Esports Entertainment Group, Inc. Pitch Deck: All 26 Slides

See all 26 slides of the Esports Entertainment Group, Inc. pitch deck, with a slide-by-slide teardown of what the deck does well and where it falls short.

Esports Entertainment Group (GMBL) positions itself as a transparent, regulated alternative to the often-murky world of esports betting. By utilizing a Person-To-Person (P2P) wagering model where the company takes a 5-10% rake, they eliminate the house risk associated with traditional bookmaking. The deck leans heavily on massive market projections—such as a $23 billion betting market by 2020—and their status as a fully reporting SEC issuer. While the deck successfully highlights the scale of the opportunity and their regulatory compliance, it lacks granular data on user acquisition costs and…

Key takeaways

Executive Summary: The Regulated Bet on Competitive Gaming

Esports Entertainment Group (GMBL) entered the market during a period of significant volatility and rapid growth in the esports sector. Their investor deck focuses on a singular value proposition: bringing transparency and regulation to a market often characterized by 'grey market' operators and betting scandals. By focusing on a P2P (Person-to-Person) model, they attempt to de-risk the investment by removing the volatility of house losses, turning the business into a high-margin facilitator of volume.

Slide 1: Title and Identity

The cover slide establishes the company's identity as Esports Entertainment Group, Inc., prominently featuring the 'VIE' brand logo. It identifies the company as an 'Esports Gaming and Wagering Company' and lists its ticker symbol, GMBL:OTCQB. The inclusion of the ticker immediately signals to investors that this is a public entity, which carries specific reporting and transparency requirements compared to private startups. The URL www.vie.gg is provided as the primary consumer touchpoint.

Slide 2: The Global Scale of Esports

This is a standard market validation slide. It uses a quote from Business Insider to establish the sheer volume of the audience: 350 million people tuning in 'today,' with a projection of 500 million by 2020. The slide aims to prove that the underlying asset—the esports audience—is both massive and growing rapidly. By citing 'billions of hours a month' of programming, the deck establishes the high engagement levels of the target demographic.

Slide 3: Institutional Validation

Titled 'Traditional Team Owners See Writing On The Wall,' this slide uses a quote from VentureBeat to show that 'smart money' is already in the building. It notes that owners of professional sports franchises are investing early to get in at a lower price point. This is a psychological play for the investor: it suggests that if the owners of the NFL or NBA teams are buying into esports, the sector has achieved a level of institutional legitimacy that justifies further investment in infrastructure like wagering platforms.

Slide 4: The Investment Thesis

Slide 4 is the 'Why Us' slide. It lists several key milestones and structural advantages:

Launched in March 2018 as a 'transparent & regulated' platform. · Operational presence in Antigua and Poland. · Staffing focused on Finance, IT, Development, and Anti-Money Laundering (AML). · The claim of being the 'ONLY' company offering small-cap esports growth as a fully reporting SEC issuer.

The comparison to 'Poker Stars of Esports' is a bold attempt to anchor the company's potential to one of the most successful brands in the history of online gambling.

Slide 5: Partner Testimonials

This slide features a quote from Christian Heinrichs of myRevenge e.V. The testimonial emphasizes 'full transparency' and a 'fans first' philosophy. In the gambling world, trust is the primary barrier to entry. By showing that team CEOs trust the platform to protect their fans, GMBL attempts to lower the perceived risk for both users and investors. The underlining of 'security, regulations and transparency' highlights the company's core marketing pillars.

Slide 6: The P2P Business Model

This is perhaps the most important slide for a financial analyst. It breaks down the mechanics of the revenue:

Model: Person To Person (P2P) wagering. · Revenue: A rake of 5-10% on every wager. · Risk Mitigation: P2P eliminates the risk of the house losing money on a 'bad' line or a massive underdog win. · Market Fit: Claims that 'House odds' and traditional casinos are disliked by the esports demographic.

This model suggests a scalable, software-like margin where the company wins regardless of who wins the game, provided there is sufficient betting volume.

Slide 7: Quantifying the Wagering Market

Slide 7 moves from audience size to dollar signs. It estimates the 2017 wagering market at over $5 billion, while noting that much of it is currently unregulated. It references the 'CSGO betting scandal' as a pain point that their regulated platform solves. The most aggressive figure is the projection that global esports betting would exceed $23 billion by 2020. The comparison to the NFL's $50 billion betting market serves to show the 'ceiling' of what a mature sports wagering market looks like.

Slide 8: Future Expansion into Tournaments

The deck looks forward by proposing an expansion into 'Tournament Play.' This is a move toward a more holistic gaming platform. They cite Skillz.com (which had raised $58M at the time) as a proof of concept for this model. The strategy involves letting developers upload games and share in the revenue, which GMBL claims will lead to 'little to no customer acquisition costs.' This is a significant claim that would usually require more data to support, as CAC in the gaming space is notoriously high.

Slide 9: Closing Call to Action

The final slide in this set is a brand-heavy closing with the tagline 'LET THE GAMES BEGIN' and the website URL. It reinforces the 'VIE' branding and the red/black color scheme, maintaining a consistent visual identity intended to appeal to the 'gamer' aesthetic while remaining professional enough for an investor presentation.

What Works in the GMBL Deck

The deck is highly effective at identifying a specific problem—the lack of regulation and transparency in esports betting—and positioning the company as the definitive solution. By emphasizing their SEC reporting status and AML (Anti-Money Laundering) focus, they appeal to the 'defensive' instincts of investors who might be wary of the gambling sector. The P2P business model is also a strong selling point, as it presents a much cleaner path to profitability than traditional bookmaking, which requires complex odds-making and significant capital reserves to cover potential losses.

What Is Missing from the Deck

While the deck is strong on market theory and regulatory positioning, it is light on operational reality. There is no slide in this selection detailing current user numbers, active monthly bettors, or actual revenue generated since the March 2018 launch. The claim of 'little to no customer acquisition costs' for the tournament expansion is highly optimistic and lacks a detailed marketing strategy to back it up. Furthermore, the competitive landscape is largely ignored; while they mention being the 'only' SEC issuer, they do not address how they will compete with massive, well-funded incumbents in the traditional sports betting world who are also moving into esports.

Founder's Playbook: What to Copy

Founders in 'vice' industries (gambling, cannabis, etc.) should copy GMBL's heavy emphasis on compliance and regulation. By leading with their licenses and SEC status, they preemptively answer the biggest question an investor will have: 'Is this legal, and will it get shut down?' Additionally, the use of a 'rake' model (P2P) is an excellent way to pitch a gambling business to investors who prefer the predictable margins of a platform over the high-risk volatility of a sportsbook. Finally, the use of industry-specific testimonials (like the team CEO) provides the necessary social proof to show that the product is accepted by the community it serves.

Frequently asked questions

What is the core business model of Esports Entertainment Group?
The company utilizes a Person-To-Person (P2P) wagering model. Unlike traditional sportsbooks that bet against the user, GMBL acts as a facilitator, allowing users to wager against each other. The company generates revenue by taking a 'rake' of 5% to 10% on these transactions. This model is designed to eliminate the risk of major betting losses for the company, as they do not hold the 'house' side of the bet.
How does the company address the legal and regulatory risks of gambling?
GMBL positions its regulatory status as a primary competitive advantage. The deck states they are a 'fully licensed online Esports wagering company' and a 'fully reporting SEC issuer.' By highlighting their offices in Antigua and Poland—staffed with experts in Anti-Money Laundering (AML) and finance—they aim to distance themselves from the 'unregulated betting sites' mentioned in the deck as sources of industry scandals.
What market size figures does the deck use to justify the opportunity?
The deck uses several large-scale projections: 350 million current viewers growing to 500 million by 2020, a $5 billion wagering market in 2017, and a projection that global esports betting would exceed $23 billion by 2020. They also compare the esports betting market to the NFL, noting that while the NFL generated $13 billion in revenue, NFL betting and fantasy leagues generated over $50 billion.
What are the company's future growth plans beyond simple wagering?
Slide 8 outlines an expansion into 'Tournament Play.' The company intends to offer mobile and PC video game tournaments globally. They plan to incentivize developers to drive audiences to the platform by sharing revenue, which they claim will result in 'little to no customer acquisition costs.' This move is intended to capture the US esports market and diversify revenue streams beyond pure P2P wagering.
Who are the key partners mentioned in the deck?
The deck features a significant testimonial from Christian Heinrichs, Founder and CEO of myRevenge e.V, an esports team. Heinrichs praises the platform for its transparency and security. The deck also references Skillz.com as a market comparable in the tournament space, though Skillz is not a partner. The team slide is notably absent from this 9-slide selection, though it mentions 'seasoned online gambling experts' generally.
Cover slide of the Esports Entertainment Group, Inc. (GMBL) pitch deck — Public (OTCQB) 2018
Esports Entertainment Group, Inc. (GMBL) pitch deck, slide 1 (2018)

Esports Entertainment Group, Inc. (GMBL) pitch deck: the facts

Company
Esports Entertainment Group, Inc. (GMBL)
Year
Circa 2018
Stage
Public (OTCQB)
Slides
26
Sector
Esports / Wagering
Deck type
Investor Deck
Outcome
Publicly Traded
Headquarters
Antigua / Poland (Operations)

Esports Entertainment Group, Inc. (GMBL) pitch deck PDF

The full Esports Entertainment Group, Inc. (GMBL) deck is embedded on this page and can be read slide by slide in the browser — no download or account required. Each slide is covered in the breakdown above.

What the Esports Entertainment Group, Inc. (GMBL) pitch deck was used for

This deck is an approximately 26‑slide investor presentation from around 2018, when Esports Entertainment Group, Inc. (OTCQB: GMBL) was a publicly traded, fully reporting small‑cap issuer focused on regulated peer‑to‑peer esports wagering. It promotes VIE.gg, described as the world’s most transparent, regulated esports betting exchange, launched in March 2018, with operations and gambling licenses tied to jurisdictions such as Antigua, Curaçao and Kahnawake. The deck positions the company as the “Poker Stars of Esports,” emphasizing youth esports fandom, rapid mainstreaming of esports, and a projected $23B esports wagering market by 2020, while seeking additional growth capital as a public microcap rather than a private startup.

Business model: Licensed online gambling company focused on **esports wagering** and 18+ gaming, operating VIE.gg, an exchange-style esports betting platform excluding jurisdictions that prohibit online gambling.

Industry
Esports wagering / online gambling / 18+ gaming.

Round: Public micro‑cap financing activity while listed on OTCQB and operating VIE.gg; the company financed operations primarily through equity sales and short‑term debt as reflected in SEC filings.

Year: 2018 (for the $600,000 financing with First Capital Ventures) and subsequent capital‑raising activities in 2019–2020 documented in S‑1 filings.

Raised: Available 2018 financing disclosures show a $600,000 financing with First Capital Ventures announced in May 2018, but the deck itself is not explicitly tied in sources to that single transaction, so only the existence of that financing can be stated, not that this exact deck was used for it.

Founded: Incorporated in Nevada on July 22, 2008 (originally as Virtual Closet, Inc.; later VGambling Inc., then Esports Entertainment Group, Inc.).

Headquarters: Company maintained offices in Antigua, Curaçao and Warsaw, Poland in 2018; later filings list executive and business offices at 170 Pater House, Psaila Street, Birkirkara, Malta, BKR 9077.

Use of funds as presented: Proceeds from financings were generally directed to supporting development, launch and marketing of the VIE.gg esports wagering platform and ongoing operations, as described in contemporaneous releases and filings.

What happened after the Esports Entertainment Group, Inc. (GMBL) deck

Following the circa‑2018 deck, Esports Entertainment Group launched its VIE.gg esports wagering platform, expanded affiliate marketing with esports teams, and remained a fully reporting public company while pursuing additional financings and registration statements to support growth; the deck reflects an early public‑stage growth narrative that was followed by concrete platform and capital‑markets

What the Esports Entertainment Group, Inc. (GMBL) deck got right

What could have been stronger

How an investor would read this deck

What draws attention

Risks that stand out

Questions this deck invites

What founders can take from the Esports Entertainment Group, Inc. (GMBL) deck

Esports Entertainment Group, Inc. (GMBL) pitch deck: common questions

What does Esports Entertainment Group (GMBL) actually do?

Esports Entertainment Group, Inc. (OTCQB: GMBL) is a licensed online gambling company focused specifically on esports wagering and 18+ gaming, primarily via its VIE.gg betting exchange platform. The company operates a peer‑to‑peer bet‑exchange model for major esports titles, targeting a global audience outside jurisdictions that prohibit online gambling.

When was this investor deck created and what stage was GMBL at?

The deck corresponds to around March–mid‑2018, when VIE.gg was launched as a transparent, regulated esports wagering platform and the company traded on the OTCQB as a fully reporting SEC issuer. The Slideshare link hosts a 26‑slide investor presentation used to introduce public‑market investors to the business and its growth plans in esports wagering.

What are the main points this deck uses to pitch Esports Entertainment Group to investors?

The deck highlights VIE.gg’s status as a regulated esports bet exchange, existing gambling licenses (e.g., Curacao and Kahnawake) and offices in Antigua and Poland staffed by experienced online gambling professionals. It also emphasizes small‑cap growth potential, transparency as a fully reporting SEC issuer, and positioning as the “Poker Stars of Esports.”

Which external sources or quotes does the deck rely on to support its esports thesis?

The deck references statements from VentureBeat about traditional sports owners investing early in esports and from The Gabelli Multimedia Trust and CNBC about Wall Street funds and Mario Gabelli’s interest in sports, esports and gambling stocks. These third‑party quotes are used to support the macro thesis that esports team values and related wagering opportunities will grow substantially over time.

What happened after this deck—did the company follow through on its plans?

Subsequent filings show the company continued as a licensed esports wagering operator, launched VIE.gg in 2018, and later pursued additional financings and an S‑1 registration to uplist and raise capital in 2019–2020. The deck itself reflected the company’s situation in early 2018, before later developments such as Malta headquarters and subsequent offerings and bridge financings referenced in later SEC‑related documents.

Sources

Funding and outcome facts on this page were researched on 2026-08-22 from the pages below.

Esports Entertainment Group, Inc. (GMBL) pitch deck slides

Esports Entertainment Group, Inc. (GMBL) pitch deck slide 1 of 26
Esports Entertainment Group, Inc. (GMBL) pitch deck — slide 1 of 26
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Esports Entertainment Group, Inc. (GMBL) pitch deck — slide 2 of 26
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Esports Entertainment Group, Inc. (GMBL) pitch deck — slide 3 of 26
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Esports Entertainment Group, Inc. (GMBL) pitch deck — slide 4 of 26
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Esports Entertainment Group, Inc. (GMBL) pitch deck — slide 5 of 26
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Esports Entertainment Group, Inc. (GMBL) pitch deck — slide 6 of 26

What each slide of the Esports Entertainment Group, Inc. (GMBL) pitch deck says

Slide 1

Esports Entertainment Group, Inc. GMBL:0TCQB Esports Gaming and Wagering Company wWww.vie.gg

Slide 2

* Esports is the Professionalization of Video Gaming * Teams and Individuals compete in tournaments or head-to-head matches * Games are broadcast just like major sports events * Watched by 350M fans via online, arenas, stadiums * Projected to hit 590M by 2020

Slide 3

* Youth once ridiculed for playing video games are now... I * earning millions of dollars from tournaments * earning millions of dollars from sponsorships * command a global fan base just as traditional sports athletes. * Esports are hitting the mainstream ! * Traditional sports teams are heavily investing » Wall Street is just starting to wake up * Esports wagering is projected to hit $23 BILLION by 2020

Slide 4

"Approximately 350 million people worldwide tune in to Esports today, and that number is growing rapidly. By 2020, that number will be closer to 500 million. These fans watch billions of hours a month of Esports programing” - Business Insider

Slide 5

¢ NBA launched full Esports league replicating actual NBA teams 2018 Ct NFL NFL broadcasting Madden Football on ESPN 2018 NHL inaugural gaming championship 2018 oan NCAA 60+ colleges have Esports teams / programs

Slide 6

Traditional Sports Teams Investing In Esports * New Global Esports League Owners * Patriots, Mets, Flyers, Rams, Grizzlies, Nuggets, Avalanche, Arsenal * Owners & Investors of Esports Teams « Dallas Cowboys, New York Yankees, Cavaliers, Warriors, Rockets * Madison Square Garden, Comcast, Red Bull, Coca-Cola, Tencent, Asus * Shaq, Magic, JLo, Kutcher, Strahan, Lynch, Durant, Beckham * Paris 2024 Olympics is considering Esports as a MEDAL event

Slide 7

"Owners of traditional sports teams are investing in Esports early. Esports is booming, and team values will almost certainly increase with time, allowing owners to get in at a lower price point now. No one knows the true potential of Esports at this point, but many owners of professional sports franchises have the capital to invest now. Doing so is much more cost effective than waiting for the sport to mature. Owners realize the time to get in is now to be among the early adopters of organized Esports." - Venture Beat

Slide 8

Wall Street Is Waking Up To Esports "Multiplayer games are now universal, and Esports is evolving rapidly, allowing competitive and professional gaming to develop. Game usage is growing globally, and all segments of the Industry are prospering. Your Fund has heavy exposure to this area." - The Gabelli Multimedia Trust Inc. Shareholder Commentary "Billionaire Mario Gabelli believes now is the right time to be buying stock in sports, esports and gambling companies." - CNBC '!"

Slide 10

* Fully licensed online Esports wagering company * March 2018 launched the world's most transparent & regulated Esports wagering platform « Offices in Antigua and Poland staffed by seasoned online gambling experts: * Finance, Card Services * Customer Service, IT, Development * Operations and Anti-Money Laundering * The ONLY company offering... * small cap Esports growth * fully reporting SEC issuer * a chance to invest in the Poker Stars of Esports

Slide text above is read directly from the Esports Entertainment Group, Inc. (GMBL) deck PDF embedded on this page.

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