New Legends Studios Pitch Deck (2014): 50-Slide Seed Deck

See all 50 slides of the New Legends Studios pitch deck — a 2014 deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

New Legends Studios’ 2014 seed deck is a time capsule of the mobile gaming industry's transition toward competitive play. With a massive 50-slide count, the presentation spends a disproportionate amount of time on macro-economic trends, citing sources like Mary Meeker and BI Intelligence to prove that 'phablets' and mobile eSports are viable. While it provides a clear technical architecture slide showing a Unity-based cross-platform approach, the provided slides lack a specific game title, gameplay mechanics, or a clear financial ask. It functions more as a sector thesis than a product-led pi…

Key takeaways

Executive Summary: The Macro-Heavy Approach

The New Legends Studios deck from 2014 is a textbook example of a 'market-first' pitch. At 50 slides, it is exceptionally long by modern standards, where 12-15 slides is the norm. The company, led by CEO Ohad Barzilay, attempts to convince investors that the success of PC eSports is inevitable on mobile. The deck relies heavily on external data from KPCB, BI Intelligence, and Digi-Capital to paint a picture of a massive, untapped opportunity. However, by focusing so much on the 'why,' the deck risks burying the 'what'—the actual games they intend to build.

Slide 1: Title and Vision

The cover slide introduces New Legends Studios with a clear, concise tagline: "Competitive Mobile Games that are fun to watch, fun to play." The imagery features two high-fidelity character illustrations—a bear-like warrior and a feline archer—which suggests a fantasy-themed RPG or MOBA (Multiplayer Online Battle Arena) setting. The branding is consistent, using an orange and black color palette that evokes a 'sports' or 'competitive' feel.

Slide 6: Industry Players and Revenue Benchmarks

This slide establishes the competitive landscape and the financial potential of the genre. It categorizes titles into three buckets: PC/MMO titles that stream (League of Legends at ~$70 Million Monthly Revenue ), Mobile titles that don't stream (Hearthstone at ~$200 Million by EOY ), and the gap they intend to fill: Mobile titles that stream. They note that Heroes of Order & Chaos only connected to Twitch in September 2014, suggesting the market is in its infancy.

Slide 12: Technical Infrastructure

The Technology slide provides a block diagram of the company's stack. It shows a Unity-based platform feeding into iOS and Android clients. Notably, they include 'Possible Future Clients' for PC, Web, and Consoles, indicating a cross-platform ambition. The most important element here is the In-Game Community System , which is highlighted as the bridge to Twitch.TV and YouTube, reinforcing their 'fun to watch' value proposition.

Slide 16: Contact and Call to Action

This slide serves as a mid-deck transition or a closing slide for a specific section. It features CEO Ohad Barzilay and provides contact details for both Israeli and US mobile numbers. This suggests a company with a presence in the Israeli tech ecosystem but looking toward the US market for capital or distribution.

Slide 21: eSports Growth Metrics

Titled 'eSports Games - Past,' this slide uses a growth chart to show the explosion of the sector. It cites 72 million viewers and $25 million in prize money for the year 2013. By labeling this as 'Past,' the implication is that the future (mobile) will dwarf these numbers. The source is cited as InMobi's 2014 Q2 analysis.

Slide 26: The Hardware Catalyst

New Legends Studios makes a strong case for the 'Phablet' (phones with 5+ inch screens). Using BI Intelligence data, the slide shows phablet shipments overtaking standard smartphones by 2017. The sub-text is clear: competitive gaming requires screen real estate, and the hardware market is finally providing it, 'even at Apple.'

Slide 30: Audience Demographics

This slide breaks down the 'Core,' 'Midcore,' and 'Casual' segments across three major geographies. It notes that Core gamers in the US are 75% male with an average age of 29. This level of detail is intended to show investors that the company knows exactly who they are building for and that the 'Core' audience is distinct from the 'Casual' audience that dominated mobile gaming (like Candy Crush) at the time.

Slide 36: Smartphone Market Upside

Citing Mary Meeker’s 2014 Internet Trends Report, this slide points out that smartphone users only made up 30% of the 5.2B mobile phone user base . This is a classic 'TAM' (Total Addressable Market) slide, suggesting that as the remaining 70% of the world upgrades to smartphones, the market for New Legends' games will naturally expand.

Slide 40: Global Revenue Distribution

This infographic slide breaks down mobile gaming metrics by region for 2013. It highlights Asia Pacific as the largest market at $5.9BN , followed by North America at $3.0BN and Western Europe at $2.3BN. It also includes 'Average Spend' per paying gamer, with North America leading at $3.87 . This data helps justify a global launch strategy.

Slide 46: Tablet Dominance

The final slide in the sample focuses on tablet usage, claiming that games account for 67% of tablet usage (combining the 32% 'Games' slice with other engagement metrics). This reinforces the idea that mobile devices are primarily entertainment hubs, not just communication tools.

What Works in This Deck

Strong Market Validation: The deck is incredibly well-researched. By citing reputable sources like KPCB and BI Intelligence, the founders borrow authority to support their claims about a nascent market. · Clear Technical Roadmap: Slide 12 explains the 'how' without getting bogged down in code. It shows a scalable architecture that accounts for the most important feature: streaming integration. · Identifying a Specific Gap: Slide 6 clearly shows the 'white space' in the market—mobile games that are built for streaming. This is a much better approach than simply saying 'we are building a mobile game.'

What is Missing

The Product: For a 50-slide deck, the absence of a specific game title, gameplay loop, or 'first look' at the product in these 10 slides is concerning. Investors fund games, not just market trends. · The Team: While the CEO is named, there is no mention of the creative leads, game designers, or engineers. In gaming, the pedigree of the studio is often more important than the market data. · Unit Economics and Business Model: There is no mention of how the company will make money (IAP, ads, subscriptions) or what the projected Customer Acquisition Cost (CAC) might be. · The Ask: The deck does not state how much money is being raised or what the milestones for that capital will be.

Founder Lessons

Don't Over-Index on Macro: While market data is important, 50 slides is too many. If you spend 40 slides talking about the industry and only 10 talking about your company, you are selling the sector, not your startup. · Show, Don't Just Tell: The character art on the cover is great, but it needs to be followed by gameplay screenshots or concept art for the environments. · Address the 'Mobile eSports' Problem: In 2014, many were skeptical that mobile controls could ever support 'Core' competitive play. This deck would have benefited from a slide explaining their specific control scheme or UI innovations.

Frequently asked questions

What is the primary value proposition of New Legends Studios?
Based on the cover and industry slides, the company aims to develop competitive mobile games designed specifically for both players and spectators. They identify a lack of mobile titles that successfully integrate gameplay streaming, a feature that was already generating significant revenue on PC platforms like League of Legends ($70M/month) at the time of the deck's creation.
What technical platform does the company use?
New Legends Studios utilizes the Unity game platform. Their technology stack includes a dedicated game client for iOS and Android, supported by a backend consisting of game servers, database servers, and an analytics layer using tools like Mixpanel. A key differentiator mentioned is their internal 'In-Game Community System' designed to bridge mobile play with streaming platforms.
How does the deck justify the timing of the investment?
The deck uses a 'perfect storm' of hardware and market trends. It cites the rise of 'phablets' (large-screen phones), the massive growth of eSports viewership (72 million in 2013), and the fact that smartphone users only represented 30% of the total mobile phone user base in 2013, suggesting significant room for growth in the high-end gaming segment.
Who is the target audience for their games?
The deck provides a granular breakdown of gamer demographics. They specifically highlight 'Core' gamers in the US, Europe, and Asia. In the US, this segment is defined as having an average age of 29, being 75% male, and showing significant behavioral differences compared to 'Casual' gamers who skew more female (57%).
What is missing from the provided slides?
The most notable omissions are the specific game concept, the business model (monetization strategy), the team's professional background beyond the CEO's name, and the specific funding ask. While the deck is 50 slides long, the provided sample focuses almost entirely on market research and high-level architecture rather than the product itself.
Cover slide of the New Legends Studios pitch deck — Seed 2014
New Legends Studios pitch deck, slide 1 (2014)

New Legends Studios pitch deck: the facts

Company
New Legends Studios
Year
2014
Stage
Seed
Slides
50
Sector
Mobile Gaming / eSports
Deck type
Seed Deck
Headquarters
Israel / USA

New Legends Studios pitch deck PDF

The full New Legends Studios deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the New Legends Studios pitch deck was used for

New Legends Studios’ 2014 seed “reading” deck was used in Q3/Q4 2014 to raise a seed round for Forest Tribes: Rise of Heroes, a free-to-play, cross‑platform competitive mobile strategy game. The deck is a 50‑slide document published publicly by CEO and co‑founder Ohad Barzilay in 2015 as a reference for other founders. It combines ~16 core pitch slides with an extensive market‑research appendix arguing that competitive, fun‑to‑watch mobile games will capture the emerging spectator gaming market. The company positions itself as an experienced mobile games team building “watchable games” before “eSports” became a widely understood term among investors.

Business model: Developing free-to-play, competitive multiplayer mobile games with strong community features and a focus on being fun to watch as well as to play.

Round
Seed
Year
2014
Founded
2014
Founders
Ohad Barzilay, Eitan Reisin
Headquarters
Israel
Industry
Mobile gaming / competitive multiplayer games (early mobile eSports).

What happened after the New Legends Studios deck

Available public sources confirm that New Legends Studios operated at least through early 2015 and that its CEO later shared the seed deck publicly, but they do not provide verified information on long‑term studio status, follow‑on funding, or commercial performance of Forest Tribes: Rise of Heroes.

What the New Legends Studios deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the New Legends Studios deck

New Legends Studios pitch deck: common questions

What is New Legends Studios and who founded it?

New Legends Studios was an Israeli mobile games studio founded in 2014 by Ohad Barzilay and Eitan Reisin, both veterans of Mytopia (acquired by 888), focused on competitive multiplayer mobile games that are engaging to watch and play.

What product was New Legends Studios pitching in its 2014 seed deck?

Forest Tribes: Rise of Heroes is described in the seed deck as a free‑to‑play, mid‑core, cross‑platform (iOS and Android) competitive turn‑based strategy game with battle‑card mechanics, pitched as “Clash of Clans meets Hearthstone” and explicitly designed to be fun to watch as well as to play.

Did New Legends Studios raise a seed round with this deck, and when?

According to the deck notes and later commentary, the seed round was raised around Q3/Q4 2014, with the 50‑slide reading deck used for that process and later published in mid‑2015 by CEO Ohad Barzilay. However, no external source provides verified details on the exact amount raised, investors, or valuation.

What is the core thesis of the New Legends Studios seed deck?

The deck introduces the concept of “watchable games” (instead of using the then‑confusing term “eSports”) and argues that competitive games can be spectator entertainment on mobile, supported by extensive external market research about streaming, spectator gaming, and mobile growth.

What happened to New Legends Studios after the 2014 seed deck?

Ohad Barzilay later published the seed deck on Slideshare and linked to it from his personal site and LinkedIn profile to help other founders, but there are no widely reported follow‑on funding rounds or large‑scale commercial outcomes for Forest Tribes or New Legends Studios in major news or investor databases.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

New Legends Studios pitch deck slides

New Legends Studios pitch deck slide 1 of 50
New Legends Studios pitch deck — slide 1 of 50
New Legends Studios pitch deck slide 2 of 50
New Legends Studios pitch deck — slide 2 of 50
New Legends Studios pitch deck slide 3 of 50
New Legends Studios pitch deck — slide 3 of 50
New Legends Studios pitch deck slide 4 of 50
New Legends Studios pitch deck — slide 4 of 50
New Legends Studios pitch deck slide 5 of 50
New Legends Studios pitch deck — slide 5 of 50
New Legends Studios pitch deck slide 6 of 50
New Legends Studios pitch deck — slide 6 of 50

What each slide of the New Legends Studios pitch deck says

Slide 1

0 INE EGENDS (4&8 CRY STUDIOS WN ry. ns el Competitive Mobile Games { (Lak Se ! that are fun to watch, fun to play. ys Cs

Slide 2

This is the "reading" deck used in the seed round of New Legends. We used another version for presentation in meetings, which had much less text and some slides were removed / different. did add the Extra Slides part from the presentation version, which contains many different slides used to show additional data potential investors may ask about. We used this deck around Q3/Q4 2014 so there should be more accurate/up to date data out there by now. We used the term "watchable games" instead of "eSports" as many investors didn't know the term and understood it completely wrong initially. got a lot of help from many people in the games & startup industry, and enjoyed a lot of the free resource…

Slide 3

J Ohad Barzilay Eitan Reisin 1 = a CEO, Co Founder Chief Product + Ops, Co Founder ) Pe bed Background: Mytopia GM (acquired by 888), Background: Head of Mytopia biggest studio | later COO & CCO. Grew team to 50 in 3 studios. & Game Designer, previously Game Client Deepmist Studios CEO, Beit Berl Academic Staff. Team leader lan MacLean Sagi Art Director Head of Development Background: Award-winning illustrator and Background: Mytopia‘s Game Technology animator, Worked for Sony, Zynga, Google, Lead across all studios. Irem, Paizo, Universal, A Bit Lucky. Advisors Eric Seufert 1 oT Ron Koren Head of Marketing at Wooga Haw VP R&D at Novidea Software hee => Background: Currently Head of Marketi…

Slide 4

Ravirats Cio MN aden By Market Size Opportunity A ey : VE able Noma kA, 2g: = 52 Cd | It EF 3 #5248: i: $29 Ci Le _. & LE oT Billions ~~ - - - Billion le Game Industry: $86.1 Billion 2016& 2016¢ + Sharing & watching gameplay videos is huge phenomena - more spectators than cable TV networks. + Currently all top games streamed are PC/MMO games (competitive multiplayer games). * Mobile is the perfect platform for streaming & watching — connected, has cameras, always with players. + Mobile Games is biggest growing sector in the game industry (CAGR: Tablet +47.6%, Phones: +18.8%) + Making fun-to-watch mobile games taps into the huge opportunity to bridge the two sectors. + Key Technology enabler…

Slide 5

+ Twitch.tv is a website where players stream live game sessions and watch videos of other players. + Has more viewers in prime time than MTV, MSNBC, E! and CNN. + Was acquired by Amazon for $970 Million on August 2014. + Recently released it’s streaming SDK for mobile devices. aw we | p23 NBC Number of average prime time viewers § Source: New York Times, 27 August 2014 (http://turm.us/1qfyz4s) based on Nielsen, twitchapps.com EN STUDIOS

Slide 6

Top Titles on PC / MMO Titles on Mobile Titles on Mobile (that streams gameplay) (doesn’t stream yet) (that streams gameplay) La SSRMlon Merely fevers Pi [] 4 (connected to twitch Sept 2014) wlll ~$42 Million Monthly Revenue. AEARTHSTORNY ~$42 Million Monthly Revenue gy ER OBEWARC RAE i Pe ~$200 Million by EOY Soacffenrs Not Free-To-Play game JEARTHSTON BA EROESE WARCRAET cS R GO <5 EGENDS 5 Data based on Twitch most watched games NEW, EGENDS

Slide 9

Fun-to-watch Games DNA What makes a game watchable Impact on Performance + Competitive — Clear Winners / Losers » Simple Rules — easy to understand, yet allow depth + Skill is the biggest factor for winning, but luck can affect * Unpredictable — anything can change until the end + Socially Inclusive — Encourage social interactions, events + Foster Professional Players that fans learn to know and follow + Allows creation of professional leagues and real world events » Extremely High Engagement » Viral Acquisition — players stream events, shares, talk ' High Retention » Develops Brand Loyalty * Works across genres (Midcore / Core genres) » Becomes part of marketing strategy * Advantage over s…

Slide text above is read directly from the New Legends Studios deck PDF embedded on this page.

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