WeArena Pitch Deck (2016): 14-Slide Breakdown

See all 14 slides of the WeArena pitch deck — a 2016 deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

WeArena’s pitch deck, presented at Mapic 2016, outlines a strategy to capitalize on the growing VR/AR and eSports markets by creating physical 'Digital Theme Parks.' The company positions itself as a solution for retail and sporting venues looking to modernize their entertainment offerings. With a flagship opening scheduled for Summer 2017 at JVillage in partnership with Juventus FC, the deck projects high-volume foot traffic of 500,000 to 1,500,000 visitors per location. The financial model targets an EBITDA greater than 30% while maintaining accessible consumer pricing. However, the deck la…

Key takeaways

Slide-by-Slide Analysis

Slide 1: Title Slide

The cover slide establishes the brand identity for WeArena, dated November 17, 2016, for the Mapic conference. The subtitle, "The Future of Retail Entertainment," clearly defines the company's target sector: the intersection of physical retail spaces and digital entertainment. The imagery features a person using a VR headset and a game controller, immediately signaling the technological focus of the product.

Slide 2: General Overview & Market Background

This slide provides the macro-economic justification for the business. It breaks the market into three segments: Virtual/Augmented Reality Market , Theme Parks Market , and the Game Industry . Key figures cited include a projected VR market value of 33.90 Bn € by 2020 and a global entertainment/video game market of 2.14 T€ . The slide argues that "gaming has to go social," positioning WeArena as the physical "open place" where enthusiasts can meet and test new technologies. It notes that startups in the VR space raised 658 Mn € in 2015, suggesting strong investor interest in the underlying tech.

Slide 3: The Four Pillars of Experience

WeArena categorizes its offerings into four distinct quadrants: Edutainment (workshops and educational activities), Live & Entertainment (digital concerts and wearable device performances), Contest & Gaming (eSports and individual gaming), and VR/AR (headsets and gaming stations). This diversification is intended to broaden the appeal of the venue beyond hardcore gamers to families and event-goers. The central theme is providing "breathtaking moments" through these four areas.

Slide 4: Venue Layout and Zoning

This slide provides a 3D architectural render of a typical WeArena facility. It visualizes how the four pillars from the previous slide are physically distributed. Notable details include a "300-seat gallery" for the Contest & Gaming area and a specification that "each experience [in VR] is in 16 sqm." The layout also includes standard commercial amenities like a Management office , Main Entrance & Ticket Office , a Food Court , and a Shopping Area . This confirms the business model relies on multiple revenue streams, including ticket sales, F&B, and retail.

Slide 5: Edutainment Visualization

This is a conceptual render of the "Kids & Discovery Area." It shows a large-scale immersive screen featuring dinosaurs and groups of children participating in what appears to be a guided session. The visual emphasizes the "social" and "group" aspect of the experience, moving away from the isolated nature of home VR. The render is intended to demonstrate the scale and atmosphere of the physical environment.

Slide 6: Contest & Gaming Visualization

This render depicts the eSports and gaming zone. It shows rows of gaming stations equipped with monitors and controllers, branded with the WeArena logo. The environment is designed to look like a high-tech arena with overhead trusses, large digital displays, and spectator seating. This slide reinforces the company's intent to host organized competitions and serve as a hub for the eSports community.

Slide 7: Roadmap and Financial Targets

The final slide in this set, titled "GAME CHANGER," outlines the company's milestones and KPIs. The most significant claim is the "First Opening Summer 2017 in JVillage with Juventus FC." The slide defines the venue size as 4,000 to 10,000 sqm and projects 500,000 to 1,500,000 visitors per year per location . The financial goal is an Ebitda > 30% . The long-term vision includes 20 openings in Europe by 2021 and the selection of 3 Market Master Franchisees by the end of 2017. This slide serves as the primary "traction" and "future outlook" component of the deck.

What Works

Strategic Partnerships: The mention of Juventus FC and the JVillage development is a powerful validator. For a location-based entertainment (LBE) startup, securing a flagship site with a world-class sporting brand provides immediate credibility and a built-in audience.

Clear Zoning: The architectural layout in Slide 4 is excellent. It moves the pitch from abstract concepts to a tangible business plan. Investors can see exactly how the square footage is monetized and how the flow of visitors is managed between entertainment, food, and retail.

Market Timing: In late 2016, the "retail apocalypse" was a major talking point. By positioning themselves as the "Future of Retail Entertainment," WeArena addressed a specific pain point for mall operators: the need for non-retail anchors to drive foot traffic. The market data provided in Slide 2 aligns well with this narrative.

What is Missing

The Team: There is no team slide in the provided set. In early-stage fundraising, the background of the founders is often more important than the idea itself. Without knowing if the team has experience in real estate development, gaming technology, or hospitality management, the execution risk remains high.

The Ask: The deck does not specify how much capital is being raised or how those funds will be allocated. A professional pitch deck should clearly state the funding requirement and the milestones that the capital will enable the company to reach.

Unit Economics: While the deck mentions a 30% EBITDA margin, it lacks a breakdown of the cost to build a single 10,000 sqm venue (CAPEX) versus the ongoing operational costs (OPEX). For a capital-intensive business like a theme park, these details are crucial for assessing the ROI.

Competitive Landscape: The deck assumes a vacuum. There is no mention of other VR arcade chains, eSports arenas, or traditional family entertainment centers (like Dave & Buster's) that might compete for the same consumer time and spend.

Founder's Guide: What to Copy

Visualizing the Experience: If you are building a physical product or space, use high-quality renders like those on Slides 5 and 6. They help investors "feel" the brand and understand the scale of the ambition in a way that text never can.

The Quadrant Model: Slide 3 is a great example of how to simplify a complex product offering. By breaking the business into four clear pillars, the founders make it easy for the audience to categorize the revenue streams and target demographics.

Specific KPIs: Slide 7 uses specific numbers (sqm, visitor counts, EBITDA percentages, and dates). Even if these are projections, having concrete targets shows that the founders have modeled the business and have a clear definition of what success looks like.

Final Thoughts

The WeArena deck is a strong "vision" piece that effectively communicates the scale and excitement of their digital theme park concept. Its strength lies in its ability to link the digital gaming trend to the physical real estate market. However, as a fundraising tool, it is incomplete. The absence of a team slide and a clear financial ask suggests this may have been a general partnership pitch for the Mapic conference rather than a formal venture capital deck. For a founder looking to raise money, the conceptual clarity here is worth emulating, but it must be backed by rigorous financial data and a deep dive into the team's ability to execute such a massive operational undertaking.

Frequently asked questions

What is the primary value proposition of WeArena?
WeArena proposes 'Digital Theme Parks' that serve as social hubs for gaming and technology enthusiasts. By integrating VR/AR, eSports, and educational workshops into large-scale physical venues (4,000-10,000 sqm), they aim to revitalize retail and sporting areas with high-footfall entertainment that cannot be easily replicated at home.
Who is WeArena's most significant partner mentioned in the deck?
The deck highlights a major partnership with Juventus FC for their first opening in Summer 2017 at JVillage. This partnership serves as a key validation point for their ability to integrate into high-profile sporting and commercial developments.
What are the projected visitor numbers for a WeArena location?
WeArena projects between 500,000 and 1,500,000 visitors per year per location. These figures suggest a high-density entertainment model designed to drive significant traffic to the host shopping centers or sporting complexes.
How does WeArena plan to scale its operations?
The expansion strategy involves opening 20 locations across Europe by 2021. Additionally, the deck mentions the selection of three 'Market Master Franchisees' by the end of 2017, indicating a hybrid model of corporate-owned and franchised venues.
What financial metrics does the deck provide?
The deck is light on detailed financials but states a target EBITDA of over 30%. It also references market data such as an average gaming time of 25 minutes and an annual household average spending of 70€ on gaming to justify the market opportunity.
Cover slide of the WeArena pitch deck — 2016
WeArena pitch deck, slide 1 (2016)

WeArena pitch deck: the facts

Company
WeArena
Year
2016
Stage
Pre-opening / Early Stage
Slides
14
Sector
Retail Entertainment / VR / eSports
Deck type
Conference Pitch / Partnership Deck
Outcome
Not stated
Headquarters
Not stated

WeArena pitch deck PDF

The full WeArena deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the WeArena pitch deck was used for

This deck is a 2016 pre-opening / early-stage pitch for WeArena’s first wave of ‘Digital Theme Parks’—indoor parks combining VR/AR, videogames, esports, live events and edutainment, primarily in retail and sports venues, with a flagship JV location planned at Juventus Village in Turin. The presentation was delivered around the MAPIC 2016 context and outlines a pipeline of European sites, a JV structure with Juventus FC for the Turin park, and a vision of building a European network of digital theme parks. It was likely used to attract early investors, JV partners and landlords supporting the first parks scheduled from 2017 onward.

Business model: WeArena develops and operates a network of indoor digital theme parks focused on videogames, VR/AR, esports and related digital entertainment, typically located inside or adjacent to large shopping centers and major sports venues.

Investors
Puzzle Funding (equity crowdfunding platform)
Founders
Gian Gherardo Aprile, Francesco Monastero
Headquarters
Turin (Torino), Italy.
Industry
Retail entertainment / digital theme parks / esports / VR-AR attractions.

Round: Angel / equity crowdfunding round linked to early development of the WeArena park network.

Year: 2017 (campaign reported as launched March 29 and completed by late April 2017).

Raised: Approximately €500k (about $529k–$530k) raised via equity crowdfunding, reported as WeArena’s angel round.

Total funding: WeArena raised approximately €500k via an equity crowdfunding campaign on the Puzzle Funding platform, reported as about $529k–$530k total, classified as an angel round.

What happened after the WeArena deck

Following the 2016 pre-opening deck, WeArena launched its first digital theme park in Villesse in late 2017, raised about €500k via equity crowdfunding, and continued to pursue additional locations including a JV project with Juventus FC at J Village in Turin.

What the WeArena deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the WeArena deck

WeArena pitch deck: common questions

What is WeArena and what does it do?

WeArena is a retail entertainment company that designs and operates indoor ‘Digital Theme Parks’ focused on videogames, VR/AR, esports, and digital live events, typically inside major shopping malls or near sports venues.

How much funding has WeArena raised?

According to CB Insights and coverage of its crowdfunding campaign, WeArena raised about €500k (around $529k–$530k) via an equity crowdfunding round on Puzzle Funding, categorized as an angel round.

What was the main goal of the 2016 WeArena pitch deck?

The 2016 deck focuses on opening the first WeArena location in Turin in partnership with Juventus FC at Juventus Village, and on building a broader European network of digital theme parks inside shopping centers and similar high-footfall venues.

What happened after the 2016 WeArena pitch deck—did any parks actually open?

WeArena’s first operational park opened in December 2017 inside the Tiare Shopping center in Villesse (Gorizia), Italy, as a 1,800–3,600 sqm digital theme park combining esports, arcade-style VR/AR and live events; additional locations, including the JV project with Juventus at J Village in Turin, were planned in subsequent years.

What is the relationship between WeArena and Juventus FC mentioned in the deck?

The deck presents WeArena as partnering with Juventus FC to create a 4,000–4,500 sqm digital entertainment center at Juventus Village in Turin; later press and interviews confirm a joint venture and plans for a WeArena location at J Village adjacent to the Allianz Stadium.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

WeArena pitch deck slides

WeArena pitch deck slide 1 of 14
WeArena pitch deck — slide 1 of 14
WeArena pitch deck slide 2 of 14
WeArena pitch deck — slide 2 of 14
WeArena pitch deck slide 3 of 14
WeArena pitch deck — slide 3 of 14
WeArena pitch deck slide 4 of 14
WeArena pitch deck — slide 4 of 14
WeArena pitch deck slide 5 of 14
WeArena pitch deck — slide 5 of 14
WeArena pitch deck slide 6 of 14
WeArena pitch deck — slide 6 of 14

What each slide of the WeArena pitch deck says

Slide 2

WEARENA The first network of Digital Theme Parks dedicated to wirtual reality and augmented reality games and experiences, but also music, education, events, e-games, e-sports and food

Slide 3

GENERAL OVERVIEW MARKET BACKGROUND VIRTUAL/AUGMENTED REALTY MARKET o Market size by 2020 will worth 33.90 Bn € o Surpassing the TV Market in 2015 o 658 Mn € raised by startups in 2015 THEME PARKS MARKET o +37% growth in attendance o +29% pro capita spending GAME INDUSTRY o Global entertainment ad video game market 2.14 T€ o AVG gaming time 25 min o Annual household AVG spending 70€ Market data give evidence that gaming has to go social. Open places where to find people with the same passion, enjoying and testing new technologies, experiences and games. WEARENA meets the great need by creating a space where games and technology enthusiasts can meet and socialize

Slide 4

WEARENA DEVELOPMENT STRATEGY Tyl 50 WEARENA EUROPEAN LOCATIONS Following a standard process aimed to locate future parks into territories with homogeneous commercial characteristics, the initial main expansion is focused in Europe, although the first three main forecasted openings are located in Italy. DEVELOPMENT OUTSIDE EUROPE By the end of 2017, WeArena will widen its development field outside Europe through the search of 1local structured partners able to find proper locations and build a dedicated financial strategy while WeArena will bring know-how, alliances and top-notch experiences. TARGET SITES + SHOPPING AREAS (inside of existing sites or in standalone positions) that already con…

Slide 5

B2 B2 WEARENA LIVE & ENTERTAINMENT EDUTAINMENT Live events and animation Educational activities Experiments, workshops and entertaining Digital concerts or activities with real performances and virtual 4 areas to wearable devices experience breathtaking moments

Slide 6

WEARENA TURIN S.r.l. The first WeArena is strategically positioned nearby the city centre of Turin, in a surface of more than 4000 sgm offering a unique and breathtaking experience The Format is Declined in JV with a Strong brand as JUVENTUS Fc, that highlights the infinite possibilities and Co-Branding Synergies LOCATION JUVENTUS VILLAGE WEARENA POS CITY CENTRE

Slide text above is read directly from the WeArena deck PDF embedded on this page.

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