PlaySav Pitch Deck (2017): 24-Slide Seed Deck

See all 24 slides of the PlaySav pitch deck — a 2017 Seed deck in AdTech — with a slide-by-slide teardown of what the deck does well and where it falls short.

PlaySav presents a platform that converts mobile advertisements into interactive gaming elements, rewarding users with discounts for engagement. The deck highlights a significant market opportunity, noting a 3900% increase in mobile ad spending between 2012 and 2016. PlaySav targets both Small to Medium Businesses (SMBs) and national retailers, projecting a rise in revenue from $0 in 2017 to $49M by 2021. The company is seeking $1M via a convertible note to fund infrastructure development, app launches, and a regional rollout to 1.6 million people. While the deck provides detailed financial p…

Key takeaways

Executive Summary and Value Proposition

Slides 1-2: The Hook

PlaySav opens with a clear, albeit generic, tagline: "Saving money has never been so much fun!" Slide 1 establishes the leadership (Jeff Cates and Josh Comstock) and their affiliation with the Ignite Northwest accelerator. Slide 2 introduces the concept of "Interactive Incentive Gaming," contrasting traditional static ads with a gamified slot-machine interface where brand logos (McDonald's, Nestlé, Coca-Cola) serve as the game symbols. The visual transition from a standard banner ad to a branded game screen immediately communicates the product's core function.

Slides 3-6: The Problem and Solution

Slide 3 defines the market problem as "User Frustration," listing current intrusive ad formats like forced redirects and expansion ads as ineffective. Slide 4 and 5 use mockups to show how ads currently interrupt gameplay, whereas PlaySav integrates them. Slide 6 explicitly states the solution: turning advertisements into a "pursued discount" to create mutually beneficial engagement. The deck argues that by making the ad the "purpose of the game," users will actively seek out brand interactions rather than avoiding them.

Market Analysis and Opportunity

Slides 7-10: Market Size and Growth

The deck leans heavily on the explosive growth of mobile advertising. Slide 7 notes a 3900% increase in mobile ad spending from 2012 ($2.6B) to 2016 ($101B). Slide 8 segments the SMB market, identifying 7.3M businesses that offer discounts and setting a target of capturing 1% (73k SMBs) at a rate of $60/month. Slide 9 addresses the National Advertiser Market, targeting 12% of the 913 billion-dollar businesses in the US. Slide 10 focuses on the "Gamer Market," claiming 104.8M gamers prefer discount ads and highlighting an average daily mobile gaming time of 33 minutes.

Slides 11-12: Launch Strategy

PlaySav defines its initial launch area as a population of 1.6 million. Slide 11 breaks down the local SMB target market, aiming for 346 local businesses (1% of the local total). Slide 12 applies a similar logic to national advertisers within that same 1.6M population launch zone, projecting a local digital advertising budget of $1.6M for these entities, of which PlaySav hopes to capture a small sliver ($24,804).

Team and Traction

Slides 13-15: Leadership and Governance

The team slide (Slide 14) presents a senior leadership group with significant tenure. CEO Jeff Cates claims 25+ years of management experience, while COO Josh Comstock and CTO Matt Brass bring 15+ and 20+ years of technical experience, respectively. Slide 15 introduces a Board of Advisors with impressive credentials, including a Vice President from JPMorgan-Chase and a partner from Venture-Net Partners. This slide is intended to build institutional credibility for a pre-revenue startup.

Slide 16: Intellectual Property and Traction

Traction is primarily defined by development milestones and IP filings rather than user growth. The slide lists wireframes, demo games, and the filing of a PCT in 2014. Notably, it mentions they are "Pursuing MOU's from 3 National Retailers," which indicates that at the time of the deck, no firm commercial contracts were in place. Participation in the Ignite Northwest Accelerator (Spring 2016) is the most recent milestone listed.

Competitive Landscape and Business Model

Slide 17: Competitive Matrix

The Competitor Ranking Matrix is a standard "check-box" slide where PlaySav awards itself five stars across all categories (Price, Exposure, Engagement, etc.), while competitors like Facebook, RetailMeNot, and Groupon receive lower marks. While it highlights PlaySav's unique focus on "Vicinity Notifications" and "Mutual Engagement," the five-star sweep across the board often comes across as biased to sophisticated investors.

Slides 18-19: Revenue Mechanics

Slide 18 provides the specific billing formula: $0.0001 Rate x Exposure x Duration x No. Users. This is a highly granular micro-transaction model. The company anticipates the bulk of its revenue (97%) coming from advertisers (SMBs and National Retailers), with only 3% coming from users via in-app purchases or CPC. Slide 19 visualizes the "Annual Hits" required to reach their goals, showing a massive jump in SMB engagement between 2017 and 2018.

Financial Projections and Funding Ask

Slides 20-21: Expense and Revenue Models

Slide 20 contains a critical projection: the Customer Acquisition Cost (CAC). PlaySav expects CAC to drop from $28 in 2017 to just $2 in 2021. This 92% reduction in CAC is a bold claim that usually requires significant justification regarding viral loops or organic growth strategies, which are not detailed here. Slide 21 provides the P&L summary, projecting a move from a $1M EBITDA loss to a $19.5M EBITDA profit in five years.

Slide 22: The Ask

The company is seeking $1M in the form of a Convertible Note. The funds are earmarked for infrastructure development, the launch of the PlaySav Hub App, the development of 1-3 games, and a regional launch to 1.6 million people. The use of a convertible note suggests a seed-stage round where a firm valuation had not yet been established.

Social Impact and Closing

Slides 23-24: Philanthropy and Contact

Slide 23 introduces the "Sharing the Goodness Foundation," a philanthropic arm dedicated to fighting global starvation. While noble, the inclusion of graphic imagery of a starving child is a jarring shift in tone from the previous slides about slot-machine advertising and EBITDA margins. Slide 24 concludes with contact information and a link to a Crowdfunder page, indicating the founders were open to equity crowdfunding.

What PlaySav Does Well

The deck is exceptionally clear about its revenue mechanics. Unlike many startups that hand-wave away their pricing, PlaySav provides a specific formula ($0.0001 per exposure/duration/user) on Slide 18. This allows investors to stress-test the assumptions behind the $49M revenue goal. The market sizing is also well-segmented, distinguishing between the needs and budgets of local SMBs versus national brands. The inclusion of specific patent and trademark serial numbers on Slide 16 provides a level of due diligence readiness that is often missing in early-stage decks.

What is Missing from the PlaySav Deck

The most glaring omission is actual user data or pilot results. While the deck mentions "Market tested demo games" on Slide 16, it provides no metrics on user retention, session length, or coupon redemption rates from those tests. For a gaming-based platform, engagement metrics are the lifeblood of the business. Additionally, the deck lacks a detailed explanation of the "viral loop" or marketing strategy required to bring the CAC down from $28 to $2. Without a clear path to organic growth, the projected $8.5M marketing budget in 2021 (Slide 20) might not be enough to sustain the projected revenue growth if the CAC doesn't drop as predicted.

Founder Takeaways: What to Copy

Founders should emulate the way PlaySav breaks down its target market into actionable segments (Slides 8-12). By looking at a specific "Launch Area" population of 1.6 million and calculating the exact number of SMBs they need to convert (346), the goal feels attainable rather than theoretical. The "Revenue Model" visualization on Slide 19, which separates "Annual Hits" by customer type, is also a strong way to show how different segments contribute to the bottom line. Finally, providing a clear list of how the investment funds will be spent (Slide 22) is a best practice that every pitch deck should follow.

Frequently asked questions

What is the core problem PlaySav is trying to solve?
PlaySav identifies 'User Frustration' as the primary barrier to effective mobile advertising. According to Slide 3, current solutions like forced redirects and multiple ads per screen lead to ineffective engagement. PlaySav intends to solve this by making the advertisement a functional part of a game, turning ads into 'pursued discounts' that users actually want to interact with.
How does PlaySav plan to generate revenue?
The revenue model is multi-faceted but primarily driven by advertisers. Slide 18 states that billing is based on a $0.0001 rate per exposure, duration, and user count. They expect 55% of revenue from regional SMBs and 42% from national retailers. A small fraction (3%) is projected to come from in-app purchases and click-throughs (CPC).
What is the status of their intellectual property?
PlaySav claims significant progress in protecting their concept. Slide 16 notes a provisional patent filed on September 5, 2012, followed by a PCT filing on March 13, 2014 (WO 2014/039576 A2). They also mention three trademarks filed in July 2012, suggesting a long-term focus on protecting their 'Interactive Incentive Gaming' model.
What are the projected financials for the first five years?
The company anticipates a steep growth curve. Slide 21 shows revenue starting at $0 in 2017, growing to $2.9M in 2018, and reaching $49M by 2021. During this same period, EBITDA is projected to move from a $1M loss in 2017 to a $19.5M profit by 2021, representing a 40% EBITDA margin.
Who are the key members of the leadership team?
The leadership consists of Jeff Cates (Founder & CEO), who has 25+ years in management and sales; Josh Comstock (Founder & COO), with 15+ years in computer science and mobile tech; and Matt Brass (CTO), who brings 20+ years of software development experience. The board also includes advisors from JPMorgan-Chase and Venture-Net Partners (Slides 14-15).
Cover slide of the PlaySav pitch deck — Seed 2017
PlaySav pitch deck, slide 1 (2017)

PlaySav pitch deck: the facts

Company
PlaySav
Year
2017
Stage
Seed
Slides
24
Sector
AdTech / Mobile Gaming
Deck type
Investor Presentation
Headquarters
Coeur d'Alene, Idaho (based on 208 area code)

PlaySav pitch deck PDF

The full PlaySav deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the PlaySav pitch deck was used for

This is PlaySav’s 2017 seed-stage pitch deck, hosted on SlideShare with 24 slides and labeled as a request for $1 million in funding to develop its app, game titles, and initial marketing. The company positions itself as an adtech and gaming startup that embeds ads directly into mobile gameplay, turning them into pursued discounts rather than interruptions. At the time of this deck, PlaySav was a small digital marketing and gaming software company based in Idaho, emphasizing a prototype-ready product and a predictive ad-matching algorithm. The deck outlines plans to target both small and large advertisers in the growing gaming market and projects profitability by 2019.

Business model: PlaySav develops ad-supported gaming software that embeds advertisements directly into gameplay and rewards users with discounts or incentives for engaging with those ads across web and multiple device platforms.

Founded
June 2014
Headquarters
Sandpoint, Idaho, United States
Industry
Digital marketing / advertising technology (application software).

What the PlaySav deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the PlaySav deck

PlaySav pitch deck: common questions

What is PlaySav and what does it do?

PlaySav is a digital marketing and gaming software company that embeds advertisements directly into gameplay and rewards users with discounts or incentives for engaging with those ads, aiming to make ads less intrusive and more beneficial for both users and advertisers.

Where is PlaySav based?

PlaySav is based in Sandpoint, Idaho, United States, with corporate information also listing Ponderay, Idaho as its headquarters region.

How much was PlaySav trying to raise with this pitch deck?

According to the 2017 pitch deck, PlaySav was seeking a $1 million seed round to fund development of its app and game titles and to launch initial marketing efforts. There is no publicly available confirmation that this specific round was closed, nor of its final terms.

What stage was PlaySav at around the time of this deck?

External profiles list PlaySav as a digital marketing company founded in June 2014, operating as a C-corp with a prototype-ready product and a predictive algorithm that matches ads to users across multiple platforms while protecting privacy. This aligns with the deck’s positioning as an adtech and gaming startup integrating ads into gameplay to offer discounts.

Did PlaySav successfully raise the seed round shown in this deck?

Publicly accessible funding databases list PlaySav as a private application software company with no disclosed funding rounds or investors, and there are no widely reported press releases or news articles describing a completed seed round tied to this 2017 deck. As a result, details such as investors, valuations, and round outcomes are not externally verified.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

PlaySav pitch deck slides

PlaySav pitch deck slide 1 of 24
PlaySav pitch deck — slide 1 of 24
PlaySav pitch deck slide 2 of 24
PlaySav pitch deck — slide 2 of 24
PlaySav pitch deck slide 3 of 24
PlaySav pitch deck — slide 3 of 24
PlaySav pitch deck slide 4 of 24
PlaySav pitch deck — slide 4 of 24
PlaySav pitch deck slide 5 of 24
PlaySav pitch deck — slide 5 of 24
PlaySav pitch deck slide 6 of 24
PlaySav pitch deck — slide 6 of 24

What each slide of the PlaySav pitch deck says

Slide 1

Investor Presentation SAVING MONEY HAS NEVER BEEN SO MUCH FUN! seine G NTT E

Slide 3

Market Problem 92% of all advertisers Current Solutions F Ee - advertise within = Time Enforcement Ads |e web/mobile environments. poh ooo Expansion Ads = FAINEREE. = Forced Redirect Ads [== } Advertiserents * = Responsive Ads > | web/mobile = « Multinle Ads P USER FRUSTRATION. ultiple Ads Per Screen : (MAPS) = User Frustration = fre ee - Ineffective advertising [Lr -

Slide 6

- Solution Bek = Eliminate user frustration by Lt | making the advertisement part of (050s T#) (coommmmm=1 the function and purpose of the SEN = game, thereby turning said CD mee Goi | 5 advertisements into a pursued Bote Not 2 NE oe QL discount. TE DE DE NE = Creates a mutually beneficial ainpers | om Crest ops engagement between advertiser and user. a 0 - oso) fsa 2) Fi) [>] | rm | LINES L J

Slide text above is read directly from the PlaySav deck PDF embedded on this page.

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