Ob evr Pitch Deck Teardown: VR Experience Concept

A teardown of the 6-slide Ob evr pitch deck, analyzing its presentation of a subscription-based VR game with a brick-and-mortar component and its team.

The Ob evr pitch deck presents a concept for a subscription-based VR game that integrates a physical, 'brick and mortar' component, aiming to provide VR experiences not achievable at home. The deck identifies the high cost of VR equipment as a problem, proposing a solution through dedicated facilities that offer advanced VR experiences and hardware sales. It includes two slides introducing team members, Jon Miller and Ricky Humphrey, highlighting their professional backgrounds. However, the deck is extremely brief, lacking crucial information such as market size, business model details, finan…

Key takeaways

Ob evr Pitch Deck Teardown: A Brief Look at a VR Experience Concept

This teardown analyzes the pitch deck for Ob evr, a company proposing a subscription-based VR game with a physical component. The deck, consisting of just six slides, offers a high-level overview of the concept, the problem it addresses, its proposed solution, and two key team members. Published on SlideShare, the deck's year of publication is not stated in the source listing, nor is a listing description provided. The company's name, 'Ob evr,' is presented as 'OBE vr' on the slides themselves.

Given its extreme brevity, the deck functions more as an initial concept outline rather than a comprehensive fundraising document. It touches upon the core idea and the perceived market need but omits many details typically expected by investors, such as market size, financial projections, or a clear funding ask.

Slide-by-Slide Breakdown

Slide 1: Title Slide

The first slide features the company name, 'OBE vr,' prominently displayed in large, bold, white text against a black background. Below the company name, the word 'Pitchdeck' is written in a smaller, non-bold font. To the right of the text is a stylized, abstract graphic resembling a speckled, distorted ring or torus, composed of white dots and lines. This graphic is also present on Slide 2. The slide serves as a minimalist introduction to the deck.

Slide 2: Company Overview / What We Do

This slide reiterates the company name, 'OBE vr,' in large, bold, white text. To the left, the same abstract ring graphic from the title slide is displayed, albeit smaller. The main content of the slide is a paragraph describing the company's offering: "OBE is a subscription based vr game with a brick and mortar component. Our families will offer a vr experiment that you can't achieve at home. As well as an opportunity to digitize your self to be included ito our game." The text is presented in white against the black background. This slide provides the first insight into the company's core business model, combining a digital subscription with a physical presence and a unique VR experience.

Slide 3: Problem

Titled 'Problem' in large, bold, white text at the top, this slide outlines the issue Ob evr aims to address. The problem statement reads: "VR is difficult to experiment with or experience without thousands of dollars of equipment. Or an Oculus quest an even then there are still sides to VR that are very cost probative that our facility will let you try." The text is white against a black background. This slide highlights the high barrier to entry for advanced VR experiences, focusing on the cost of equipment and the limitations of home setups.

Slide 4: Solution

Following the problem, this slide is titled 'Solution' in large, bold, white text. The proposed solution is described as: "Building a facility that allows people to expertise multiple aspects of VR in away that they can't at home. It would also sell VR hardware and accessories like a traditional store." This slide directly addresses the problem by proposing physical locations that offer specialized VR experiences and also serve as retail points for VR equipment. The language used, "expertise multiple aspects of VR," suggests a focus on advanced or diverse VR applications beyond typical home gaming.

Slide 5: Team Member - Jon Miller

This slide introduces a team member, Jon Miller. His name is presented in large, bold, white text. Below his name, his qualifications are listed: "Has worked at multiple startup valued in the millions of dollars and has been awarded multiple patents." To the right of the text is a headshot of Jon Miller, depicting a man with dark hair and a beard, wearing a suit jacket and a light-colored shirt, appearing to be in an outdoor or restaurant setting. This slide aims to establish credibility through the experience of a key individual.

Slide 6: Team Member - Ricky Humphrey

The final slide introduces another team member, Ricky Humphrey. His name is in large, bold, white text, similar to the previous slide. His qualifications are listed as: "Veteran" and "Self taught coder." To the right is a headshot of Ricky Humphrey, showing a man with short dark hair, wearing a black suit jacket over a red shirt and black tie, against a dark background. This slide continues to build out the team's profile, highlighting a different skill set and background.

What Works Well

The Ob evr pitch deck, despite its brevity, effectively communicates a clear problem and a straightforward solution. The problem statement on Slide 3, highlighting the high cost and inaccessibility of advanced VR, is relatable and easy to understand. The solution presented on Slide 4 directly addresses this problem by proposing dedicated facilities, which also offers a potential revenue stream through hardware sales. The inclusion of team members (Slides 5 and 6) is a positive step, providing some human element and initial credibility, with Jon Miller's experience in startups and patents, and Ricky Humphrey's background as a veteran and coder. The visual consistency of the black background and white text throughout the deck creates a clean and professional aesthetic, even if the content is sparse. The concept of a 'brick and mortar' VR experience combined with a subscription game (Slide 2) is intriguing and suggests a unique hybrid business model.

What Is Missing

The Ob evr pitch deck is significantly underdeveloped and omits many critical components essential for a fundraising pitch. Most notably, there is no explicit 'ask' for funding, nor any indication of the amount being sought or what the funds would be used for. The business model, beyond being a 'subscription based vr game with a brick and mortar component' (Slide 2), lacks detail regarding pricing, revenue streams from the physical facilities, or customer acquisition strategies. There is no market analysis, which would typically include the total addressable market (TAM), serviceable available market (SAM), or serviceable obtainable market (SOM), nor is there any discussion of market trends or growth. A competitive analysis is entirely absent, leaving investors unaware of existing VR arcades, home VR setups, or other entertainment options. Financial projections, including revenue forecasts, burn rate, or profitability timelines, are not provided. The deck also lacks a go-to-market strategy, details on operations for the physical facilities, or any information on the technology behind the 'VR game' itself. Furthermore, there's no mention of milestones achieved, future roadmap, or any legal/IP considerations beyond Jon Miller's patents. The absence of contact information is also a significant oversight.

What a Founder Should Copy

Founders can learn from Ob evr's deck in a few specific areas. Firstly, the clarity in defining the problem (Slide 3) and presenting a direct solution (Slide 4) is commendable. A concise problem/solution statement is fundamental to any pitch. Secondly, the inclusion of team slides (Slides 5 and 6) with brief, impactful bullet points about their experience is a good practice for early-stage decks. Highlighting relevant experience, even if brief, helps establish initial trust. The consistent, minimalist design using a black background and white text creates a clean, readable presentation, which is a good aesthetic choice for maintaining focus on content. Lastly, the attempt to articulate a unique hybrid model—combining a digital subscription with a physical experience (Slide 2)—shows an effort to differentiate, which is crucial for startups. While the execution needs more depth, the conceptual framing of a novel approach is a positive takeaway.

Frequently asked questions

What is the core offering of Ob evr, according to the deck?
According to Slide 2, Ob evr is a 'subscription based vr game with a brick and mortar component.' It aims to offer a VR experiment that cannot be achieved at home, along with an opportunity to digitize oneself to be included in the game.
What problem does Ob evr aim to solve?
Slide 3 states that the problem is the difficulty of experimenting with or experiencing VR without 'thousands of dollars of equipment.' It also mentions that even with an Oculus Quest, there are 'cost probative' aspects of VR that Ob evr's facility will address.
How does Ob evr propose to solve the identified problem?
The solution, as described on Slide 4, is to build a facility that allows people to 'expertise multiple aspects of VR' in ways they cannot at home. This facility would also sell VR hardware and accessories, similar to a traditional store.
Who are the key team members presented in the deck?
The deck introduces two team members. Slide 5 features Jon Miller, noting his experience with 'multiple startup valued in the millions of dollars' and 'multiple patents.' Slide 6 presents Ricky Humphrey, described as a 'Veteran' and 'Self taught coder.'
What critical information is missing from this pitch deck?
This pitch deck is missing several critical components, including a detailed business model, market size, competitive analysis, financial projections, a go-to-market strategy, and a clear 'ask' for funding. Its brevity limits the depth of information provided.
Cover slide of the Ob evr Pitch Deck Teardown pitch deck
Ob evr Pitch Deck Teardown pitch deck, slide 1

Ob evr Pitch Deck Teardown pitch deck PDF

The full Ob evr Pitch Deck Teardown deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

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