Teamwork begins by building trust Alper Oner Data & Strategy consultant at Beghou Consulting in San Francisco Previously, strategy consultant at PwC Strategy& Industrial Engineering and Operations Research degree from UC Berkeley Oguzhan Merdivenli Casual studio lead at Good Job Games Previously, growth manager at Good Job Games, responsible for UA, monetization & marketing of 7 titles that he owned goodjob Burak Kar Product manager at Good Job Games' casual studio Previously, Head of Growth at Good Job Games Berkeley ) G Baran Terzioglu Head of Growth at Fugo, while directly contributing to level design, game economy and feature improvements at Fugo's casual studios.

Slide 3

What we will do Casual Puzzle 2.0 Long Retaining Casual Serving Large Dual Monetization Puzzle Games 9 Audiences 9 Strategy As a long-term greedy company, we aim to have multiple long retaining games in different casual puzzle sub-genres.

Slide 4

How we will do Maximizing user experience for broader audiences Scalable Target Audience Understanding the needs of a scalable target audience that we want to penetrate in Disruptive Mechanic Executing a mechanic innovation by iterating proven mechanics and genres to make the game accessible to even greater audience Flawless Level Design Perfecting level design with a streamlined databacked level scoring system that is built considering the audience's needs Top Live Ops Events Implementing the most suitable live ops events and work to take them one step further Crack Marketing Cracking marketing to acquire users with lowest cost while making sure that the creatives appeal to the right audie…

Slide 5

Competitive Landscape In-App Advertising goodigh 3gave Low Retention ¢ > High Retention rawna pEAK 2ROVIO v In-App Purchase We see a huge growth opportunity in the dualmonetized casual game area In-app advertising revenue model allows us to widen the audience as we won't only be dependent on in-app purchase targeted campaigns

Slide 6

We have built a great team that share the same dedication for the challenge Senior Technical Senior Game Game Data Backend Game Artist Game Artist Engineer Scientist Engineer Engineer Artist 2+ years of combined . 3 years of game. 3+ years of casual 6 years of 1+ year at Enrich 3+ years of data 3+ years of game development | SXRIRIRSS experience in GamesasaDartst | Severericn: science and experience in experience at 20d 20 eriinton] concept/2D art and Jaroue gante analytics server Hurcada ne Land technical desginer kis eation a Fuge sudos swell asa | Perence devoting Magicab architecture NARGABE. & fugo JAS [4 hk AR, L= EnricH softtecn £2 evet warce

Slide text above is read directly from the Agave Games deck PDF embedded on this page.

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