Game Face Gaming Pitch Deck (2010): 26-Slide Breakdown

See all 26 slides of the Game Face Gaming pitch deck — a 2010 deck — with a slide-by-slide teardown of what the deck does well and where it falls short.

The Game Face Gaming pitch deck introduces a 'Reality Gaming Social Network' initially focused on poker, aiming to replicate the 'poker face' experience online. The company seeks $3M to execute its business plan and states it is OTCBB fully reporting. The deck highlights a market surge in gaming deals in 2010 and presents a team with finance and technology backgrounds. It outlines a competitive analysis against PurePlay, detailing features like interactive video and audio, cash tournaments, and a social network community. Marketing strategies include Twitter-based outreach. The deck provides…

Key takeaways

Game Face Gaming Pitch Deck Teardown

This teardown analyzes the pitch deck for Game Face Gaming, a company aiming to establish a 'Reality Gaming Social Network.' The deck, titled 'Game Face Gaming Introduction' on SlideShare, consists of 26 slides in total, with nine provided for this analysis. The published year is not stated in the source listing. The company's core proposition revolves around enhancing the online gaming experience, particularly for poker, by integrating real-time interactive elements. The analysis will proceed slide-by-slide, detailing the content presented, identifying strengths, and pointing out omissions critical for a comprehensive investor pitch.

Slide 1: Title Slide - Game Face Gaming

The first slide serves as the title slide, prominently displaying 'GAME FACE GAMING' and the tagline 'Reality Gaming Social Network.' A logo for 'FACE UP GAMING' is positioned in the bottom left corner. The visual features several white, stylized human figures standing on interconnected grey puzzle pieces, with one red figure standing on a red puzzle piece at the center, suggesting a central or unique role. The overall aesthetic uses a clean, grid-like background. This slide effectively introduces the company name and its primary value proposition, setting the stage for a social gaming platform.

Slide 2: Who We Are

Titled 'Who We Are,' this slide elaborates on the company's motivation. It features two stylized human figures: one white figure on a grey puzzle piece and one red figure on a red puzzle piece, separated. The text on the left states, "We love playing poker and were frustrated that we were unable to see, talk and listen to our opponents while playing the game on line. The proverbial poker face was GONE !!!" On the right, it reads, "Poker first, other games will follow very shortly." This slide clearly articulates the founders' personal pain point and the initial focus of their solution, emphasizing the restoration of the 'poker face' element to online play. It functions as a problem statement, albeit framed from the founders' personal experience.

Slide 3: Gaming Deals Surge

This slide, titled 'Gaming Deals Surge,' presents market data to support the company's venture. The visual is similar to the title slide, showing three stylized figures (two white, one red in the center) on interconnected puzzle pieces. The text states: "Driven by advancements in online and social gaming, funding and acquisition deals for the worldwide gaming market surged 36% in 2010 , according to new IHS Screen Digest research." It continues: "The total declared value of funding deals in the social network gaming segment increased by nearly 300 percent in 2010 . This data comes from a new report entitled: Games Market Monitor: Acquisitions and Funding in 2010." This slide aims to demonstrate a growing and active market, providing external validation for the timing and opportunity of Game Face Gaming.

Slide 4: Home

Titled 'Home,' this slide provides a visual mock-up of the platform's user interface. It displays a screenshot of what appears to be the 'Face Up Gaming' website. Key elements visible include login fields, navigation tabs (Tournaments, Community, Memberships, Promotions, Win Cash, Leagues), and game options (Chess, Poker, Backgammon). The central graphic depicts a globe surrounded by screens, suggesting a global network. Below this, text reads: "CONNECT > SHARE > PLAY" followed by bullet points: "Live video and audio chat," "Free play, Win real cash," and "No download." A 'PLAY NOW' button is prominent. This slide offers a tangible glimpse into the product, highlighting its core features and user experience, particularly the interactive video and audio chat.

Slide 5: Company Overview

This slide is titled 'Company Overview' at the bottom, but the main content is presented within a large white rectangle against a blurred background image of a stylized figure writing. The text within the rectangle is sparse and uses varying colors: "OTCBB fully reporting, IKCC" in blue, "The company's 8k-10k and other filings can all be found online at WWW.sec.gov" in green, "Seeking $3M to execute our business plan" in red, "Awaiting DTC eligibility - stock will open for trading shortly thereafter" in yellow, and "First Reality Gaming Social Network" in green. This slide functions as a brief summary of the company's status and its funding request, along with a claim of being the 'First Reality Gaming Social Network.' The information about SEC filings and OTCBB status suggests the company is publicly traded or has plans to be.

Slide 6: Founders

The 'Founders' slide introduces three key individuals with their names and brief biographies, each positioned below a stylized figure. Alex Lemburg is listed as Co-Founder, with experience as a Business Analyst at Merrill Lynch, Morgan Stanley, Barclays Capital, CIBC, and Credit Suisse, and involvement in MMORPG games and an Internet Gaming café. Felix Elinson is also a Co-Founder, described as having played poker for over 20 years, an entrepreneur, and a licensed Commodity Broker with experience in futures, forex, and commodity markets, and real estate. S. Leo is listed as Chief Technology Officer, with a background on Wall Street in technology for bulge bracket firms, specializing in Low Latency, Algo and Electronic Trading, and currently leading a technology team at Deutsche Bank's North American Algo group. This slide establishes the credibility and experience of the core team, covering business, finance, and technology aspects relevant to the venture.

Slide 7: Going Live - Soon

Titled 'Going Live - Soon' with the subtitle 'Come Along,' this slide uses a visual of four stylized figures interacting, with speech bubbles containing key messages. The speech bubbles state: "Beta Kicks off Next Month," "GFG is poised to change the way people play on-line games," "Celebrity poker players previously under contract to Poker Stars and others such brand names- are now eager and ready to sign up with GFG," and "GFG's business lends itself to constant news releases." This slide focuses on the imminent launch and marketing momentum, highlighting the potential for disruption and the attraction of celebrity endorsements.

Slide 8: Competitive Analysis

This slide, titled 'Competitive Analysis,' presents a direct comparison between 'GFG' (Game Face Gaming) and 'PurePlay' using a two-column format on a whiteboard graphic. Both companies are listed as having 'Membership Based' and 'Tournament and Private Tables' features. PurePlay offers a 'Play for fun Feature (No Monthly Fee)' and 'Daily / Weekly / Monthly Cash Tournaments,' with a '$25 / Month Membership.' Game Face Gaming also offers 'Play for fun Feature (No Monthly Fee)' and 'Daily / Weekly / Monthly Cash Tournaments,' but differentiates with a '$19.95 / Month Membership,' 'Interactive Video & Audio (No Download),' 'Social Network Community,' 'Year Long Event ending in an Off-Shore Tournament,' 'Ability to play against industry pros,' and 'Cross-Promote with Real Casinos.' This slide clearly outlines Game Face Gaming's competitive advantages, particularly its lower membership fee and unique interactive and community features.

Slide 9: Marketing Twitter

The final provided slide is titled 'Marketing Twitter' and illustrates a flowchart of Twitter-based marketing strategies. A stylized figure is shown writing on a surface, with arrows connecting various steps: "Use hash-tags" leads to "Weekly tweets," which leads to "Advanced search to target gamers and poker players." This then leads to "Use Tweetvite to create and find Tweetups (events) in your area; for launch of product/service." This slide details a specific digital marketing approach, focusing on leveraging Twitter for community engagement and targeted outreach.

What Works Well

The Game Face Gaming pitch deck effectively communicates the core concept of a 'Reality Gaming Social Network' by addressing a clear pain point experienced by online poker players: the absence of visual and auditory cues (Slide 2). The mock-up of the home screen (Slide 4) provides a tangible vision of the product, showcasing key features like live video and audio chat, which directly addresses the stated problem. The competitive analysis (Slide 8) is well-structured and clearly highlights Game Face Gaming's differentiators, such as a lower membership fee and unique interactive features, against a named competitor. Furthermore, the inclusion of market data on 'Gaming Deals Surge' (Slide 3) provides a strong macro-level justification for the venture, indicating a growing and active market. The team slide (Slide 6) presents founders with relevant experience in finance, markets, and technology, lending credibility to the project. The 'Going Live - Soon' slide (Slide 7) generates excitement by mentioning an imminent beta launch and the potential for celebrity endorsements.

What is Missing

Despite its strengths, the Game Face Gaming pitch deck has several notable omissions. A detailed problem statement beyond the founders' personal frustration is not explicitly articulated; while the 'poker face' issue is clear, a broader market problem or unmet need is not fully explored. There is no dedicated slide for the solution, although elements of it are shown on the home screen mock-up. The business model is only partially revealed through the mention of a '$19.95 / Month Membership' (Slide 8); details on other revenue streams, pricing tiers, or unit economics are absent. The deck lacks any financial projections, such as revenue forecasts, user acquisition costs, or profitability timelines. A comprehensive go-to-market strategy is not present; while 'Marketing Twitter' (Slide 9) outlines one channel, a broader strategy encompassing other acquisition channels, partnerships, and launch plans is missing. The target market is implied to be online poker players and gamers, but a detailed market size, segmentation, or user persona analysis is not included. Furthermore, the deck does not include a clear 'Ask' slide beyond the mention of "Seeking $3M to execute our business plan" on the 'Company Overview' slide (Slide 5), nor does it specify how these funds will be allocated. There is no mention of an advisory board, current traction, or key milestones achieved thus far. The legal and regulatory implications of online gaming, especially involving cash, are not addressed, which can be significant in this sector.

What a Founder Should Copy

Founders can learn several valuable lessons from the Game Face Gaming deck. Firstly, clearly articulating the core problem from a personal, relatable experience (Slide 2) can be very effective in engaging investors, provided it is then backed by broader market validation. Secondly, presenting a visual mock-up of the product (Slide 4) is crucial for making the solution tangible and understandable, especially for a platform-based business. Thirdly, a well-structured competitive analysis (Slide 8) that directly compares features and pricing against a known competitor helps investors quickly grasp the unique value proposition. Fourthly, leveraging market trend data (Slide 3) to establish the timeliness and opportunity of the venture is a strong practice. Lastly, showcasing the team's relevant experience (Slide 6) across different domains pertinent to the business builds confidence in their ability to execute. While the deck has omissions, these elements provide a solid foundation for communicating the essence of a new venture.

Frequently asked questions

What is Game Face Gaming's core offering?
Game Face Gaming aims to be a 'Reality Gaming Social Network' that initially focuses on online poker. The core idea is to integrate interactive video and audio to allow players to see, talk, and listen to opponents, replicating the 'poker face' experience online. Other games are planned to follow the poker launch.
What is the company's funding ask?
Game Face Gaming is seeking $3M to execute its business plan, as stated on Slide 5. The deck also mentions that the company is OTCBB fully reporting and awaiting DTC eligibility, with stock expected to open for trading shortly thereafter.
What market trends does the deck highlight?
The deck highlights a 'Gaming Deals Surge,' noting that the worldwide gaming market surged 36% in 2010. It also states that the total declared value of funding deals in the social network gaming segment increased by nearly 300% in 2010, citing IHS Screen Digest research and a 'Games Market Monitor' report.
Who are the key team members presented?
The deck introduces Alex Lemburg (Co-Founder), Felix Elinson (Co-Founder), and S. Leo Chief Technology Officer. Their bios highlight experience in business analysis, financial markets, commodity brokerage, and leading technology teams at bulge bracket firms.
How does Game Face Gaming differentiate itself from competitors?
In its competitive analysis against PurePlay, Game Face Gaming highlights features such as a $19.95 / Month Membership (compared to PurePlay's $25), interactive video & audio, a social network community, a year-long event ending in an off-shore tournament, and the ability to cross-promote with real casinos.
Cover slide of the Game Face Gaming pitch deck — Introduction/Early Stage 2010
Game Face Gaming pitch deck, slide 1 (2010)

Game Face Gaming pitch deck: the facts

Company
Game Face Gaming
Year
Not stated…
Stage
Introduction/Early Stage
Slides
26
Sector
Gaming, Social Network
Deck type
Introduction/Fundraising
Outcome
Not stated
Headquarters
Not stated

Game Face Gaming pitch deck PDF

The full Game Face Gaming deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Game Face Gaming, Inc. pitch deck was used for

This deck is the “Game Face Gaming Introduction” presentation hosted on SlideShare, describing Game Face Gaming, Inc. as a ‘reality gaming social network’ bringing face‑to‑face style poker and other games online with live video and audio between players. The market slides and news clippings about Zynga, Kabam, Supercell and CrowdStar are dated May 2011, so the deck is from around mid‑2011, at an early/introductory stage. At that time Game Face Gaming operated a non‑wagering, subscription-based poker and gaming platform with live interaction features, later branded Face Up Gaming, and positioned itself as a legal alternative after U.S. online poker seizures. The deck appears aimed at investors and affiliates to support early‑stage fundraising and business development rather than a clearly specified round size or valuation, which are not stated in the available materials.

Business model: Subscription-based, legal non‑wagering online gaming platform offering video- and audio‑enhanced poker and other games as a “reality gaming social network.”

Headquarters
Valley Stream, New York, United States.
Industry
Online gaming / Social gaming / Reality gaming social network.

What happened after the Game Face Gaming, Inc. deck

Publicly available information shows Game Face Gaming operated a beta‑stage, non‑wagering subscription poker and gaming platform with live video/social features around 2011, engaged notable poker talent, formed at least one strategic partnership, and in April 2012 changed its name to Face Up Entertainment Group, Inc.; no clear, credible record of a later exit or shutdown is readily accessible.

What the Game Face Gaming, Inc. deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Game Face Gaming, Inc. deck

Game Face Gaming, Inc. pitch deck: common questions

What was Game Face Gaming?

Game Face Gaming, Inc. was a Valley Stream, New York–based company that built a **“reality gaming social network”**—a legal, non‑wagering online gaming platform where players could play poker and other games while seeing and talking to each other via live video and audio.

What did Game Face Gaming’s product do?

The platform initially launched under the Game Face Gaming brand around 2011 and focused on subscription-based, non‑wagering online poker with live video, audio, and messaging, along with social networking functionality to help players build connections beyond traditional avatar‑based poker sites.

Was Game Face Gaming a real‑money gambling site?

According to press releases, Game Face Gaming’s platform was **non‑wagering** and subscription‑based, meaning players did not gamble real money; this structure, supported by a legal opinion referenced in the deck, was intended to differentiate it from offshore real‑money poker sites that had been targeted by U.S. authorities.

Did Game Face Gaming change its name?

In April 2012, the company announced it had **changed its corporate name to Face Up Entertainment Group, Inc.**, with its online platform branded as **FaceUpGaming.com** and its corporate site at FaceUpGroup.com.

What happened to Game Face Gaming in the long run?

Public information and the deck text indicate the company was active around 2011–2012 and went through a rebrand to Face Up Entertainment Group, Inc.; however, there is no readily available, credible source that details the long‑term outcome, shutdown, or exit of the business, so its eventual fate is unclear from accessible records.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

Game Face Gaming pitch deck slides

Game Face Gaming pitch deck slide 1 of 26
Game Face Gaming pitch deck — slide 1 of 26
Game Face Gaming pitch deck slide 2 of 26
Game Face Gaming pitch deck — slide 2 of 26
Game Face Gaming pitch deck slide 3 of 26
Game Face Gaming pitch deck — slide 3 of 26
Game Face Gaming pitch deck slide 4 of 26
Game Face Gaming pitch deck — slide 4 of 26
Game Face Gaming pitch deck slide 5 of 26
Game Face Gaming pitch deck — slide 5 of 26
Game Face Gaming pitch deck slide 6 of 26
Game Face Gaming pitch deck — slide 6 of 26

What each slide of the Game Face Gaming pitch deck says

Slide 1

7 \ | [ Tamer ews GAME FACE GAMING Reality Gaming Social Network

Slide 2

This Presentation contains certain forward-looking statements. Forward looking statements are statements other than historical information or statements of current conditions. These forward-looking statements relate to the plans and objectives of the Company for future operations, including plans for regulatory approvals and estimates of markets. In light of the risks and uncertainties inherent in all future projections, the inclusion of forward-looking statements in this Presentation should not be regarded as a representation by the Company that the objectives or plans of the Company will be achieved.

Slide 3

Game Face Gaming is all about bringing the experience of reality gaming online — It's about making your favorite games even better by allowing you to experience them as realistically as you would sitting across a table from your opponents. It's about meeting a real opponent in a game of skill or chance. Its about creating social connections and creating a name for yourself among real people and not just avatars. Whether playing for cash, prizes or just for glory, facing off with a real opponent makes playing games much more fun. At GameFaceGaming.com you are never alone!

Slide 4

o We love playing poker and Poker first, other were frustrated that we games will follow very were unable to see, talk and shortly listen to our opponents while playing the game on line. The proverbial poker face was GONE !!!

Slide 5

The experience of seeing your opponent sweat. The experience of seeing and hearing the hair pull, table slam and raised hands of victory. Game Face Gaming is that experience!

Slide 6

Gaming Deals Surge wh > 3 St — ME In 2010, 123 funding Acquisitions alone Total declared rounds and 87 doubled year-over- funding for 2010 acquisitions equaled year, with 20 to 24 reached $1.89 billion - 2010 events -- up from events occurring - up a robust 130% 154 events in 2009. every from $819 million in quarter, compared to 2009. 49 acquisitions for all of 2009.

Slide 7

Driven by advancements in online and social gaming, funding and acquisition deals for the worldwide gaming market surged 36% in 2010, according to new IHS Screen Digest research. The total declared value of funding deals in the social network gaming segment increased by nearly 300 percent in 2010. This data comes from a new report entitled: Games Market Monitor: Acquisitions and Funding in 2010.

Slide 8

Ge.rmany's Wooga . IPO - Zynga will likely price itself higher raises $24M for social than s10 billion. VENTUREBEAT MAY games on Facebook 24, 2011 VENTUREBEAT MAY 31, 2011 - Supercell Raises $12 Million — Finnish games developer Supercell hasraised $12 million in a round led by Accel Partners this week . Inside Social Games MAY 27 2011 Kabam has raised $85 million in a fourth round of funding to fuel hardcore games for social networks such as Facebook. The backers include Google Ventures, Pinnacle Ventures, Performance Equity and SK Telecom Ventures . May 26, 201 Dean Takahashi Social game leader CrowdStar raise: $23M. VENTUREBEAT MAY 23, 2011 Social gaming merger giant: Gree acquires Rivet…

Slide 9

Yes - But s It Logal '?; Unlike many other offerings from companies recently shut down by the us governmentour model and games and the way you play them are all legal. il ok Legal opinion on hand

Slide 12

Provide affiliate opportunities to thousands of billiard parlors and bowling alleys across the United States and abroad Poker Bar Leagues will now have the unprecedented opportunity to transition their leagues online allowing their members to maintain the social atmosphere they have become accustomed to Game Face Gaming looks to take advantage of the recent seizures which took place in the US Online Poker Gambling space, filing a the void currently experienced by the affiliate industry CONNECT SHARE PLAY Become an AFFILLIATE Start Making Money Today THREE EASY STEPS TO GET STARTED: Benefits of the FaceUp Affiliate

Slide text above is read directly from the Game Face Gaming deck PDF embedded on this page.

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